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dirkdivac

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Everything posted by dirkdivac

  1. You might like DA2 if you didn't like DA:O. They created DA2 by turning DA:O's world from a tactical team based CRPG into a third person Action RPG. General consensus is if you like DA:O, you probably hated DA2 and vice versa.
  2. My thought, too. I can see him thinking the game is something it's not, and then chainsawing the game by it's ankles come release. What little I've seen of him, he seems like a loudmouthed knuckledragger exemplifying the non-gamer gamer generation of self-appointed "nerds", the douchiest of the douchiest. It's not really a "personal issue with consoles"; console "gamers" and the console platform has been poisoning PC gaming for over a decade, and Ruzen is hardly alone in the sentiment. The fact that someone favours consoles (and therefore favours console gameplay) definitely wa
  3. AoW3 was a dumpster fire when it was released. I was very excited when it was announced, but after playing it at release, I was very disappointed. That being said, your response is how everyone should treat reviewers. You should find reviewers whom have the same gaming taste as you and follow them, if you find one you don't agree with, don't watch or read his content.
  4. You should. It is people like him and his fans that will decide if this game is a limited success or a mega success. If you want to see more IE type games hit the market, you will need these "console fanboys" to enjoy and positively review PoE, creating a nice buzz and more demand. Don't go all PC Masterrace on me and for god's sake, broaden your perspective.
  5. OP, I am right there with you. I have spent far more time reading the forums and creating characters than playing the game. It drives me crazy too. I have this problem in Baldur's Gate 1 & 2, KOTOR, etc. as well. I love RPGs, but then I can't get past the tutorial area before I start thinking this PC can't unlock chests or this PC doesn't do enough damage, etc. I have created 10+ characters and have only gotten to Gilded Vale myself. I have no idea why I am like this, I have never been diagnosed, but I suspect I do have some mental illness or another. ****...I wish I could just p
  6. Abolish the tank / aggro threat system and install something different. Aggro should be a simple formula based on two things; damage dealt and distance from the damage. Something like this: ((Damage Dealt) * (4 for damage on person) or (3 for damage on ally 0-4.99m away) or (2 for damage on ally 5+m away)) / (Distance from enemy * 2) = Aggro Level This formula means damage dealt will be more important than distance from enemy, but you could play with the multipliers to achieve whatever effect concerning aggro you wanted. Each enemy type could have a different aggro thresh hold tha
  7. Really boils down to one question: Would you rather be able to play the game now in it's current state or wait another ?60? days or so for quality Q&A to ensure a mostly bug free experience? If you are the former, then you are happy. If you are the latter, then you are pissed. The bug issue is quite complicated because we don't know what financial state Obsidian was in when they released the game. Is it unimaginable to think Obsidian was out of money and could not properly bug test the game, instead, decided to release it to get the revenue stream flowing in the right directi
  8. Let's be honest with ourselves here instead of picking sides and getting the flame throwers rev'd up. The truth of the game is this: PoE is a buggy game, but it is NOT a buggy unplayable mess. Now, I don't pay much attention to bugs/glitches when gaming and even I have found 2 or 3 bugs in the first 4 hours of playing that caused me to reload a save and do something different to stop it from happening again. That being said, every time I had to reload, I easily found a work around and went on my merry way. I understand YMMV, but from my perspective, it is a good game that just needs
  9. Dirk, you're wrong. The economy is designed on the assumption of an unlimited stash. 'nuff said. Can you prove that? I don't think the devs would design the game under the assumption that every player will pick up everything not bolted down and sell it. That is as much of a waste of time as micro managing your inventory. That being said, if you can prove it, then you are right.
  10. I like encumbrance. I don't like having a bottomless magical box where every single little thing I pick up goes to. Why not just have the PCs auto pick up everything that isn't bolted down as well then? I like making difficult choices about what to pick up and what to leave behind. It seems most people here don't like it and I respect your opinions as well, but it just feels like the Stash as it is currently constructed destroys inventory management and the ingame economy. Being able to pick up and sell everything with zero repercussion creates a game world where money is essentially limi
  11. I know momentum is swinging towards grabbing our pitchforks and saying "Let's all bash the immersion breaking NPC/tombstone/etc. names created by backers!" and trust me, I get it. Some of the **** created by the backers is complete and utter nonsense. That being said, we should all keep in mind, without these wonderful, benevolent backers, there would be no game - the immersion you all are bitching about losing wouldn't even exist. I look forward to PoE 2 because I am hoping the success of the first will allow them to make it without Kickstarter and will allow them to create it exactly how
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