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Joukahainen

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About Joukahainen

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    (3) Conjurer
    (3) Conjurer
  1. Idea 1: A PC Star Wars game which uses the same engine, toolset, and DM client as NWN2. This game should have all the classes available in the PnP Star Wars RPG. Obsidian has created NWN and KOTOR2 so I wouldn't think it would be a problem to work with Lucas Arts on another project. Idea 2: A MMORPG similar to Guild Wars. With the exception that it would be done as a Star Wars game. One problem with Star Wars Galaxies was that many people wanted to be a Jedi. But, that game really wasn't the best environment for player Jedi. So, my idea is that this game would be like Guild Wars except that players would be Jedi. They would be able to specialize their Jedi into specific fields. Melee, healing, etc. Similar to the Jedi in the novels. Jedi would have the ability to "fall to the darkside" and battle other Jedi in PvP. The main meeting area for all Jedi (Unless they have fallen to the darkside) would be the Jedi academy where they receive their missions and travel the galaxy. Of course maybe there could be a ranking system which would allow certain Jedi to be on the council and the two highest ranked fallen jedi would be Sith lord and apprentice. All ranked players would gain bonuses while they are ranked. One other benefit with creating the game similar to Guild Wars would be that there would be no monthly fee.
  2. I think they keep going with the "real time" rpg's because they are trying to attract a larger player base. I don't see anything wrong with something like the original NWN and KOTOR games because you could play them like a real time game or you could set the game to pause between rounds like a turn based game. Both people should be happy with that. I just hope that companies don't try to do a sort of rpg/fps hybrid system like SOE did with Star Wars Galaxies in the NGE. Let's keep RPG's more like RPG's and FPS'ers more like FPS'ers. They both have their place and are fun. But they don't need to be combined.
  3. Um... Yeah. The problem is that it's not wise to make such huge changes to a game. Especially changes like the NGE which practically change SWG from an RPG to a wanna be FPS. They lost subscribers because they failed at fixing all the bugs and balance issues. The "older players" were VERY aware of the fact that things needed to be fixed. This is such a load of crap. First of all, most all of the old time players I knew didn't even have a jedi. The players who had jedi were the minority. In my opinion, Jedi should have never been in the game to begin with. The first jedi were game breaking due to their power and the NGE brought too many jedi for the time period that the game was supposed to take place in. Besides, what's the point of being a jedi who is weaker than half of the other classes in the game? The original premise of the game was "living in the Star Wars Galaxies" and really had nothing to do with jedi. Once again you don't have a clue. CH's were over powered in the beginning and were nerfed. They lost their uber power long before the NGE arrived. SOE removed them because they didn't want to have one more class to have to balance with the new NGE. Typical words from a jealous new comer who equates the jedi class with all of the older players. The problem with the new comers is that they wanted to immediately be as tough as the players who had been playing for a year. This doesn't happen in any MMORPG. Not World of Warcraft or any other game I've heard of. There are a lot of people whining in World of Warcraft right now because there are raiding players going into the battle grounds with their uber armor. Basically you will always have lazy players who whine because they can't stand up to someone who actually spent some time gathering armor, weapons and buffs. No, the NGE was just a more feeble attempt to rework the game. As far as I'm concerned the game was dead even before the CU. Most of the players were just sticking around in hopes that SOE would some day get it right. SOE should have stuck with the original SWG and just made minor fixes and balances until they had a working game. You know what the CU and NGE was to SOE? There were attempts to keep some of the player base from leaving by leading them to believe that the game was going to be fixed. SOE is a dishonest company. They have poor customer support and they often lie. The NGE was planned for a long time and wasn't announced until after players bought an expansion which was release nearly at the same time as the NGE. As far as the Jedi go... The originaly plan was to have perma-death for the jedi. If they died three times the character would be deleted. This would have been the perfect way to keep the Uber Jedi in check and keep them out of sight. But, SOE was afraid to piss off the players who had jedi. Bad mistake because the jedi created a lot of problems with the game. You were right about one thing. The jedi was an alpha class and they really didn't belong in the game. At least not with out something to keep them in check (like permadeath). You think SWG has a lot of whiners? Ever been to the World of Warcraft forums? Apparently not, because there is a huge amount of whiners there. I think most MMORPG's are like that.
