Bazy
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Everything posted by Bazy
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I never really had a problem with default engagement. But that demonstration is making me consider using this mod.
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The only one I know of is the pally aura. I do agree that everything should work out of combat. I see the reasoning for it (pre-buff cheesing) but I really don't like restrictions on player choice.
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It seems I get the +2 Endurance +2 Endurance tooltip with just one chanter. Ancient memory is also healing for extreme amounts. In one fight against 2 lions I let my tank die. The chanter was taking 40 ish hits and healing for full almost instantly until she quickly ran out of health. When I checked my character sheet mid fight I was also getting some strange values for ancient memory (up to 100 endurance)
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There is some inconsistency with Wound Binding/Field Triage a. It does appear to be adjusted properly by Might b. Intelligence, however, does increase the duration, but NOT the healing amount. So Intelligence seems to make you worse at it. c. The tool tip when used does show the correct duration. But it does not display the adjusted level of health gain. I actually tested Field Triage. Not sure about wound binding.
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There are 2 utility talents that do this. Wound Binding: 80 ish health on user Field Triage: 40 ish health on party member So theoretically you could have 720 Health restore per rest across your party or 320 focus on a single character. These values are adjusted by Might and Intelligence.
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Some bugs removed. Others Added
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I think charm beast is bugged right now.
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[435]Improvements for Faith and Conviction don't work
Bazy replied to Prometheus's question in Backer Beta Bugs and Support
Agreed. -
[435] Shapeshift forms in combat - feedback
Bazy replied to IndiraLightfoot's question in Backer Beta Bugs and Support
The current (very short) duration on spirit shift makes the wildstrike talents underwhelming. -
It's a metal sword that causes blue spell effects.
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[435]Improvements for Faith and Conviction don't work
Bazy replied to Prometheus's question in Backer Beta Bugs and Support
Have you tried to reload? I posted about a similar issue and apparently it's a known issue with talents that effect abilities. -
Currently there is no indication of how much damage the ability does. There was in previous builds. (Though you can tell from the combat log it does 39.8 over 10 seconds on a hit with 12 might and 12 int.)
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Does not appear to be working. At least on lions.
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What are you talking about? You can already do all that. The only things that are combat only are buff/heal/conjure. All my aura's are turned on out of combat and have the stats applied out of combat Druid For example: Level 1: 1/9 out of combat (The heal spell) Charm Beast Sunbeam Dancing Bolts Talon's Reach Nature's Mark Tanglefoot Nature's Vigor Vile Thorns Winter Wind Level 2: 3/9 (Weapon conjure/Summoning, and Damage Reduction buff) Autumns Decay Hold Beast Blizzard Insect Swarm Burst of Summer Flame Taste of the Hunt Conjure Lesser Blight Woodskin Firebrand Class/Talents: 1/2 Envenomed Strike Shapeshift
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And I just tested it again. And now Rolling Flame is doing friendly fire... Thanks for the answer.
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[435] Disarming of Friendly Traps When Melee Attacking
Bazy posted a question in Backer Beta Bugs and Support
I placed a trap under a friendly npc. When I went to Melee attack the npc target, the character first disarmed the trap underneath target, then proceeded to melee attack. Additionally... The person that disarmed the trap did not receive the disarmed trap. It went into the inventory of "leader" standing 20 feet away. -
Some abilities cause Infinite spell castings and effects, even while paused. I've noticed this from the cowled Dward and from my own priest casting Interdiction. I'm guessing you've noticed, but just in case...
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Seems obvious, but just in case... The indicators for projectile spells (Rolling Flame, Iconic Projection, etc) is inconsistent. Depending on where I mouse over I get the full box, no box, or as in the screen shot... a small box.
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The combat log feedback for Iconic Projection lists it as a 0.0 duration instead of damage done. Scrolling over the combat log does indicate damage done.
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Is there anyway to tell which spells actually cause Friendly Fire? Or is it trial and error. For example, Wizard Rolling Flame says it does damage to "anyone in it's path." But actual use show it does not affect friendly targets.
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Is intellect supposed to only give +1 to will while all other attributes give +2 to reflex/will/fort?
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Same thing happened my priest casting interdiction on that fight. I haven't been able to recreate it though.
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"Combat only" prevents one of the more glaring problems that existed in the IE games... Pre-buffing. Which besides being exasperating caused all sorts of balancing issues. Pre-buff parties were magnitudes more powerful than parties who went in unbuffed. That being said, don't see any reason for modal abilities to be combat only.