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Failedlegend

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Everything posted by Failedlegend

  1. I might ignore the devil of carocs "chassis bumps" and pretend she's Robo...changing her portrait using eternity keeper of course..as well as rebuilding her of course.
  2. Unfortunately the amount of gold armor & full faced helms is limited so it might be a no go, too bad because spawning the "long pain" fists was perfect for Robos "Rocket fist", any ideas?
  3. Trying to "build" a robo using armor and stuff but unfortunately the amount of gold armor & full faced helms is limited so it might be a no go, too bad because spawning the "long pain" fists was perfect for Robos "Rocket fist", any ideas?
  4. Indeed I can for those wondering the console command is thus: add item px2_the_long_pain_weapon 2 Now for the armor & Helm...need some for every few levels
  5. I don't know if your still around (being that this is a year old) but how did you find this stuff I'm trying to make a character look "robotic" and was wondering if you found a faster way than spawning a single item at a time using the console. This IS awesome btw :D
  6. MAYBE gold armor (full plate) and gold helmet (full face) on a dwarf could satisfy the visual element but that would limit equipment options...anyone know of a good database of available equipment w/pictures? Class wise I'd probably go fighter or maybe rogue (Robo was the only playable character without magic) with a bunch of IE mod implanted talents some sort of weird Unarmed/Blunderbuss Combo. Prob Quick Switch....ACTUALLY! I wonder if can spawn in the "Long Pain" fists...that would be perfect (Rocket fists FTW) Than using Eternity Keeper you can change the "Race" to "Advanced construct"...beyond that I'd think some inspiration from DnDs Warforged, SWSEs Droids and Pathfinders Androids for "Construct Racial Abilities" like immunity to poison, fear and disease and something equivalent to DnDs "fortification" but reduced healing.
  7. So the new companion "The Devil of Caroc" makes me wonder if I could make some of my charcaters look like other things for the sake of variety like druid that actually looks like a bear instead of those weird spiritshape looks or in my case make a character look like a male animat or something else similar so I can have "Robo" from Chrono Trigger in my party. So yeah is that possible and/or is there a mod or guide how to do that.
  8. Oh I misread your post than lol, glad you like the accidentally modified idea , I look forward to your input
  9. Lemme know how it goes with the music change As for your party other options are palom & porom...orlan if kids, human if adult, obviously Wizard and Priest. Not sure how to represent their twincast though. If you don't mind I'm probably going to roll up your party in my game (among a few other choice characters) as part of the "Caed Nua Defense Force"
  10. So I was browsing the forums and came across a similar thread to this one except its for a "FF4" party, the author of the thread had a cool idea to grant each character an RP friendly "Racial ability" instead of the default human one...which is frankly boring since most of my party and all of his party is human. This adds a little more variety and flavour to his characters so I figured I would se how it looks with mine. Anyways here's what I figured off the top of my head, feel free to make suggestions, if i feel it makes me too strong ill turn up the difficulty, maybe try out POTD. Ayla: Since imo Ayla is a Monk/Barb (DM allowed alignment restrictions to be waived ) and she's already a monk so i looked into the barb abilities for some ideas - Blooded (bonus damage when below 50% hp) - Brute Force (attacks target fort or deflect whichever is lower) - Threatening Presence ( small aoe around self thats causes sickened effect) Frog: Since frog is a paladin the only other class that is likely to have stuf to help him is fightr so i picked up a few candidates from there - Armored Grace (reduced armor speed penalty) despite his heavy armor Frog is able to move around quite well to do things like leap slash and x-strike - Into the fray or charge: feels very "x-strike" like, give to crono as well for further effect - Take the hit or Guardian stance: Reflects frogs drive to protect others Crono: Sadly due to the lack of class specific abilities for spellcasters (aside from the spells) there's nothing to focus on that as a racial ability so for crono we should focus on the swordsman side. TYis a shame that monks