  4. Actually CH was nerfed long before the NGE.
  5. I started playing SWG when it was in beta test. It was a great game but a large majority of the testers (including myself) all stated that the game wasn't ready for release. There was a HUGE amount of bugs. SOE released the game anyways. The game was still great though. As time went on, SOE kept adding cool new things like player cities, mounts, vehicles and later even space flight. All the while SOE kept ignoring old bugs and broken skills that remained from beta. Instead of making small changes until the game was fixed and balanced, they kept making large reworks which brought new skills and systems with more bugs which would never be fixed. I continued playing because I was holding out hope that SOE would eventually hold it together and fix the game. I wasn't trying to become a jedi. My character was a master pistoleer and master creature handler. I enjoyed this combination. The NGE brought a nightmare of changes that completely ruined the game. The best way I can describe it is that I think SOE was trying to turn their RPG into some sort of RPG/FPS hybrid. It was sad. Not only that, but they removed my preferred class from the game completely (creature handler) with no compensation what so ever for my loss. I spend about 1.5 years gathering the best pets possible and even having some custom made by bioengineers. All lost because someone at SOE decided they didn't want to deal with creature handlers. In short, SOE took a game with an awesome potention and slowly destroyed it with huge sweeping changes that just continued to break the game further. Don't want to listen to the people posting on the forums? Try reading any one of the many PC gaming magazines who in their reviews basically said the same thing about the game.
  6. How long has KOTOR2 been out? Seems to me that when you update your PC, there is always the risk that you are going to have issues running an old game. Have you tried playing Baldurs Gate recently? I did and my characters were blazing across the screen so fast that I didn't bother playing it. When I bought my current monitor I consided getting a widescreen monitor. But, I didn't just because I thought there would be issues like your describing. Maybe next year I'll buy the widescreen. Oh and btw, writing rude messages just makes you look like an ass. Not the developers. Obviously the Obsidian rep can't tell you this so I might as well.
  7. Actually, I disagree. I'm pretty sure I remember reading posts from the developers that stated the game(s) were created and then ported to the PC. I may be wrong, but I don't think so. Regardless of whether or not they were ported, the fact is that consoles don't have as much potential as PC's. Look at the difference between KOTOR and NWN. KOTOR was created after NWN. Even if you forget about the toolset, multiplayer and DM client capabilities there is still a claustrophobic feel to the KOTOR games which is made up of a series of hall ways with rooms attached where you can complete quests. The only difference between the hall ways is that they were disguised to look like both interior and exterior environments on different planets. My point is that I would like to have a PC star wars RPG made with the same capabilities that NWN and NWN2 has. This isn't going to happen if it's made for both the consoles and PC. As far as epic levels go... I think they are unnecessary. In D&D, 20th level is pretty much epic. Look up some of the famous NPC's in the Forgotten Realms. Drizzt (One of the more famous characters) is like a 16th level ranger or something like that.
  8. I personally think they should take the NWN2 engine/toolset/DM client and create another game. Maybe a star wars game. There are a lot of Star Wars fans who loved the KOTOR series (Check out the current poll on the Lucas Arts site, KOTOR was voted the most popular Star Wars game). Imagine a KOTOR like game with the addition of a toolset and DM client that is available in NWN2. Of course this game should include classes other than Jedi. My least favorite part of the KOTOR series was the fact that they were made for consoles and then ported to the PC. I'd like to see a KOTOR game made with the same quality as NWN2. With the popularity of the first NWN and NWN2, I don't see why game makers won't pursue other games like this. Obsidian has a history of working with NWN and has worked with Lucas Arts in the past. I'd think that if any company could pull off a game like this, Obsidian could.
