
Qistina
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Fallout 4 is coming soon.. is there a new OB Fallout Scheduled?
Qistina replied to dava4444's topic in Computer and Console
I fully expect him to have embraced evil and I'll be conflicted since he's working with the people who killed his mom. For 5 seconds before I shoot the brat. The child will be the main boss, you have to fight him, you only realized he is your son afterward -
Vampire: The Masquerade made by Obsidian?
Qistina replied to D3vN0ll's topic in Computer and Console
So will it be like Underworld or Twilight? -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Classes have lores in games and it should be, example...you can't just being a mage like you just being a mage and no one ever bother about it and it is normal...so a Mage is a class and is depended on magic lore in said game universe. You can't deny a Mage is a class and is a specific kind of person/people/career...you can't say "i am a Mage, i am the same like you farmers, just a guy/girl who can cast lightning out from my fingers, you guys can do it too, just read some tomes and start shooting people with lightning untill at a point where you can stagger and incinerate them..." So when you play or choose to play a Mage, you automatically have already choosing a class to play, and you are automatically belong to a faction that is magic user, someone that use unnatural power, and there must be a history, a cause, a story behind it...you just not simply found a tome of lighting and learn it, then saying "hey i am not a Mage, i am a Paladin, because i say so" -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
No, I take each game on its own terms and do not create arbitrary constructs to criticize the game for not meeting. I also don't assume that because "X" means something in D&D that it has to mean the same thing in every other game made that isn't D&D. Criticizing TES for having a Paladin class that is not a religious warrior is like criticizing a Star Trek game for not letting you play a Jedi Knight. Because TES is not D&D which in not the real world folk tales that supplied the Paladin's in the first place. Its just as inadequate comparison of Paladins between TES and D&D as it is PoE and D&D or TES and PoE. I explained the origin of the word Paladin not because I feel you are a kid but because you seem to be hung up on Paladin meaning one thing when it clearly doesn't. And worse you're criticizing non-D&D games for not holding to your definition of Paladin which seems to be strongly shaped by the D&D definition of one. So what are these...? You can't deny my point where players making head canon Paladin in TES while there are no such thing in TES, but Bethesda did include Paladin archetype skills in TES in order to make available to players creating a Paladin build to so called ROLE-PLAYING a Paladin... It is like i making a map, i put in models, characters, skill set...then release this game, up to the players to make head canon of so called role-playing my game...making games is so easy then, everyone should start gaming business...all you need to do is making maps and models, and make some simple game-machanic, cash will flow into your bank account -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
So you guys just love game devs making a good graphic, some skill sets, some character models, a map with it's content, and then just let you guys halucinating yourself like taking drug, imagine something not there, pretending to be something that isn't there in the game? It is easy to be a game developer then...even i can make it with simple Warcraft 3 engine like DotA...even DotA have RP element on each heroes and classes...i was one of the character suggesters anyway. I am not a kid okay, i am 37 now, i've being playing games since Doom the first and even before that playing games with big floppy disks, i born in 80, i am 80's...don't tell me i know the difference between game genres and what is RPG, and don't treat me like i don't know anything about classes and lores, don't treat me like i know nothing What i am saying here is game developers don't care anything other than your money, they only create maps and toons for you to get addicted, and that's all. They only want your money giving only toons to play, that's why i say it is soulless, and i am not talking only about TES, but most games today are like that. "Arcane Warrior" removed from Dragon Age because they don't bother to explain lore behind that class specialization, it is complicated, they don't bother, so they just remove it. The next game in DA2 they put it Force magic that is actually Jedi Force powers copy, and still there is no lore backing it up, just for game-play, and it is LAZINESS. "What specialization we want to replace with Arcane Warrior? Oh what about Jedi Powers? Okay done!". Arcane Warrior never return in DA francise despite the cries from fans. In DA:I they introduce Knight Enchanter that make your mage look like Gandalf, you never see that before in previous games, they also remove healing spells, all for game-play rather than lore and role-playing See what i mean? They only make things to please certain group of players who they know will give them money, so they make things to please these group of peoples, KIDS, who only love to press "Awesome Button" and don't care about anything else other than want to look cool in their game..."oh mommy look at my character wearing Daedric Armor!"