swift strikes is unarmed only it would be perfect - Into the fray or charge: feels very "x-strike" like, give to crono as well for further effect - Riposte (enemy miss = free attack): seems very duelisty Lucca: Sadly due to the lack of class specific abilities for spellcasters (aside from the spells) there's nothing to focus on that as a racial ability so for Lucca we should focus on the gunner side. - Powder Burn (creates a shotgun like effect): this sits lucca perfectly imo assuming we flavour it as lucca modifying her gun. - Swift Aim (faster reload/attack rate, less accuracy) lucca shows great profiecinecy with her gun and frankly id ee this as yet another mod to her guns. Marle: Sadly due to the lack of class specific abilities for spellcasters (aside from the spells) there's nothing to focus on that as a racial ability so for Marle we should focus on the x-bow side - Driving flight (arrows bounce once) - Swift Aim (faster reload/attack rate, less accuracy) I think it suits lucca better but if i dont choose it for lucca it might work for marle if i cant find anything more apt - Minor Threat (hits -> crits): frankly marle is the least threatening member of CTs crew Magus: I honestly know very little about him being my least favorite chracter, still considering cramming in robo somehow (orange aumanu?) but yeah mianly looked it "villainy" stuff so primarily pulled stuff from rogue. - Dirty Fighter ( hits -> Crits) - Deep wounds (melee attack DoT): seems scythe appropriate - Reckless assault( bonus accuracy/damage, lowered deflection) : seems to fit magus
  11. Ah yeah Cid would be fun to make, definitely hammers for Cid. I'd probably make him a fighter, its not that exciting but nothing else really makes sense, maybe barbarian. I'd have to look at the skills. And he does look like a dwarf Regrading Edward I can imagine Rosa teaching him how to shoot a bow/crossbow, she was kind to him in the game. I doubt I'd use him much anyway but its fun to make the characters anyway. The only bummer about using IE mod is that the game crashes pretty frequently. Sometimes I'll get lucky and go a while without a crash but combat seems to cause crashes. But I'll deal with that to have racials that make sense for the character. I like your CT party btw, green orlan for frog is awesome I still get his theme (gladly) stuck in my head all of the time. Based on my 1-20 build fighters have actually gained quite a few awesome abilities, tis a shame that none of my CT party quite fit in as fighters...maybe I'll make Robo just for fun (just a lvl 1) or hell I'll roll up your characters to defend my Base Oh and I'm glad I'm not the only one that thinks he's quite Dwarfish (Although if renaming Durgan isn't too hard I might rename him Melchior and the Ingots "Dream Stone") Chanter+Xbow is the closest your gonna get and since he's gonna need to move around the field alot to keep everyone in the "chant aura" those Disengagement bonuses are actually useful, other than the repositioning a "chant-focused" chanter is quite "hands off". Honestly I get just as many crashes with or without IE Mod anyways so may as well use it, sidenote I've found that the "Shaders of Eternity" mod to be very nice it's a much nicer (subjective of course) especially for a Final Fantasy (1-6 & 9 at least) Chrono Trigger feel. (http://www.nexusmods.com/pillarsofeternity/mods/12/?) Thanks I had fun making it (and will enjoy choosing the PR friendly "racial" ability) and yeah I'd love to replace the Pillars music with some CT music...I wonder how difficult that is?
  12. Hmmm...I never thought of using ie mod to grant my crono party more RP friendly "racial abilities" I'll have to think about that one since I too have aparty of mostly humans As for your party I definitely agree that giving Edward all the +disengagement he can carry suits him, sadly no harp "weapons", I'd say X-bow it's like a single string harp and I'm pretty sure there's no FF4 charfacters that actually use one. Another guy to fit in could be Cid, he would use a hammer :D not sure what class I'd go though, I went with guns and fire mage for Lucca but since Cid has ZERO magic that wouldn't really work, he's abilites are to read enemies weaknesses,etc. and to enchant his weapons both of which can be done by everyone in Pillars, maybe somehow rename Durgan Cid Otherwise I guess make him a dwarven fighter (i know he's not actually a dwarf but he always looked like one to me :D) Oh and yeah lack of Katana sucks I went with Estoc since Crono wields it 2-handed, 1-handed wise I'd say Rapier or Saber.
