Jump to content

Histrion

Initiates
  • Posts

    4
  • Joined

  • Last visited

Reputation

1 Neutral

About Histrion

  • Rank
    (0) Nub
    (0) Nub

Badges

  • Pillars of Eternity Backer Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Same here. All my recent saves have the companion bug (quicksave and autosave included) because i tried to travel to see if it fixed the issue... This kind of bug should never be present after QA's work. Anything else can be broken, but corrupting save files is really #1 in the list of "major blocking issues".
  2. Shut up. Juste take our money I think we all (or quite all) understand that a good game must bring you money, and not only satisfaction of seeing us play. No. Seriously. if the game's as good as it seems to be, and brings back the Baldur's Gate feelings... Make the universe larger, the background deeper, the story more epic than ever, and I'll pay again without a doubt. But, in the same time, pleeeeease don't make it some DLC-like piece of crap selling items and or small additional quests or maps. Please don't spoil the game with bad marketing (like so much games those past few years :'( ). I'm already quite not sure I like the fact that you chose to sell beta keys for money. Don't go that way.
  3. What should our characters spend gold on ? potions and scrolls of course various pieces of equipement inns' rooms investing in a group of bards so that they come back with new rumors and quests alcohol to gain popularity and learn secrets politics and influence bribing maps (could be bought if possible, and completed by visiting the place) safe (or safer) journey companies, merchents, artists, militia, guilds, each kind providing different outcomes (fame, power, influence...) Money is not a very good gameplay mechanism I think if it's used only on buying goods. But can be a very nice roleplay mechanism if it reflects the evolution of the group. Are they poor ? Do they give all their money to gain knowledge ? Are they business angels of one city, building political strenght ? Are they threatening their neighbours ? Giving money to charity and beloved by the people ? Or are they rich and investing in several other groups to gather pieces of very very dark secrets ? That's what RPG is all about !
  4. If I may... Durability : I hate it, but... I'd find it less a waste of game time if it were only tied to crits ; for example, crits might damage armor/weapons/shields (why not even wands and other magical artifacts), and it could be required to perform something specific to "repair" them (I mean a "special" repair, not something any adventurer could do). Crafting non-magical weapons/shields/armors : I hate it, but... I'd find it less a waste of time if it were something specific to a class / subclass which does not have access to magical items. Crafting items : why not, as long as it allows to craft non-magical-but-class-specific items (e.g. craft traps for characters who can use them, scrolls for mages, potions for clerics etc.) ; but I'd hate that an all-powerfull crafter could craft anything craftable (is this a word? English is not my mother tongue sorry...). Crafting magical weapons/armors/shields : very very rarely please ! and not without the need for a dragon encounter to provide the correct temperature, or a similar should-i-really-ask-him situations where the output is all but certain. I do not enjoy crafting, and I quite honestly do not enjoy looting any more, as I've seen too much game where those were used as a bad simulation of reality, rather than a true immersive gameplay feature. But when I find a game where it's done the "roleplay" way, I like it... So please, please do not make it a rythm killer. By the way. As said earlier on this thread, just go mad with the food! Books with lunatic recipies are always my favorite in a dungeon!
×
×
  • Create New...