-
The game looks and feels abysmal in every way
In the world of game design you never finish a game only abandon it.
-
The Slow Button/Slow Mode - Use it
I have seen some vids not in beta are party members and there skills able to be key bound please say yes.
-
The game looks and feels abysmal in every way
I'm not sure if you know how easy it is to import animations into unity the code is prob already in just commented out. You could add animations and un comment code for the entire game in one day. This is for 1 person he might have to skip lunch.
-
Thoughts on a Health System
You should not have it auto replenish at end of combat I would rather have it so I could choose to save for healing spells in combat ie I have spell that uses 10 w/e it was called to heal 20 health but last encounter I lost 10 health I would rather wait to take 11 more damage and use a Same amount of w/e it was called. Over all I think it isn't a bad mechanic.
-
Question: Will there be complete Voice Acting?q
Don't touch me I'm very important.
-
Experience Point Mechanics - Fighting Enemies
@volourn yes you have not said that your part was the first 15 pages the second 15 is for other people don't be greedy with the arguing please. Meant as a fun little non serious jest.
-
Experience Point Mechanics - Fighting Enemies
While reading this I am still confused as to why combat will now be pointless and unrewarding because each mob you kill worth 36 exp split 6 ways so 6 xp per person per kill is that deciding factor.
-
The final marketing drive - looking for a mainstream audience? Target the MOBA crowd
There is plenty of lore in dota 2 go read the back stories of the heros some of the are good
-
The final marketing drive - looking for a mainstream audience? Target the MOBA crowd
Babayaga I'm pretty sure fps games weren't niche when half life came out. So the story was better developed than most fps before it does not make it niche. It makes it a fps with a better developed story.
-
Experience Point Mechanics - Fighting Enemies
Stun Your saying you would play the whole game with characters you didn't like to avoid 1.5 hrs worth of combat. And as to the person saying what if I didn't have a bard. It is an example the strings could be anything it's just an example to show something very useful because bards kinda sucked in bgs
-
Experience Point Mechanics - Fighting Enemies
Volourn if it is very low on your list why have you been arguing for pages about it the ogre was the objective not the beetles that's why you got exp. it's a very simple concept really.
-
Experience Point Mechanics - Fighting Enemies
No one answered this question before when I asked it. So I am going to ask because no one in the last 14 pages has directly or indirectly answered it. Why is exp for killing monsters the only motive for doing it. Is it because no game has given you meaning ful rewards otherwise. Example lets say your adventuring and you find a cave. Going through the cave you fight a bunch of monsters a big bad voodoo daddy and find a chest. Inside the chest are lute strings, and a note saying dear big bad voodoo daddy here are your magic strings. You turn to your useless bard and say hey you have a pretty high lore skill identify these and put these on you lute. boom 10k exp and now your bard isn't useless he's playing songs that fear enemies charm pretty ladies at the inn even getting sirens to fight with you. Now knowing about this cave not giving you exp to fight the monsters would you roll a complete part of stealth just to get threw this one part even if you arnt a sneaky kind of player. Sorry for punctuation doing this on my phone.
-
I have three copies of l4d 2
All ready gone thx tho
-
Game looks great, but...
My **** look like a pumpkin yo **** look like Macaulay Culkin
-
Game looks great, but...
Yes I believe the term is stylized.
Fatback
Members
-
Joined
-
Last visited