  13. Ok I reworked some stuff based on feedback (still not sure on some talents, seem to run out of good ones) and added pictures (Click name for Large Pic) Name: Frog (MC) Species: Orlan (Green) Class: Royal Bodyguard (Paladin) Stats: Mgt 10 Con 16 Dex 10 Per 6 Int 18 Res 18 Weapons: Sword & Shield Skills: Athletics, Survival Order: Shieldbearers 1P Lay on Hands 2T Weapon & Shield Style 3P Zealous Focus or Endurance 4T Hold the Line 5P Liberating Exhortation 6T Cautious Attack 7P Reviving Exhortation 8T Greater Lay on Hands 9P Reinforcing Exhortation 10T Shielding Touch 11P Healing Chain 12T Deep Faith 13P Righteous Soul 14T Superior Deflection 15P Behold the Martyr 16T Veteran's Recovery? Name: Ayla Race: Human Class: Prehistoric Chieftain (Monk w/Rage) Stats: Mgt 18 Con 18 Dex 18 Per 8 Int 8 Res 8 Weapons: Unarmed Skills: Survival, Athletics 1M Torment's Reach 2T Outlander's Frenzy 3M Turning Wheel 4T Two Weapon Style 5M Soul Mirror 6T Veteran's Recovery 7M The Long Pain 8T Apprentice's Sneak Attack 9M Duality of Mortal Presence 10T Scion of Flame 11M Iron Wheel 12T Superior Deflection 13M Skyward Kick 14T Savage Attack 15M Resonant Touch or Dichotomous Soul 16T Bloody Slaughter Name: Crono Species: Human Class: Lightning Swordsman (Druid) Stats: Mgt 14 Con 10 Dex 16 Per 16 Int 10 Res 12 Weapons: Estoc Skills: Athletics, Survival Voice: None (cause you know "silent" protagonist) 2T WF: Adventurer 4T 2-Handed Style 6T Interrupting Blows 8T Apprentice's Sneak Attack 9D Spell Mastery: Nature's Vigor 10T Savage Attack 11D Spell Mastery: Taste of the Hunt 12T Blood Slaughter 13D Spell Mastery: Returning Storm 14T Heart of the Storm 15D Spell Mastery: Form of Delemgan 16T Superior Deflection? Veteran's Recovery? Name: Magus Species: Pale Elf Class: Battle Mage (Self-Buffing Wizard w/ Reach weapon) Stats: Mgt 14 Con 8 Dex 14 Per 14 Int 14 Res 14 (This feels wrong...?) Weapons: Pike Skills: Athletics, Survival 2T Arcane Veil 4T Hardened Veil 6T Superior Deflection 8T WF: Soldier 9W SF: Eldritch Aim 10T Snake's Reflexes 11W Spell Mastery: Elemental Bulwark 12T Bull's Will 13W Spell Mastery: Alacrity 14T Bear's Fortitude 15W Spell Mastery: Flame Shield 16T Veteran's Recovery? Name: Marle Species: Human Class: Princess (Priest) Stats: Mgt 18 Con 6 Dex 18 Per 14 Int 18 Res 4 Weapons: X-Bow Skills: Lore Deity: Eothas 2T Interdiction 4T Painful Interdiction 6T Empowered Interdiction 8T Gunner 9P Spell Mastery: Halt 10T Brilliant Radiance 11P Spell Mastery: Consecrated Ground 12T Marksman 13P Spell Mastery: Circle of Protection 14T WF: Knight 15P Spell Mastery: Restore Major Endurance 16T Deep Pockets (mainly for scrolls) Name: Lucca Species: Human Class: Inventor (Fire Wizard w/ Gun) Stats: Mgt 18 Con 4 Dex 18 Per 16 Int 18 Res 4 Weapons: Blunderbuss Skills: Mechanics, Stealth 2T Scion of Flame 4T Gunner 6T WF: Ruffian 8T Marksman 9W Spell Mastery: Dazzling Lights 10T Envenomed Strike 11W Spell Mastery: Ray of Fire 12T Penetrating Shot 13W Spell Mastery: Delay of Motion 14T Apprentice Sneak Attack 15W Spell Mastery: Wall of Flame 16T Deep Pockets (mainly for traps) Small Pics
  14. From a party perspective any of the three would work. When trying to do a theme character I think of trying to map their defining characteristics from one world/system to another. In my opinion Crono was definitely a swordsman, but he also had light/lightning magic and that was core to his character. In PoE I would want him to have a sword (which anyone can) and have some lightning magic. I think druid fits the best because he has numerous spells that cause lightning storms, and the ability to electrify himself/his attacks. The image of a druid fighting with an electrified saber with lightning storms going off all around him feels very Crono to me. Melee wizard could definitely work and has a few lightning spells. The hard part would be balancing his needs for buffs, trying to cast the lightning spells and eventually getting to melee. Fighter makes the most sense for the combat abilities but has none of the innate lightning abilities. You could try to supplement with a high lore skill and some scrolls, but that wouldn't be an every encounter sort of thing. OH thematically not mechanically, yeah i like druid best as well