...the armor he made at regular smithy in Whiterun, he only need ebony ingot he can buy or mine, and daedra heart in which he can either buy at shops or found somewhere, not hard to be found at certain level, or doing some quest killing daedras You see, Daedric Armor, as we know it is an armor of other plane creatures considered to be gods by some people, demons by some people, creatures of the plane of Oblivion, the highest quality of an armor in the TES universe, kids can make it in a regular forge in Whiterun or anywhere...is that even role-playing? That's what i mean...there is no souls behind names, classes, things in today games anymore, today and future games have no soul... -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Only with "Paladin" as an example i can show you guys how hard to create a game with "Paladin" as a class to role-play The Paladin must belong to a faction, religious faction be it church, temple, or monastery. These also must have backstory of each existence. These also must belong to a place, country or nation and all these also must have own history. The Paladin skillset and game mechanic cannot contradict what a Paladin should be, cannot have spells and/miracles that bring destruction or chaos, must be a passive force but yet once a while may summon strength from higher power The Paladin must have religion, cannot be a pagan or an atheist The faction the Paladin belong to must have lores and must be a group of righteous people, they might be zealous but they won't tolerate evil So game devs must create all these just because ONE CLASS for players to ROLE-PLAY it....they don't bother to create these, (they only want money) so they only create some skills for player to choose then the players themselves PRETENDING to be a Paladin by the build that come out to be...so the fans create a video titled "Paladin Build" -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Paladin is a class and a role, and it is depend on lore The Paladin game-play also depndent on it's lore Belong in faction is role-playing that faction member -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
What i am trying to say is game developers today only making games to play, they only want to make money, that's why they don't care about Role-Playing class anymore, they are so lazy to bother about creating classes to role-play. To make classes with Role-Playing value require CREATIVITY to create their background, lores, stories, characterizations, factions, concept and so much more. Game devs today only care MAKING MONEY by making games to play, not making role-playing games to play The sad part is many players that are CASUAL gamers and KIDS defend their precious game developers into making such soulless games. And they are halucinating, mental, psycho...creating something out of nothing, creating something isn't there in their mind, PRETENDING to role-play while there is nothing to role-play... So, future games will be games where game devs only making beautiful graphics, beautiful concept art, **** game mechanic, **** stories, and sell...they become rich...while gamers got cheated in every turn and giving them money. And sadly gamers have become psychos making things the game devs didn't do it.... Do you guys satisfied with this gaming world...? -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
What role to play when the role it self isn't there? Where's your logic? To play a role, the role must be there, if the role is not there, then what role to play? To role-play a Paladin, the role of Paladin must be there to play, if it isn't there then you ain't play any role, because it isn't there. You can make a Paladin-like build but your Dragonborn is not a paladin, because there is no Paladin in Skyrim. There is Vigilant of Strendar but you will never join that faction because you can't. And they are not Paladins either. So what role do you play? NOTHING You just play a build and making stuff in your mind, pretend to be it is there while it isn't there, it is like crazy and denial syndrome. -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
No, role-playing is playing a role that is there, not role that not even there -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Look at Diablo 2, when we choose Paladin we roleplay Paladin, if we want to play magic just choose Sorceror. Each class have it's own background, story, that's what i call role-playing. We play the role, when we choose Paladin, we play the role of Paladin. The classes are not just for game-play, we don't role-play build, we role-play the character and it's class. That's what game developers forget now because they only want to make money and baiting kids who don't know what and what behind things in games. We not just making Paladin because we can make a Paladn-like character with Paladin skills then assume being Paladin with head canon, that's bollocks. A paladin must be a class we choose to play in the begining because we want to be a Paladin in the said universe. In Skyrim you can make a Paladin typoe of character? Yes you can, but your character really a Paladin? NO, there is no paladin in Skyrim. It just your head canon and the so called role-playing. The truth is there is no Paladin in Skyrim and in TES. You call that role-play? For me that's denial, making something that isn't there... -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
