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injurai

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Posts posted by injurai

  1. Any more it's about interception and patrol of controlled air space, which is why non-stealthy "sky cops" are typically the more preferred plans. They maintain control of various resource conduits and trade routes. So over-engineered shoddy expensive stealth fighters don't really fight, they are just super expensive light bombers for missions into enemy airspace.

  2. I have never played warframe, but of all the games as a service, it's probably the only one I view in a positive light and see the devs as the good guys. Does this perception still hold, or are they chase the expected ends with the expected means?

  3. Life is all about choice. Modern society especially. Reflected in our economy through a global supply chain and all the emergent implications. Though choice is not equally distributed, and if it were we aren't ever in the same situation to give us equal experience of our choice within a given choice. We find ourselves pulled through optimal paths or mistaken optimal paths from the subset of choices we happen into.

    Rpgs are the fictions choice. To craft a true (or simulacrum of a true) choice it has to be somewhat sincere and impactful. It has to be more than a facade. To reflect life in a game is the reflect the politics that come with to. Thus to create choice is to try to get under, behind, above, or beyond politics. To give up demonstrating the right choice by force, to instead empower the player even to fault. But you never really leave politics, as anything can be made political. The shift to abstraction is even political, the limiting factor of potential options is political.

    A large component of modern politics revolves around semantics, and the short comings of language make endless hills upon which to die on. I find it both necessary to be political in rpgs, but also be apolitical. Seems like a semantic impasse... What do I mean by that? Well clearly I'm using those terms in a non-exclusive way which you might semantically disagree with. But I trust those reading understand what is meant by that at this point. They aren't inverses but are in fact referring to complementary things. To get topical, In Boyarsky's case I believe he understands the demands of defining player agency, I also believe games like Deus Ex, the upcoming Cyberpunk (which has cited itself as being political) and more also understand the demands of making meaningful choice in a recognizable world. They are each speaking to two different components of choice being embedded in a constructed world crafted from the vestiges of our own. Lastly, to truly paint a living world you have to dilute any particular political thing against the broader sea of politics. The goal in any ambitious rpg is to come ever closer to crafting a more fully realized world. So is it any wonder than that a truly political game full of choice would also become increasingly apolitical? Talk about being political huh? Or is it?

     

  4. I thought the intel gpu was more of a server, AI, possibly Stadia/Apple oriented thing. I really doubt it will compete with Nvidia on performance or Radeon on cost/SOC uses. Though it will be an interesting shakeup whatever it is.

    If the hardware landscape isn't quite where I want it by the time 2077 launches, I might just hold off a bit longer. CDPR is great at supporting their games and playing with the expansions and patches would be a nicer experience. But it's certainly the game that I would be building the rig for regardless unless some other surprises get announced from now until it's launch.

  5. One thing making me not want to jump on a build based around Ryzen 3000, is that a lot of the games I want are still a 6-12 months out. By then we will know more about next-gen consoles, and I sort of want to build a PC to be a step up from what the next gen consoles turn out to be. That way I don't have to upgrade my PC before and after.

    Zen 3 might not be as big of a step-up as Zen 2, but it could be. Zen 3 might even end up optimizing more for games to close in on Intel's performance thread to thread. Plus it seems the graphics architectures that either arrive with the next consoles, or the generation after that that lands on the PC, I'd expect to be all the more tailored for things like ray-tracing and VR. And I'm sort of holding out hope that VR might really take off once the proper support is behind in (HL3 anyone?)

    Just take a look at this...

    If some proper HL universe game get's built around this sort of tech, I want to jump "all-in" as best I can. I don't want to split my funds over a few years of ill-suited upgrades off of a base build that is not quite up to the challenge. I want the build to have a unified cost-performance strategy for the base build, then I might upgrade the gpu if necessary a few years afterwards if it needs help keeping up.

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