  15. Most important buffs have long enough duration, actualy. Specially if you start by casting Alacrity, so everything gets faster. And you could also give Marle a big shield and a hatchet. You plan to use her purely as a buffer and healer, seeing by the ridiculously low PER, so the accuracy malus won't matter. You could also remove some points from MIG to increase RES or CON. You aren't going to hit anything with that crossbow or your offensive spells anyway, and buffing is more important than healing. Well the x-bow serves two purposes 1. Marle uses a crossbow 2. Keeps her at a safer distance Good to hear melee mage is actually functional, that gives me some options Actually if there was a way to make the cipher effects orange instead of purple it would work much better but since Magus was already a Mage I avoided that for variety, BUT since i'm thinking of making him a melee Mage now it would differentiate them quite well Less bad choice fits my feelings and made me 3 front liners should be plenty. If you want to make Magus a melee wizard with a pike/spear you can, but don't feel like you need to for a 4th front liner. Why is crono as a fighter or melee wizard a bad choice? Why IS druid a good choice? Anyways an alternative party could be Front Frog Paladin Sword and shield (Tank+Auras+off-heal) Ayla Monk Fists + Baby Rage (CC+Tank) Crono Druid Estoc (Damage+Buffs) Mid Magus Wizard Pike (Damage+ Self Buffs) Rear Lucca Wizard Fire (Damage+ Party Buffing) Marle Cleric X-Bow (Healing+ Buffs)
  16. Please CMIIW because frankly I'm no where near system mastery of pillars but isn't Res and Con the prime tanking stats especially on a class with lower starting values in thoseYes, but with lower base Endurance you gain less from CON, and with a good shield and a couple of talents you won't need it that much. The point of a tanky Druid is not to be an indestructible frontliner, but to be able to stand against a couple of foes for long enough to cast your crowd control and damage spells. Having more INT, and either PER or DEX, is going to help you more than raising CON that high. My tank druid, for example, has the following stats: 14 MIG, 9 CON, 9 DEX, 16 PER, 16 INT, 14 RES. EDIT: And you don't need a "main" tank, if at least four members of your party can survive against two or three foes in melee. Hmmm...Pillars stats are really odd :| Well assuming crono, frog paladin and ayla monk i have 3, who else could be front line? - Lucca is a cipher gunner, Magus is 100% spell caster and so is Marle...i guess i could rejig Magus as a frontline wizard with a focus on self buffs but since most spells are short duration and in combat only that seems impractical. Since there's no equivalent to DnD Wisdom to AC in Pillars (only bonus unarmed damage/accuracy) I suppose wearing hide armor would work (thematically, seriousdly though make a naked human female with both clothing colors one of the purples its perfect), frankly its hard to not stick all my front liners in heavy armor but it feels so wrong on a monk
  17. Please CMIIW because frankly I'm no where near system mastery of pillars but isn't Res and Con the prime tanking stats especially on a class with lower starting values in those Making him a "lightning swordsman" makes more sense for his character but that would bump up Ayla to the #2 Tanking slot and I'm not sure if an Unarmored Monk works as a primary tank in Pillars (most seem to build with weapons and heavy armor which makes no sense thematically imo), if I'm mistaken and Monk is a great tank I'd have no issue making the Crono Druid or Wizard into a straight damage dealer, more how i normally treat melee rogues & Barbarians.