I only found Spellswor in TES:Oblivion and Skyrim, both are different even having the same name. In Oblivion their skillset and image is using heavy armor, having some magic in certain magic school, using a sword have blocking skill. But in Skyrim they are depicted using light armor, a sword and unable to block because of the "stupid" right hand left hand mechanic where we must equip spell like equiping weapon. Even now TES fans are arguing which is Spellsword. In TES:Oblivion, the one that using light armor is Nightblade, an Assasin-Mage. Yeah, most magic in games are for killing enemies, that's why. Utility magic is not popular because most players want to incinerate and blow up peoples using magic. In modern games there is no "Gandalf" who use magic for defense. In DA:O there are non-offensive spells but like most games, what a game is about is killing. That's the only way to get through most games. So these non-offensive spells not only they are not useful they are also not fun. Yeah, that's why it is unique, and it have a lore behind it. But sadly they toss it away for no reason. This specialization never appear again, maybe forever... The similarity here is they are all hybrids, pure class is hard to find today, and even if there is a pure class, this class either will have problem or end up underpowered. Lets look at Skyrim, If you only train Combat skills, Warrior stone, you will be underpowered at late game. If you only take Magic skills, Mage stone, the same you wll be underpowered. But if you mix might and magic, using enchanting, you will be overpowered. We can see that game developer encourage this, they have hybrids in mind when design their game. What being call non-magic are actually magic in their game. Such as in Dragon Age 2, a rogue can teleport behind their enemy to backstab, become invisible, and in Dragon Age : Inquisition it is further worse when non-magic class are more magical dan Mages themselves. Magic is a tool to make something look awesome and cool, so they add magic into everything and encourage hybrid class/character/build...it is fine IF the class/character/build is backup by lore and role-play, not to mention believeable...what happen today in RPG is it is all unbelieveable -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Then Bethesda have to make contents more meaningful for every factions and more restriction in joining factions, that's encourage replay, you just not play 300 hours once, but you may play fo 900 hours with 3 classes at least. But as we can see they only care to make money by pleasing whining kids who want everything in one playthrough Bioware now have lost their own identity, they no longer the original Bioware, now they are corporate and they only care about making money for EA. So they now like to create something look cool but have no soul in it. You don't seem to grasp the consequences of what design choices you propose. Making high level requirements actually discourages the player by creating an entry barrier that can only be overcome by grinding. Which is almost always considered a bad design choice; Bethesda and everyone making an open world game has to balance content against depth. Either you have a vast populated world or a small highly interactive one, making it both is a time sink and off putting to the player who might give up halfway through due to lack of progress. But we're digressing: Differentiating classes varies from game to game, there really isn't an unified standard for what a spellmage, arcane warrior, battlemage is. What lack of progress? If you play as a Warrior, would you want to join Mages Guild that is a guild for spell casters? Ok, i make it like this, let say you are a Christian, would you join Al Qaeda? The most important question is would Al Qaeda accept you into their group? Even Muslims are not so easy to join Al Qaeda and not all Muslims want to join Al Qaeda. There must be a restriction based on class, a Paladin wouldn't want to to join Assassin Guild and that guild wouldn't accept a Paladin. And so a Warrior cannot join Mages guild and Mages don't accept anyone who cannot cast spells or only know few spells. -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Is it? What you don't seem to understand is that roleplaying goes two ways - you as a player may pick which role to play and game may use its mechanics to enforce a role on you. Different systems are designed to place different amount of importance on player choosing what to roleplay and on game mechanics limiting roleplaying. The reason why classes were dropped in Skyrim - and thank you for that, Bethesda - was that they did not actually limit roleplaying in any way, they were just meaningless text on your character sheet. If you need that, print a paper with "assassin" written on it and glue it to your screen. Ever since Morrowind, a single character could join (almost) every single guild and finish almost every single quest. Bethesda has always designed games in which player chose what kind of role does he wish to play in the game's world and didn't limit him in any way, so if you want, you may feel free to play a role of a herbalist who never even fights. The game doesn't tell you that this is your role - you do. I mean, what I just described is the definition of roleplaying. This is the definition of Role-Playing by Google role-play·ing ˈrōlˌplāiNG/ noun noun: role playing; noun: role play; noun: rôle playing; plural noun: rôle playings; noun: rôle play; plural noun: rôle plays; noun: roleplaying; noun: roleplay; noun: role-playing; plural noun: role-playings; noun: role-play; plural noun: role-plays 1. Psychology the acting out or performance of a particular role, either consciously (as a technique in psychotherapy or training) or unconsciously, in accordance with the perceived expectations of society with regard to a person's behavior in a particular context. 