
mwinding
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Thanks for this. I just spent 3 hours rearranging everything (I had to reposition my CPU heatsink, remove the heatsinks from my RAM, and remove my WiFi card to fit my GPU in the 16x slot), but it worked! I now have constant 60fps even with "miscellaneous" on. Definitely worth it. You're a life-saver, Washfire! Haha very true in this case.
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Oops, it looks like I did this too. My motherboard has three slots: PCIe x4, x8, and x16. I had my GTX 1070 in the x4 slot and was getting 20-30 fps. I moved it to the PCIe x8 slot and now I get 40-60 fps with the "miscellaneous" setting on and 60fps with "miscellaneous" off. Do you max out your fps with "miscellaneous" on in the PCIe x16 slot? I ask because my GPU is blocked from using the x16 slot because it's so big and hits my CPU heatsink. I might have to tinker a bit or get a new heatsink... Side note: It's very funny that the GPU in the wrong slot only affected Pillars I, Tyranny, Torment, and Pillars II. I've played many very graphically intensively games and other unity games over the last 2 years in this configuration with zero problems.
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I get a problem like this as well using a GTX 1070. It happens when there are several NPCs on the screen for me (maybe >10). Frame rate goes from 40-60fps to 15-20fps. It's extremely distracting. Others are talking about it too: https://forums.obsidian.net/topic/98100-extremely-low-fps-on-high-powered-pc/
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I have the same problem with my setup. 12fps on ship fights, 20-30fps in town, etc. I found that disabling "miscellaneous" in the graphics options helps, but it's still far from ideal. Intel i7-2600K @ 4.0GHz (OC) or 3.4GHz (stock) 16GB RAM GeForce GTX 1070 Installed on 256GB SSD I already reported this to tech support, but I wanted to add my voice here as well.
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I'm getting this problem with both Pillars and Pillars II now. Pillars at ~30fps with more than couple characters on the screen and Pillars II at ~10fps during the first fight. Intel i7-2600K @3.4Ghz 16GB RAM GTX 1070 Edit: I should also mention that I used to have a GTX 550Ti and 8GB RAM on this same system and always had 60fps, no problems.
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I almost never post, but I wanted to mention that I liked the system from PoE 1 and would be disappointed if it was lost for the sequel. Perhaps if people like me (who rarely post) are coming out of the woodwork, it might mean that this poll is actually fairly accurate and not representative of a vocal minority. Hopefully Obsidian takes note
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Rogues Escape talent broken?
mwinding replied to Striped_Wolf's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Is this on any dev's radar? There seems to be confusion on whether there is even a bug or if the talent is just not very useful. Response? I can't imagine how no one in QA would notice, it's super obvious if there wasn't supposed to be a delay and disengagement attacks half the time. -
Typos
mwinding replied to mwinding's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Good call. Like the OP mentions, I probably missed that thread because of the "English translation" thing. Funny way to say it as all the devs are native speakers as far as I know -
Anyone else see any obvious typos? I saw a humorous one during a loading screen today. It attempted to explain the concept of "disenagement" attacks. Maybe some of the older forum-goers might be interested to learn more...
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Walk toggle?
mwinding replied to Lythe Vodaine's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think a walking option is pretty important. Gameplay footage kind of reminds me of Diablo (2) with the constant running, especially in town. Great game, but I don't think it really fits with an IE-like