  18. OK worked out Talents choices for all but Two-handed Frog, I will add him soon and will outline spells as well. Please any input on stats talents, etc is quite welcome. Crono Human Fighter Stats: Mgt 16 Con 14 Dex 14 Per 14 Int 4 Res 16 Weapons: Estoc Skills: Athletics, Survival Voice: None 1F Disciplined Barrage 2T WF: Adventurer 3F Confidant Aim 4T 2-Handed Style 5F WS: Adventurer 6T Hold the Line 7F Armored Grace 8T Inturrupting Blows 9F Into the Fray 10T WM: Adventurer 11F Clear Out 12T Rapid Recovery? 13F Sundering Blow 14T Superior Deflection? 15F Unbroken 16T Vulnerable Attack? Frog Green Orlan Paladin Stats: Mgt 10 Con 16 Dex 10 Per 6 Int 18 Res 18 Weapons: Sword & Shield Skills: Athletics, Survival Order: Shieldbearers 1P Lay on Hands 2T Weapon & Shield Style 3P Zealous Focus or Endurance 4T Hold the Line 5P Liberating Exhortation 6T Cautious Attack 7P Revining Exhortation 8T Greater Lay on Hands 9P Reinforcing Exortation 10T Shielding Touch 11P Healing Chain 12T Deep Faith 13P Righteous Soul 14T Superior Deflection 15P Behold the Martyr 16T Veteran's Recovery? Name: Ayla Race: Human Class: Monk Stats: Mgt 18 Con 18 Dex 18 Per 8 Int 8 Res 8 Weapons: Unarmed Skills: Stealth, Survival, Athletics 1M Torment's Reach 2T Outlander's Frenzy 3M Turning Wheel 4T Two Weapon Style 5M Soul Mirror 6T Veteran's Recovery 7M The Long Pain 8T Apprentice's Sneak Attack 9M Duality of Mortal Presence 10T Scion of Flame 11M Iron Wheel 12T Superior Deflection 13M Skyward Kick 14T Savage Attack? 15M Resonant Touch or Dichotmeus Soul 16T Envenomed Strike? Name: Marle Species: Human Class: Priest Stats: Mgt 18 Con 10 Dex 18 Per 3 Int 19 Res 10 Weapons: X-Bow Skills: Lore, Survival Deity: Eothas 2T Interdiction 4T Painful Interdiction 6T Empowered Interdiction 8T Gunner 9P Spell Mastery: Halt 10T Brilliant Radiance 11P Spell Mastery: Consecrated Ground 12T Marksman 13P Spell Mastery: Circle of Protection 14T WF: Knight 15P Spell Mastery: Restore Major Endurance 16T Veteran's Recovery? Name: Lucca Species: Human Class: Cipher Stats: Mgt 19 Con 6 Dex 18 Per 12 Int 19 Res 4 Weapons: Pistol Skills: Mechanics, Stealth 2T Biting Whip 4T Draining Whip 6T WF: Ruffian 8T Gunner 10T Marksman 12T Psychic Backlash 14T Brutal Backlash 16T Veteran's Recovery Name: Magus Species: Pale Elf Class: Wizard Stats: Mgt 18 Con 6 Dex 19 Per 12 Int 19 Res 4 Weapons: Implement Skills: Lore 2T Blast 4T Penetrating Blast 6T WF: Adventurer 8T Spirit of Decay 9W Spell Mastery: Fan of Flames 10T Scion of Flame 11W Spell Mastery: Necrotic Lance 12T Heart of the Storm 13W Spell Mastery: Noxious Burst 14T Secrets of Rime 15W Spell Mastery: Dimensional Shift 16T Quick Switch? Alternates Name: Crono Species: Human Class: Druid Stats: Mgt 14 Con 16 Dex 10 Per 10 Int 10 Res 18 Weapons: Saber and Shield Skills: Survival Voice: None (cause you, know silent protagonist) 2T Veteran's Recovery 4T Shield Style 6T Hold the Line 8T Cautious Attack 9D Spell Mastery: Nature's Vigor 10T Superior Deflection 11D Spell Mastery: Taste of the Hunt 12T Snakes Reflexes 13D Spell Mastery: Beetle Shell 14T Bull's Will 15D Form of Delemgam 16T Bear's Fortitude Name: Crono Species: Human Class: Wizard (with this version I would drop all lightish powers from Magus) Stats: Mgt 14 Con 16 Dex 10 Per 10 Int 10 Res 18 Weapons: Saber and Shield Skills: Athletics, Survival 2T Veteran's Recovery 4T Shield Style 6T Hold The Line 8T Arcane Veil 9T Spell Mastery: Eldritch Aim 10T Hardened Veil 11W Spell Mastery: Vital Essence 12T Superior Deflection 13W Spell Mastery: Displaced Image 14T Cautious Attack 15W Spell Mastery: Flame Shield (boo no shock shield ) 16T WF: Ruffian??