2. participation in a role-playing game. This is Meriam Webster transitive verb 1 : to act out the role of 2 : to represent in action <students were asked to role–play the thoughts and feelings of each character — R. G. Lambert> intransitive verb : to play a role What you did with your Assassin in Skyrim is not role-playing, that is just you being a nice and peaceful assassin, it is NOT your role but your character's character you make him/her out to be. The is no role to play in Skyrim other than you being the Last Dragonborn and role set by any factions you joined. There is NO assassin class in Skyrim because Skyrim have no class at all. A nice and peaceful assassin is NOT a role. The problem with TES is the same problem with many games where classes are just game-play and not the role to play, and in Skyrim they remove the class system that makes things worst. How come an Archmage only have three spells in College of Winterhold? That is a PROBLEM when there is no class to role play and there is no restriction into joining guilds/factions Similar problem with Dark Souls, you may choose a Cleric as your starting class and a role, end up joining Chaos covenant, the Pyromancer covenant. If Dark Souls also following Skyrim way, then it make it worse when nothing really matter anymore. -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Then Bethesda have to make contents more meaningful for every factions and more restriction in joining factions, that's encourage replay, you just not play 300 hours once, but you may play fo 900 hours with 3 classes at least. But as we can see they only care to make money by pleasing whining kids who want everything in one playthrough Bioware now have lost their own identity, they no longer the original Bioware, now they are corporate and they only care about making money for EA. So they now like to create something look cool but have no soul in it. -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
The problem mof today so called RPG is there is actually no role to play because class have no meaning and there is no class anymore. Even though Skyrim fans always keep saying they are role-playing, but the only role to play is a Dragonborn actually. You can join all factions in Skyrim despite your character build. Similar in Dark Souls, you may join covenants despite your character build. Let's compare with DA:O, yes you can choose Rogue class for any origin other than Mage origin, but it justified by your faction in your origin. Human Nobles, Dwarves and Dalish, all have their own warriors and rogues. Mage itself is a class and faction. When you become a Grey Warden, you belong to this faction and that is the role you play that is the last Grey Warden in Ferelden. -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Last time I played Skyrim I went with a sort of peaceful assassin - only kill when you have to, only kill who you have to. I only accepted quests which asked me to target specific NPCs. I know of a lot more efficient ways of playing "my build", but I didn't. Why? That is just personal preference, that's not role-playing, the Assassin in TES are Dark Brotherhood faction, the only ROLE-playing as Assassin is becoming a ruthless murderer in Skyrim, if you join the faction. If you don't join the faction, then you are not role-playing anything, there is no Assassin class in Skyrim. It is like you are in the army and in assassin program/division, that's your role in the army, that's your class. Either you are a peaceful agent or ruthless agent is not your role, your role is an assassin. Understand? That is why i say role-playing in Skyrim is bollocks, players playing build not role-play because there is no role to play. TES:Oblivion at least have this even though it doesn't have any meaning, there is Assassin class, but it just a starting class to choose and have no meaning in role-play UNLESS you jon the Dark Brotherhood. It is because even if you choose the Assassin class, you don't belong in any Assassin faction to role-play, and secondly the skills are the same with any stealth class to make it a special class to role-play. Dark Brotherhood is a faction to role-play, but your build IS NOT, you can be an Assassin no matter what type of your build is. That is the problem of Skyrim and TES:Oblivion. You can become an Assassin, an Archmage, a Warrior champion while your build isn't related at all with the factions. -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Game developer just re-paint the old things, it is all the same thing with different names, just add up some things and make it look cool while actually it is the very same thing over and over. What worse is classes are no longer relevant as the lore, it just game-play nowadays. Most new generation gamers are actually don't know what they are playing, it is because classes and builds are just that, it serve nothing than to make the game appear awesome. Gamers role-play or just play? The game developers making role-playing games or just games to play? TES Oblivion and Skyrim players claim they role-play their builds, for me that's bollocks, they just play their builds, there's no role-playing in TES classes and they even remove classes in Skyrim. What role-play is there? You make a Paladin archetype character doesn't make your Dragonborn a Paladin, because there is no Paladin in TES universe, no Paladin in Oblivion and no Paladin in Skyrim. What you call role-playing a Paladin in Skyrim? There is no such thing. Your character is not belong to any Paladin faction in Skyrim because there is no Paladin in Skyrim. "Paladin" build in Skyrim is just a character build to play... Similar with Dark Souls, you choose your early classes but those classes are just for gameplay, there is no role-playing the classes in Dark Souls, you are just an undead who escape prison, that's all. Your class means nothing in the world of Dark Souls other than your starting class to play. Similar with Skyrim for that matter. So we can see that games developer only making MONEY without having any soul in their games anymore, they just provide us something to play, not something to role-play... -
