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benzeneboy

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About benzeneboy

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  1. Chanters main stat is intelligence be Intelligence is a main Chanter stat because it affects the chant area. A small chant radius means the chanter has to stay in the fray to be useful. Ring of overseeing is very helpful for this class because it boosts chant radius as well. Intelligence also affects the duration of chant buffs/debuffs after the chanter finishes the phrase. Chanters are not broken. Summoning spells are very powerful, so they restricted them to a timer, i.e. Chanter phrases. Wizards/Druids/Priests have no summoning spells because summons have been proven to completely break game balance when you can spam them - play any infinity engine game for proof. 100 charges on a wand of summon monsters is pretty much all you need to get you to Chapter 6 in BG1. You can use the talismans/tokens in PoE for a similar, per rest, boost if you are clever about it. The druid spirit form and ranger pet are underwhelming, but I don't think they need much of a boost. They need to be stronger in the early game, but are fine later on IMHO. I think they ought to put healing on Resolve, as many builds dump that stat. Res and Per were stronger before v3.0 (2.0?), and I agree that they should make them more valuable mechanically in PoE2
  2. 1) BG2(Honestly, BG Trilogy)/PS:T/IWD/PoE and I'll just go ahead and list PoE2 - This is my favorite game style 2) Ogre Battle: March of the Black Queen / Final Fantasy Tactics - These were two different companies, but it was the same people. Very fun, complicated mechanics, if a little too far on the grindiness. 3) Final Fantasy II/VI - My first JRPG, and still the best of the standard series, IMHO
  3. 1) Limited SPECIALIZED ammunition. Inifinite basic ammunition. Micromanagement sucks. 2) No... no really, no... 3) Surprised this wasn't in the first game. 4) Yes, but not a huge loss if they can't make it work in the new engine. 5) I'm ambivalent. 6) Cool. 7) Optional Familiars for wizards. Can't let the rangers corner the market.
  4. Dear Obsidian, PoE is wonderful - the "balance" thing is crap. I want to smash faces in with ridiculous items in PoE2. I do not want easy mode. I want items like blackrazor, flail of the ages, the rune axe, bladesinger chain mail... I don't care that they are broken, in fact I like that they are broken... I think most people who played BG2 loved it because it was broken, because being broken and gibbing stunned glabrezu with crimson fury and an off-hand crom-faeyr on a kensai/mage felt so EPIC!!!!!! Stop nerfing broken items. Better yet, for PoE2, just nerf them in the hardest difficulties for the rare 1% of people who are so absurdly masochistic that they need to play PotD no reload and complain about "balance." The only weapons and armor that you can get in PotD should be toothpicks and toilet paper. Normal mode should be broken as hell - not easy - I love getting face-stomped on normal (I am not that great at this game, but I have been playing IE-style since the late 90s) - but please make my game more EPIC, i.e. not balanced. I love the mechanics in your game (not a big fan of the attacks of opportunity/escape system, but I can live with it), the world lore and graphics are stunning, the story is o.k. and I fully anticipate PoE2 will do even better. Please put broken items into normal mode... I want to face-roll dragons with broken items in normal mode. Also, please develop modding tools for PoE2 - I am not a mod developer, but a vibrant modding kept BG2 alive for 15 years. PoE seems like it is sailing into the horizon at around 2 years... I think the reason is that it feels flat because it is so "balanced". As a fairly casual player in terms of challenge desired, but die-hard fanboy of BG2, please make PoE2 normal mode broke as hell... you can apply balance fixes to PotD all you want.
  5. If you want to make a money sink in the late game, and keep a crafting skill, why not incorporate something like the socket/jewel system in Diablo for high level equipment. This is more geared toward reward rather than a punishment like durability and can give a great deal of late stage character customization which players could choose to enjoy or ignore depending on how much they like crafting mechanics and "grinding" for bonus stat points
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