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yogurtking started following The Ultimate discussion thread Pt 2
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Galawain's Boon Bug
yogurtking replied to ShaitanShura's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)might not be bugging anyone anymore, but I noticed I didn't actually get the stat boosts until I finished the quest. opening up the character page after the conversation with Galawain showed no 'savage cunning' after giving Okaya the bad news, there it was.
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[Release] Vindictive Faction Ship Battles (Now upgraded to v4.0)
yogurtking replied to Zap Gun For Hire's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)really appreciate this mod, thanks for keeping it updated.
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Can't walk in Kraken's Eye Inn
yogurtking replied to Brillig's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)just had this happen to me, seems pretty random as I've never seen it happen before and I've run through that inn countless times. as OP said fully closing and restarting the program fixed it. if I figure out a way to reproduce it I'll post again.
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Questions on modding status effects
yogurtking replied to yogurtking's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Thanks very much Ydaraishy, that was it. I didn't realize I had to do that. I missed it in the reddit post I was following, but looking back they do mention that tag. Kohwalter, how power levels affect spells is still confusing to me. But from my testing just now it looks like each power level grants +10% damage. the character I was testing with had +1 from Evoker gloves without any other buffs and his highest level evocation spell had +10% damage from power level. with the nerfed status it went to +20%, unnerfed +30%. Thanks again.
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Questions on modding status effects
Hi everyone, I liked the way nature godlikes worked with the +2 power level, OP though it no doubt was, I think it is a reasonable trade off for the lack of a helmet slot. reasons aside, I wanted to change it back. seems like a simple change, I fired up notepad++ and got a json parser. copied { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Wellspring_Of_Life_SE_PowerLevel", "ID": "6c8114e0-2a0e-4698-9b3b-8a6ac15981ee", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "PowerLevel", "OverrideDescriptionString": -1, "UseStatusEffectValueAs": "None", "BaseValue": 1, "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "Class": "None", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "Infinite", "Duration": 0, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "false", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "false", "HideFromCombatLog": "false", "HideFromUI": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Range": "None", "ClassType": "None", "Source": "None", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "00000000-0000-0000-0000-000000000000", "AttackOverrideValue": "None", "EventValue": "OnApply", "ClassValue": "None", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] } to a new file named unnerfnature.gamedatabundle and changed "BaseValue": from 1 to 2. and placed the mod file into PillarsOfEternityII_Data/override Outcome: The description doesn't change, still shows all power levels +1 but I imagine that could be a separate edit. but after a bit of tasting the status isn't changed either. casting various spells with the effect on have the exact same damage/penetration/etc, even if I change it to something really high. So I think I'm doing something wrong, has anyone got an idea what? I haven't tried with a brand new save would that make a difference? Is there any way to determine if a mod is loaded or not? I tried using spiritual successor with a similar effect. thanks for any help.
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3.07 Company Captain's Cap
yogurtking replied to SableShrike's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I came to report this but since SableShrike beat me to it, I'll just add a few notes and a screenshot. You can confuse yourself with this hat. Steps to reproduce: wear Company Captain's Cap (bound and upgraded until it gets the 10% chance to cast confuse on being hit) Cast buffs on yourself until it triggers might need to be in combat, not sure. edit: added screenshot for bonus points
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Stuck at discard prompt
yogurtking replied to tomchick's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)nevermind, after a few restarts it worked to drag and drop the card into my hand.
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Stuck at discard prompt
yogurtking replied to tomchick's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)I'm having the same problem. playing the tutorial Kyra cast mend on herself, discarded a quarterstaff, only available weapon to replace it with is a mace, it has a green border like I can interact with it, but selecting it just makes it bigger, no clickable option to the right. ending task and continuing returns to the same state. progress is stuck at this point. I guess I can just skip the rest of the tutorial, but I thought I'd mention it is still happening. thanks, fun game so far.
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Bug unlocking doors and treasure chests
I take that back, leaving the level and returning doesn't seem to fix it every time. haven't figured out a pattern of why it happens. I played through once and never ran into it, this time around I get it at least once per dungeon. for reference I never ran into it until patching to 1.03, though I patched in the middle of my previous play-through. here is a save if it helps. https://www.dropbox.com/s/819vfgyxzr1y9hj/29f3280e4b5542daaf914b1210cd2bd6%209336071%20DracogenInn.savegame?dl=0
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Bug unlocking doors and treasure chests
just got this in the basement of the temple of eothas, the unlock tooltip shows up, but clicking does nothing, no response from the pc or npc selected. interestingly, unlocking the same door with a key works as normal. tried a few things, save and reload doesn't fix it but leaving the level and then returning solves the problem.
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Quest - Ferry Flotsam reputation error?
Noticed this too, the fact that the looters all carry money indicates they may be exaggerating the direness of their situation. and why should people in a city far away care about these random looters anyway, who are they going to hear about it from aside from the happy shopkeeper. I think it's a mistake.
- BUG: Cipher focus gain permanently disabled by Drinking Horn of Moderation