Spellsword, Battlemage, Arcane Warrior, Paladin and Templar
Qistina replied to Qistina's topic in Computer and Console
Let see Dragon Age, at first they do making the game like the old games where classes are lore, they make "specializations", when you choose Templar specialization meaning you agree with with Chantry, even though it is not strictly you may choose it just because of game-play, but in the lore only devout Andrastrian may become a Templar, you may choose that specialization because you are a Grey Warden above all laws during the Blight. At least Dragon Age : Origin having that sense. You can only become a Templar in two ways originally, either Alistair bother to teach you or you buy a book from Bodhan. But in Dragon Age 2, there is no such thing, Templar is just a specialization for game-play only, you can make your Hawke a Templar just because you can click the specialization on your screen. Who teach Hawke all the techniques? Where Hawke got lyrium? All these are not important anymore, you want to play a Templar just click that specialization. Now, the class is ONLY about game-play, players don't role-play a Templar in Dragon Age 2 Then in Dragon Age : Inquisition, they have to remove Blood Magic because it make no sense having Blood Mage Inquisitor, but yet they introduce Necromancer as a replacement, still don't make sense. They have this problem because they want a character that come from one organization that originally established by the Andrasterians. It is all doesn't make any sense, a Dwarf and Qunari also can be The Inquisitor. You see it is just a hype, they want to use "Inquisition" because it sound cool, the "Inquisitor" is not a class where it should be a class. Templar is a class, Grey Warden is a class even though everyone can join, and it justified in the lore, but Inquisition an order established by the Chantry...? What make sense non-Andrasterian become the leader of this organization? The addiction of game developer want to add magic into everything, they make archer is more magical than Mages themselevs in Dragon Age : Inquisition. The Inquisitor also have magic hand -
Are they really have any difference or they are all the same only have different class name? Today we can see thsese classes are blurred, i see some discussions about this in forums, but so far i can see gamers still argue about these classes characterization. Most RPG today have no pure class anymore or at least encourage hybrid between might and magic, this somewhat make these classes and the role-playing idea behind it have been blurred. Now we also have Assassin-Mage, and this build is quite popular in games that allow such build, and some games do have specific class name for this. What i want to talk about is the role-playing aspect vs game-play vs whatever the game developer want to put into their games. In the older games, class name and the class itself do have impact in role-playing, it stay true to it's name, the class and the lore, but this is not true in modern games anymore because games today tend to mix might and magic encouraging players to build their character whatever the player wanted. Spellswords as according to TES:Oblivion are anyone who wear heavy armor, using sword and magic in battlefield. While Battlemages are Mages who use magic in battle and finish the job with their weapons. But these two soon become blurred because the player only have to put stats, buy some spells and put some gears. Because of magic in this game are all universal, meaning every classes and everyone can use the very same spell, the class make no difference in the end. There is no difference playing as Spellsword or Battlemage, both use the same spells, can have the same stats and both can wear armor. Common concept about Paladin is they are half-priest half-knight, they are zealous, their speciality is against undead and unholy magic. Templar in Dragon Age are simply anti-Mage, they are also religious and zeal, but their purpose is fighting magic. The idea behind Templar surely based on Paladin archetype but with different purpose. Templar of Dragon Age is unique for that even though an anti-Mage is a common mechanic in any RPG. But in newer games, there is no really Paladin and Templar anymore since anyone usually can buy all spells such in TES and Dark Souls. meaning classes and role-playing nowadays have no real sense. Arcane Warrior is unique to Dragon Age : Origin, a Mage who use magic to amplify their melee combat prowess. A Mage turn into a warrior by using a special magic. Sadly this didn't return in the next two series of Dragon Age. Don't exist in Dragon Age 2 and in Dragon Age : Inquisition it is replaced with Knight Enchanter but not the same thing. Knight Enchanter is more about game-play rather class-lore to role-play. So, i think in future games, there is no art anymore, gamers only play games, play the builds, but there is no more than that, soulless. When building a character it is only about look cool and powerful. There is nothing behind it all...
