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GalGof

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About GalGof

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    Zelenograd

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  1. save after kana's kick and load such save helped me with such problem p.s. what if u kill naked kana? )) *"a"
  2. have u any other chanter's but kana? if so - try trick with them too i was in a lower lvl when were doing so.. * and what log say? u can try find naked kana in savegame file and erase him, maybe this will do something ))
  3. \Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\output_log.txt look it after black screen, is there anything about chants? have u chanter in party?
  4. in party manager place him in party, don't mind he won't spawn. go upstairs, rest, leave, kick him from party, save, load last save (if after load party manager still broken (can't add anyone, not just kana) - try app restart)
  5. chants calls in log? seems like same as here http://forums.obsidian.net/topic/73869-black-screen-entering-brighthollow-upstairs-and-gilded-vale-inn-similar-to-raedrics/ http://forums.obsidian.net/topic/74029-kana-made-stronghold-unusable-no-rest-or-manual-resolve-workaround-for-others/
  6. http://forums.obsidian.net/topic/74029-kana-made-stronghold-unusable-no-rest-or-manual-resolve-workaround-for-others/ *in some case make backup of your savegames take kana/other chanter in party (they won't appear on field) go rest or make other things you want go outside of bugged location remove chanters from party save current game load last saved game (maybe there should be app restart, haven't investigated closely) make party you want (without bugged chanters) may help
  7. there is a bug with kana and stronghold sometime after travel with kana in endless path (till his tablet) i left kana out of party now if he is not in party i can't get into rest room in stronghold (pitch black/Malevich) or into manual assault resolve (hang in pause if i try) if i place him into party - i can rest or resolve, but he only shows as in party in manager (marked as ready to hire), but not present on field * and party manager broken after kana manipulations till new save/load had error in log: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at Chant.InstantiatePhrases () [0x00000] in <filename unknown>:0 at Chant.Init () [0x00000] in <filename unknown>:0 at GenericAbility.Restored () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Persistence.RestoreObject (UnityEngine.GameObject restoredObj, Boolean delayed) [0x00000] in <filename unknown>:0 at Persistence.RestoreObject (UnityEngine.GameObject restoredObj) [0x00000] in <filename unknown>:0 at Persistence.Load () [0x00000] in <filename unknown>:0 at StoredCharacterInfo.RestoreCharacter (Boolean keepPacked) [0x00000] in <filename unknown>:0 at Stronghold.RestoreCompanion (Guid guid) [0x00000] in <filename unknown>:0 at Stronghold.CompanionActivation (Guid guid, Boolean active) [0x00000] in <filename unknown>:0 at UIPartyManager.Hide () [0x00000] in <filename unknown>:0 at UIHudWindow.HideWindow () [0x00000] in <filename unknown>:0 (algo there is quite a lot of errors about pet's and nullrefs sometimes, but looks like kana broke everything) autosave here (rename zip to .savegame) http://clip2net.com/s/3fdPq6f * you should make able to upload savegames right here
  8. 1. so, my native monitor resolution is 2560x1080 (21:9) start splashscreen can be deformed: and seems like sometimes menu doesn't look like it supposed to be either "small" picture moves in black background or zoomed picture: character creation with black lines: i realize that there would be a lot of such problems because of not yet standard resolution and so not important, but maybe there could be some global universal background for such cases 2. i prefer to run games windowed and have 2 monitors, and when i start game or change resolution ingame - gamewindow jump in a middle if them both - half of the window on left, half on right..
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