Everything posted by saodhar
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
saodhar replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Huge thanks to everyone here for all your help. I've found like 10 codes on myself - and even the freshest one were at least half an hour late compared to other "hunters"
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
saodhar replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Codes 9 and 11 in the list
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
saodhar replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)EQC3bw https://twitter.com/WorldofEternity/status/991073411920101379 Oh, it's just a new appearance of code 25 (
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Incomplete sync with Steam-Android linked accounts
I've bought Pathfinder Adventures on Steam when it was released. Owned the Android version for some time already, so I've synced my accounts with Android one being the main account. I then redeemed Pathfinder Ambassador rewards on Steam, and everything seemed to be synced perfectly - parties, progress, purchases. The only thing not working properly is the "Rise of the Goblins" campaign. In my Android account it's shown as not bought (price is shown in store, "Buy" button is white). Yet I have access to Goblin skins and characters - same as in my Steam account. I can even start a "Rise of the Goblins" campaign - but it won't sync between accounts. Valeros's Tale, bought through Steam, appears as "bought" on Android too - and this adventures syncs normally.
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Character deck reset to basic
After trying to rearrange one of my parties today ran into a really bad glitch. Say I have a Seoni character - completed 6th adventure, has modified stats and deck put together during all this runs. When I try to re-add her to the party (she is in the list as Seoni 3) deck preview shows her advanced deck. But as soon as she's added to the party and I go to the deck management - her deck is reset to basic (characteristics and completion remain the same) and nickname is Seoni. Same happened to Merisiel. Other characters are unaffected (for now, at least) UPD It gets even better. My Harsk character (same completion) simply disappeared from the roster. UPD2 Okay, I managed to restore my party with their decks in the Android version of the game. Seems they were out of sync somehow - to my benefit. Completed a scenario on Android, party then synced and was available on PC. Still - WTH was that?
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Stuck when discarding cards as damage from Hook Mountain Hag
Yes, I've forfeited this scenario (a pity, since it was going great - 4 locations closed in 10 or so turns), then replayed it and completed. Was lucky not to get into the same situation, I guess.
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Stuck when discarding cards as damage from Hook Mountain Hag
Yes, I can read. Screenshot only shows the initial state after roll fail. I then discard the spell - and can't discard anything else. I don't know if this discard should affect the displayed spell as well - and because of some glitch it can't the whole discarding is stuck. I've replayed the sceario, finished it without glitches (damage from Hag worked normally - discarded spell, then another cards from hand, yet there were no spells displayed then, so the situation wasn't repeated exactly).
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Stuck when discarding cards as damage from Hook Mountain Hag
After a very bad roll I have to discard four cards as damage from Hook Mountain Hag. One of the card in my hand is a spell, so I discard it first - but I can't discard other cards after that. No "Discard" button on them, dragging them to the pile doesn't work either.
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Stuck on undefeated Roc
My monk fought a Roc and dails to defeat it. I've discarded the damage card, then Roc's card text lit up (move a random open location, then shuffle Roc back), but nothing happens, and clicking the "Next" arrow does nothing. After restarting the game I just land in this situation again. Application version - 1.1.6.4 OS - Android 5.1.1 UPD Forgot to mention htat there are no open locations except for the one (Halls of Wrath) my Monk is in. I'm fighting the Villain, all locations are closed permanently, one (Cathedral) - temporarily.
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Redeeming Daily/Weekly Challenge Rewards
saodhar replied to runslikeawelshman's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Same situation Also both Daily and Weekly challenges are still present in the current tab (greyed out), Weekly was removed from the Pickup tab after "redeeming".
- Treasure Chest bundles can not be bought using in-game gold?
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Treasure Chest bundles can not be bought using in-game gold?
I've manged to accumulate 20K gold to buy the 50 chests bundle - but when I open the store, I see that the chest bundles can only be bought with real money. I'm sure the price was in in-game gold before - has something changed or this is just some glitch/bug? I'm running the game on Android tablet (Samsung Notew 10.1 2014 Edition. Android 5.1.1)
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Skill dice numbers are missing when upgrading characters
When my characters are eligible for a skill upgrade, I can choose a skill to increase - but no text for the corresponding skill die is shown.
- Giant buttons and text
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Vicious Trident discarding broken?
I've tried doing this - no, this way it won't work either. I remeber it working once - before 1.3.0.6, I think, but can't remember exactly when (and have no screenshot, of course).
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Vicious Trident discarding broken?
When I try to play Vicious Trident no prompt to discard a card for it appears. And I can't cancel the Trident, unless I go to the main menu and continue the game from there. Happens both on revealing and discarding the Trident.
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Temporary closed a location with villain while fighting him.
This may be the case - I remember using a Wisdom Blessing from Harsk's hand during Sajan's check and then rolling the dice. Maybe I haven't switched back to Sajan.
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Temporary closed a location with villain while fighting him.
Harsk encountered Skinsaw Man in the Foxglove Manor. Alone. 1d4 was thrown normally (unlike in some other cases for me), I then proceeded to temporary closing locations. One of them was Farmhouse with Amiri and Sajan. Amiri tries to close the location, summons a random monster. It's the Attic Whisperer. Amiri checks Wisdom (fails), then Sajan checks Wisdom (succeeds), then suddenly Harsk is fighting Attic Whisperer, defeats him with his anti-undead crossbow and closes Foxglove Manor. Sajan then tries to close the Farmhouse, defeats something minor, and then everything proceeds as usual. See screenshot for this strange situation. Smasung Note 10.1 2014 Edition, Android 5.1.1, game version 1.3.0.6.
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Skinsaw Man bug
I've encountered the villain with Amiri being alone. A 1d4 should be rolled to increase the checks difficulty. Instead a number instantly appeared (1 in my case), then I was shown the map with locations to temporary close. When closing Academy with Lini no dice were shown to roll. When I press the "Animal Trick" button a 1d4 die appears, the one that should be roilled by Skinsaw Man (see screenshot). It won't roll and can't be removed from screen (until I cancel the Animal Trick - then no dice are shown again). Blessings do nothing when played. UPD While replaying scenario everything went fine - 1d4 was rolled, THEN the map appeared and I was able to close locations normally. Playing on Samsung Note 10.1 2014 Edition (P600), Android version - 5.1.1. Game version - 1.0.3.6
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Sound disappearing
When I start the game, the music and sound play fine. But as soon as any background sound is played (like an e-mail notification), game mutes. Restarting it returns things to normal - until the next background sound. Device - Samsung Note 10.1 2014 Edition (P600), Android - 5.1.1, game version - 1.3.0.5
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Stuck after encountering Rogors Craesby
When playing the "Crow Bait" scenario (normal difficulty) I encounter the villain. First time (yesterday) everything went fine, but there were open locations left - and he escaped. And now I've tracked him for the second time - and I'm stuck. No prompts to close locations, no Constitution or Fortitude check, no combat. Blue "Next" arrow appears and reacts to clicks - but nothing happens. I don't know if this is a bug, something related to the newest update (installed it today) or I'm just missing something. I'm playing the game on Galaxy Note 10.1 2014 Edition, Android version - 5.1.1, game version - 514-20160701 (from the Settings menu), 1.3.5 (from the applications list)