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About Iguana-on-a-stick

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  1. wrong. they even added story modes to IWD and BG, specifically for people who want to play for the story and visuals. "They," however, is Beandog, not the original designers at Bioware and Black Isle. It's only the Enhanced Editions (and even then only in Icewind Dale I believe) that a story mode was added. Atheosis is quite right that the games were not designed to for casual players, and that the Infinity games were quite unforgiving. But times change, and the enhanced editions have added more options to the later releases. Never a bad thing.
  2. Actually, you can get combat to start without taking an action first. You just need to walk closer to the enemy. Which, admittedly, is far from ideal either since then the enemy will be all over your chanter more quickly. But it's possible.
  3. It works for me. Very powerful ability. That's just the charm-dominate ones, though. Many of the cipher's other abilities are normal speed, or even very fast. Mental Binding, Mind Lance, Amplified wave, among others, are -very- fast to cast. And have much longer ranges. Cipher's are widely considered to be one of the most powerful classes, and my experience definitely backs this up.
  4. You're welcome. Remember that base damage is actually a random range. So a weapon might do 10-15 base damage... which means that 2 attacks that both hit might still do a different amount of damage.
  5. Damage = Base damage * might modifier - damage resistance. This is then halved for a graze and boosted by 50% for a critical hit. (Barring talents/items modifying this) EDIT: Oh, the halving/boosting of damage because of a hit roll actually occurs -before- damage reduction is applied. So if you graze against a tough foe, you'll do very little. On the other hand, even if the enemy damage resistance is super-high, 20% always goes through. There are also other talents, items and abilities that modify damage. You can find the damage range in the description of your weapon or spell, though
  6. Also, these spells are very good to open up the fight. If you have detected the enemy, you can easily move your casters to the front and launch a mind-lance and a lightning bolt or two. Then, as the enemy starts to charge, simply move your casters back and your tanks to the front. Best of both worlds. Once battle is joined and you are standing toe-to-toe with the enemy, these spells -are- situational, but the damage they inflict does make up for it. Just compare the damage a fireball does to the damage a lightning bolt inflicts.
  7. Uhm... you can already open combat with a fireball. Or two. Or three. Or set three Slicken spells and 2 priest trap spells and -then- open up with a fireball. Only a few spells cannot be cast before combat is initiated, typically ones that charm or dominate enemies. Annoying, sometimes, but I generally see why they did this balance-wise.
  8. Well, there are always cheats. They disable steam achievements, but if you don't care about those (and I certainly don't) that shouldn't be a problem. Check out gamefaqs or the wiki or something and there'll be instructions on how to boost your character's stats and such. If you give everybody a nice boost to CON the game ought to be more forgiving without being god-mode like. Also, a lot of the most difficult fights are optional. So if the thing you're stuck on isn't a main plot battle, you can always just ignore it and still see most of the story. And if it is in the main plot, you c
  9. I quite like this proposal. Sounds like fun. The only game I can think of that had anything remotely like this was Jagged Alliance. There, your characters had to rest occasionally, but not everybody got tired at the same rate depending on how fit they were, and you could do a bunch of different things in downtime: treat wounded characters, train up militia, repair gear, operate installations like hospitals or radio towers, and of course practice their skills. Wounded characters needed time and medical attention to recover. It was quite fun and really added to the immersion. But of course,
  10. You do get loading times in BG when entering buildings. They're very quick, however, and on modern PCs you probably just don't notice them. But I definitely noticed them back when the game was new. The clever thing with BG is that it doesn't autosave when entering normal buildings, and doesn't require your party to stay together either. So presumably it does what Hogfather suggested earlier, and allow for loading all indoors and outdoors areas on a single map simultaneously. (or near enough. There's still some lag when switching between party members in different areas.) I'm not sure w
  11. I think you mean Priests in fantasy lore Monks in fantasy lore Dirgible: Those pictures are monks in history, and historical folklore. And if fantasy monks -were- like that, I wouldn't have any problem with them. In Baldur's Gate, they're clearly more like Messier's picture. They're all about focussing their ki or whatever. East-Asian/Indian concepts. Many other games do the same thing. In PoE they're somewhere in between Miyagi and Friar Tuck. But honestly I don't really have a handle on how they fit in the lore because I've yet to talk to any monk characters or me
  12. Obviously, I only buy things I can use. Do I -need- to enchant all my party members' armour to have +2 to stats? No, I'll survive without it, but it definitely helps boost my team. So I buy those diamonds. Do I -need- to give everybody 2 rings, boots, cloaks, etc? Again, I can make do without those extra spells for Aloth or that extra resistance against corrosion damage, but I certainly like having that stuff. Admittedly, the guns were mostly a necessary purchase because arbalests got nerfed, so on a second playthrough I could save money there. Still, my point is that there is plenty o
  13. Really? I've seen other people and reviews claim this, but honestly I find I'm always short of money and enchanting ingredients, and that's in the third act. Sure, I'll have 20-30K for a while, but then I find a new shop and buy their magic rings and fancy guns and some extra diamonds for stat boosts and I'm broke again. Resting supplies are trivial, sure, except for the hard limit on how many you can carry. But where other resources are concerned I think this game strikes a much better balance than, say, Baldur's Gate 2. (Where money becomes meaningless halfway through chapter 2.) Que
  14. Tried to play a monk in BG2 once, but I got very bored with him. Spells are much more fun. Anyway, I just remembered a fun fact about western monks: whilst for most of the middle ages they were the ascetic (and/or corrupt and greedy) religious figures copying books we all know and love, (if we've seen "in the name of the rose," anyway) when they first arose in late antiquity they were more seen like wandering bands of violent thugs who would pick fights with pagans and go around smashing up their temples and statues and whatnot. So maybe there's something to be said for fighting monks in
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