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Thoughts on Knights of the Old Republic
Qistina replied to Althernai's topic in Computer and Console
Similarities between KotOR with Dragon Age :Origin i. whiney handsome guy BFF In KotOR we meet Carth Onasi, in DA:O we meet Alistair. Both character are similar in nature that is whiney and love using bad sarcasm. The differencs between the two is Carth is more responsible and matured while Alistair is a big boy. ii. girly girl rogue Mission Vao is a little girl thief, love to have girl talk and tell you about her background as orphan, she have a problematic brother who love to scam people. Leliana is a big girly girl, a spy, she love to tell stories, at one point she tell you that she was running from her troublesome lover. iii. hot headed big girl mage Bastila Shan is a strong character, egoist, have some dark nature behind her cute face, she fall to dark side. She don't have real emotion toward things because she live in cloistered live as a Jedi, she don't really know about the real world, that's why she's so cold. She is not in good term with her mother. Jedi is considered a Mage. Morrigan is also the same in almost everything with Bastilla Shan. The difference is Morrigan is never in good term with her mother. She live in the forest away from people making her view about outside people is as cold as it can be. iv. old preachy mage Jolee Bindo is an old Jedi who love to tell stories and giving advice to young people as old peoples love to do. He have a secret lover as a Jedi. Wayne is also the same, love to talk and giving old people advise to the young, she have a secret lover as a Circle Mage v. funny assassin We all know and love HK-47, a funny assassin droid. Similarly Zevran having the same trait with HK-47 vi. a big brute you don't mess with Canderous is a bad ass soldier come from a bad ass war loving race. His philosophy of life is always about how to become a bad ass warrior. Similarly Sten of the Qunari is also a bad ass warrior come from a war loving race. His religion having similar philosophy with Mandalorian. Mandalore is Arishok. vii. non-talking non-human companion T3-M4 and Dog viii. your BFF will let you to lead Carth Onasi after giving you a mission just let you decide everything, later you become the leader of your group. Even though Alistair is the senior grey Warden he let you to lead in Korcari Wild and later let you to decide what to do in Lothering and later you become the leader of your group. ix. tribes don't love outsiders Wookies and Tusken Raiders don't love outsiders. Dalish don't love outsiders x. main quest is find something at some places In KotOR you must find ancient galaxy map to locate ancient evil technology. You travel from planet to planet for this, and this is your main objective. In DA:O you must find allies for final battle that is to defeat ancient evil.You travel from places to places for this, and this is your main objective. -
Thoughts on Knights of the Old Republic
Qistina replied to Althernai's topic in Computer and Console
KotOR 2 for me is a changing pace, KotOR 1 pace feel so dynamic, KotOR 2 pace is slow...in KotOR 1 our character wake up in the middle of space battle, the music is loud and fast, after fighting few Sith then we off to escape pod and crashed on foreign racist planet controlled by Sith, then just go on with a mission to find a lost Jedi we don't even know if she already blown up in the ship or not.... In KotOR 2 the first character is a...robot...this robot meet other robot and repair a ship...long after that our character wake up in a silence place full with spider robot and corpses, there's a mysterious old woman we know she must be a dark jedi because she know our character is a jedi and is mind controlling...our character wander alone fighting some robots and watching holograms... Playing both game need a different mood for each... -