  19. Here's what I have so far, will figure out talents soon. (As well as Druid Crono and Two-hander Frog) Name: Crono Species: Human Class: Fighter Stats: Mgt 16 Con 14 Dex 14 Per 14 Int 4 Res 16 Weapons: Estoc Skills: Athletics, Survival Voice: None (cause you, know silent protagonist) Talents: 1F Disciplined Barrage Name: Frog Species: Orlan (Green) Class: Paladin Stats: Mgt 10 Con 16 Dex 10 Per 6 Int 18 Res 18 Weapons: Saber & Shield Skills: Athletics, Survival Order: Shieldbearers Talents: 1P Lay on Hands Name: Ayla Species: Human Class: Monk Stats: Mgt 18 Con 18 Dex 18 Per 8 Int 8 Res 8 Weapons: Unarmed Skills: Stealth, Survival, Athletics Talents: 1M Torment's Reach ?? Outlander's Frenzy Name: Marle Species: Human Class: Priest Stats: Mgt 18 Con 10 Dex 18 Per 3 Int 19 Res 10 Weapons: X-Bow Skills: Lore, Survival Deity: Eothas Talents: Name: Lucca Species: Human Class: Cipher Stats: Mgt 19 Con 6 Dex 18 Per 12 Int 19 Res 4 Weapons: Pistol Skills: Mechanics, Lore, Stealth Talents: Name: Magus Species: Pale Elf Class: Wizard Stats: Mgt 18 Con 6 Dex 19 Per 12 Int 19 Res 4 Weapons: Implement Skills: Lore, Survival Talents:
  20. Huh, druid would actually work really well. since they do primarily use shock based spells. Druids can tank without spiritshift incidentally, though you would need to use a shield. You mainly use spiritshift for the extra DR when using a Druid tank. I did also suggest a fire-based Wizard. Wizards can use guns just fine, though Blast doesn't work with them. Paladins are incredible tanks now. Faith and Conviction also scales with level now, so you don't need to make him the main character (Though it is more optimal). You can tank with a two-hander just fine during mid and late game. During early game or the more dangerous fights though, you'll definitely want to pull out a shield for them. Outlander's Frenzy will allow you to use the Barbarian's Frenzy ability as a Monk, its not a bad pick for them either. Though the attack speed buff from it doesn't stack with Swift Strikes. Hmmm...so chrono as a Non-shifting Druid Tank with a lightning/storm focus...too bad i cant hide the irrelevant spells but minor issue, sounds cool...guess saber for 1-h sword? I mainly meant that if i made Lucca a caster it would clash with Magus so Cypher sounds like the better option for varuety sake...too bad i cant just make all the cipher abilities orange instead of purpley blue Oh they got a big boost cool, Frog as a Paladin w/ Greatsword it is than...too bad i cant rename weapons in Pillars I would rename weapons to the one's each CT character gets in-game (ie. Masamune), also I probably will make him the main character since he's my favorite Monk with Barb mutli-class talent, sounds about right As for magus a Q-Staff, Pike or Pollaxe would sorta work.