  9. I'd also like to see the lighside/darkside choices be more subtle. There could be some obvious darkside choices, but not all of them should be. The game should also NOT notify you when you've gained alignment changes (other than the scale shown on the character sheet). All this does is notify the player to reload if they don't like the adjustment. I also think that changes towards the darkside should be much swifter than changes towards the lightside. We should have to make atleast 3 lightside choices in order to make up for each darkside choice. Maybe more...
  10. Hmm... That doesn't sound good. I suppose Bioware owns the unchanged parts of the engine. I'd like to see a company take the whole toolset/GM client idea and run with it. We need more PC games like that. <{POST_SNAPBACK}> On the other hand, haven't most of the finest combinations of good game design with good engine design been a consequence of collaboration rather than internal development by a single party? Carmack has created some great FPS engines, but it's always been the third parties who made the most of them. Valve did great things with Half-Life, but they didn't have the resources to invent their own engine while simultaneously developing the game, and neither did id seem to have the creative resources to develop an immersive story-driven 3D shooter. It's situations like that where the magic happens. The success of the Infinity Engine of course was a consequence of a collaboration between Interplay/Black Isle and Bioware, and not of a single developer taking their work and running with it. I guess I take the opposite view. Creative collaboration between parties in which I have good confidence is in most circumstances my ideal. <{POST_SNAPBACK}> I think you took me too literally. I don't care if it's a single company or multiple companies. I'd just like to see it happen. I said that it's too bad that Bioware has partial ownership because Bioware seems uninterested in this type of game now days. They seem to want to do their own thing now. Just the impression I've gotten. I don't think they want to jump through hoops trying to make Lucas Arts or WotC happy anymore.
  11. Hey, just so everybody knows... Bethesda owns the rights to the Fallout series. (w00t) Yes, I know it has been said already 3 times. I am being a smart@ss
  12. I wonder how long it would take to convert NWN2 to a Star Wars game if Obsidian finished NWN2 and Lucas Arts gave them the go ahead to start the project? The engine, client, and scripting tools would be good to go for the most part. I really have to clue how long it would take to make all the models, textures, etc... Not to mention the official campaign. Is there a Developer who would be willing to take an unofficial "shot in the dark"? 2 years? Maybe 1 year? I also wonder if Obsidian has considered other types of games based on the same engine/toolset combination like NWN2? In another thread someone mentioned a new Fallout game. It would be cool if they could design an generic engine/toolset software package that would allow for future expansions. Maybe we could buy expansion packs for different themes which would come with new tilesets, creature models, and everthing we would need to create a game in that specific theme. Such as Post Nuclear Holocost, Old West, Star Wars, etc...
  13. Hmm... That doesn't sound good. I suppose Bioware owns the unchanged parts of the engine. I'd like to see a company take the whole toolset/GM client idea and run with it. We need more PC games like that. I'd also like to see someone come up with a multiplayer game that has server software that can connect with PC or console clients. I would think that it's do able.
  14. This Jedi Knight games are twitch based like that. I like the d20 turn based combat in the KOTOR games. I especially like that you can decide whether or not the game pauses at all.
  15. What the deuce is a quote board? <{POST_SNAPBACK}> Wait a moment! It is! It has to be! You know when holding sift key and clicking credits in fallouts you get to see quotes by developement staff. This must mean that they are preparing to make fallout 3! The whole bethesda making fallout 3 was just a clever ruse! IT`S OFFICIAL! OBSIDIAN IS MAKING FALLOUT 3!! (w00t) <{POST_SNAPBACK}> Hmm... This brings a question to mind. If Obsidian is developing a new engine for NWN2... Does this mean that they own the NWN2 engine? Or does Atari own it? Or does Bioware have some claim to it in some way? Can Obsidian develop any game they want using the NWN2 engine? I have been hoping that someone would make a Star Wars game with a toolset and GM client, but it might be kind of cool to see a Fallout game like that as well. Although I have to say that I think a Star Wars game would be more successful.
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