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kkrraagg

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About kkrraagg

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  1. I haven't tried this workaround yet, but I will later tonight. (I posted on this topic yesterday and found this post thanks to GalGof's help.) Do you guys ever see Kana in other parts of the world just standing around? I can't tell if that's supposed to be scripted or not. I'll have a full party and I see him standing in some random area like Anslog's Compass, with no new dialogue. Just the same old conversation stuff. Wonder if it's meant to be, or if it's part of the issue too.
  2. Here's what my log says, Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at Chant.InstantiatePhrases () [0x00000] in <filename unknown>:0 at Chant.Init () [0x00000] in <filename unknown>:0 at GenericAbility.Restored () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Persistence.RestoreObject (UnityEngine.GameObject restoredObj, Boolean delayed) [0x00000] in <filename unknown>:0 at Persistence.RestoreObject (UnityEngine.GameObject restoredObj) [0x00000] in <filename unknown>:0 at Persistence.Load () [0x00000] in <filename unknown>:0 at StoredCharacterInfo.RestoreCharacter (Boolean keepPacked) [0x00000] in <filename unknown>:0 at Stronghold.RestoreCompanionToNode (Guid guid, UnityEngine.GameObject point) [0x00000] in <filename unknown>:0 at CompanionStrongholdNode.ActivateNode (Guid companionGuid) [0x00000] in <filename unknown>:0 at CompanionStrongholdNode.PlaceCompanion () [0x00000] in <filename unknown>:0 at CompanionStrongholdNode.LevelLoaded (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs) It repeats this line about 50 times. at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0
  3. I'm not sure if this has been reported on, but similarly to Raedric's (which I ended up starting a new game and did not run in to the issue again), when I load Gilded Vale Inn or the upstairs of Brighthollow where the bed is, the game goes black screen with only the cursor. I can hear noises like it's still working in the background when I click, but I can't escape to the menu. I can hit F8 to do a quick load, and that works for me. But I can't enter these areas any longer. It's not a huge deal, but it makes quite a few of the stronghold upgrades worthless, as I can't rest there or access any of the empty chests upstairs. I'm attaching my saved game and log as requested. I'm loving the game, even with the bugs. Keep it up! Thanks! PS. I keep trying to attach my output log, but it keeps failing and my save file is too large.
  4. It feels like cheating a bit, but is there any reason not to travel back and forth or rest over and over to complete sections of the Stronghold that are currently being built, until the entire thing is finished? I'm pretty sure I read that some of the stronghold objectives are completed only by finishing quests? In which case, I'd like to complete a good portion of the stronghold to ensure that I maximize those objectives, while I'm out questing.
  5. I ended up just starting over as well. It's going a lot faster the second time through, since I'm blowing through the text. Wasn't sold on the class choice for my main guy anyway.
  6. I was really hoping that there would be some news when I woke up this morning. It's a great game, and I almost don't mind starting over, but I wish they would at least address the issue.
  7. I'm having the same problem. I've completed most of the keep, went down to the dungeon area again to finish looting, and now when I try to zone out it goes to black screen with the cursor. Unfortunately, both my autosave and regular save are in the dungeon, so I'm stuck with waiting or starting over. Thanks! Edit: here is my output log info. Seems about the same as others. Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0 at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 at GameState.Autosave () [0x00000] in <filename unknown>:0 at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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