Well in old games, it was a fresh idea during that time, a video games are a new thing, game developers just made games and look like it were with such leveling system appropriate with the system and ideas at that time. So it is fine, but it have become like a doctrine and dogma, all new games copying such mechanic up to today. It is not suitable for today games but still being implemented because it have become a "religion" must follow. Today we have better graphic, realistic looking characters, realistic looking world, and realistic emotion behind it all...so while we immerse ourselves in the game, then our character get a glow, a "bling", or something showing him/her levelled up, now that is not real. Then we open up menu to raise stats. We still need this kind of things in realistic game universe today? Most of the time gameplay don't get along with story, and some even against story. Grey Warden supposely can sense Darkspwn, but there is no such thing in the game mechanic. Grey warden was supposed to be the best of the best being recruited from the land, but game mechanic say this character is only level 5. You see, "we only pick the best of the best we can found in this land to become one of us" says Grey Warden, but the game say "meh, you just level 5 and can't even unlock specialization yet".... Level up system in games stil tolerated just because we are used to such system no matter how it break the game sense in many ways. In Skyrim you just survive Bleak Fall Barrow, kill a Dragon at Whiterun Tower, you are hailed as mystical being the Dragonborn, the Greybeard is calling you and you answer them by climbing 7000 steps on the mountain...but...a level 15 troll show up and kill you because you are just level 5 at that time. See, the defining matter here is LEVEL, not about skill, you are underlevelled during that time. In our consious mind we expect we won't see such enemy too early because we are accustomed to leveling system, but because of the world is resolved around levels, such thing happened. So the story progression pacing is not in colaboration with game mechanic.
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I prefer Jedi Knight : Jedi Academy, it is similar like what you say if understand it correctly. This game is FPS like Skyrim anyway, but one thing i like about this game is you can be killed as easily as everything in the game except the rancor and the walking tank people shooting energy whatever it is called i don't remember. Between Jedi and Jedi, one lightsaber strike is fatal. One rocket shot from Stormtrooper or Boba fet also can one shot kill. It is just you can activate Force Powers and shields, and if you are skilled with timing and reflex. It is fine for FPS game, though i prefer dice roll mechanic better. You level up by choosing Force powers after completing quests, some automatically level (neutral), some you choose (light or dark) I think in new modern games there is no need for mob enemies anymore, just make all mobs are bosses and the boss of the game is the top boss of all bosses. Mob enemies are boring like in Dragon Age 2, they are just copies with different clothings and names.In Skyrim it is similar, they all just copies of one another, doing the very same thing such as attacking one handed or two handed with the same attack pattern, or using bow, or magic...if magic they will summon, and then spam ice/fire/lighting...if creatures also the same what make different is their size. So just remove mob enemies, make them bosses and few but hard. By hard doesn't mean they have millions HP but their intelligent, their AI, their fighting skill, their variety of magic, unpredictable and always changing their pattern each time we play new character or when we meet similar enemies somewhere else.
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So i suggest in future games, remove level up system, but instead replace it with i. Items - better items you get/found/buy/craft the better the character become - for dice roll mechanic, these items (weapons/armor/gear) will act like character stats that give +X to attack/defend, also +X of other stats - for FPS it is the same but don't need the +X to attack/defend - these items also give buffs ii. buying skills - the character already have all the skills at the begining, but what is about to be found/buy/learn/rewarded are rare/special knowledge/skill iii. quest - the character automatically level up when completing a quest, not because of having experience points - when comple a quest the character just rise default skill/perk/stats for class chosen in the begining I think this will make the game more interesting, the players will focus more into the game and story instead of looking at menu and grinding...it also encourage exploration and finding new stuff.