  21. -This is responding to everyone I just replyed to the first relevant post- (Glad Heijou likes my idea though :D) Chrono - Estoc is probably the closest to a "Katana" and I mainly chose Paladin because of Chrono's Light based attacks but fighter makes more sense if we ignore his spells. - Druid is an interesting option but unless i let him wildshape I'd lose a tank and frankly i prefer to have 3. If you could precast wizard buffs than a Gish build might work...I dunno. Marle - I was mainly considering Bard due to the lack of Deities favoring X-Bows and frankly despite being the primary healer Bard or Rogue suits her personality better, speaking of which assuming I do go Priest what Diety would you guys suggest, I'm thinking Eothas but Wael (ignoring story reveals) might suit her rebellious nature...I dunno this is clear Fanfic stuff since I'm merging to worlds essentially, although wormholes and all easily explained that they randomly show up in this world and than meet up in the nearest town (it wouldnt be the first time a gate separated them) Lucca - Cipher was my first thought but the lack of fire turned me off and I didn't want to go mage since Magus pretty much has to be that, unless I can fit Robo in but the available races limit that (a green orlan is already pushing it with frog) Frog - When I last played Paladin was a pretty underpowered Tank compared to fighter and I was aiming to make frog my main but I guess your riught he basically has to be, as for the shield whilst he never wielded one in game he does in nearly all the concept art which makes sense since the Masamune is a Hand and a Half Sword...usable one or two handed. Can you make a good tank without a shield? Oh and again I'd think Eothas fits the best Diety wise (but again wrong weapons )...Magran favors sword but i dont think it fits. Ayla yeah Monk is the default choice for uinarmed combat but Ayla's combat styhle is more about being a giant ball of strength and battle rage hence Barbarain, if there was multi-classing in Pillars I would definitely make her some sort of Monk/Barbarian since there's no alignment in pillars (would a Barbarian with the Monk Multi-class Talent work?), also unless it's changed with 2.0 or 3.0 monks seemed quite weak to me. Magus No argument he's fairly obviously a Wizard especially since he can use all the elements IIRC. (and yeah Pale elf is perfect for the coloring Oh yeah definitely if it weren't for custom portraits I probably wouldn't be doing this. I will probably post their Small and Large Portraits here and maybe their bios :D I dunno depends on my free time
  22. So uh yeah pretty much the title, I've come back to the game since White March 2 has come out , apparently alot has changed but i've kind of worn out the companions (despite how awesome Hiravius and Aloth are) so I figured it would be fun to play some familiar characters...might consider dropping in a character or two from another game/anime but at the very least Frog/Glenn must be included since he was alway my favorite. Anyways I'm just currently looking for some base suggestions on holw to make a decently balanced party whilst remaioning true to the source material...ish. It's currently 1am so please pardon anything blatantly wrong. Note: Still trying out the new companions in case i like them So uh yeah this is what i got...again quite late, needed to post this or I'd never sleep Frog Green Orlan Fighter S&B Chrono Human Paladin Greatsword Ayla Human or Dwarf? Monk or Barbarian? Unarmed Marle Human Cleric or Chanter? X-Bow Lucca Human Rogue or Bard? Guns!! Magus Elven Wizard So yeah, once I get some sleep I'll probably flesh out some more solid stats but please I'm open to suggestions :D Side-question: How do I access the white march 1 & 2 content?
  23. Update on plans: - Increased Gunsliger to Lvl 7 for Deadshot/Targetting - Considering "Musket" Master since most of its abilities say "two-handed firearm" not "Musket"..refluffed as "Magitech Master" - Considering 1+ Level of "Mind Chemist" Alchemist to synergize with "Experimental Gunner" adding bombs to it That would be 15+ Levels total so either I can work in a 4th class (if it fits the theme) or add more level to Magus, Gunslinger or Alchemist. Any ideas for the last 5 Levels?
  24. Yeah so my buddy is running us through an Eberron Campaign (using Pathfinder ruleset, no 3.5 stuff) and I'm trying to recreate an old class I could remember called "Ultimate Gadgeteer"....specifically the weapon they used called a Buster which is basically a giant beam cannon....thing Pirate Gunner+Arcane Archer+Science Fiction. So anyways the closest I've come so far (with a little fluff and some house rules) is a Magus that wields a Flamethrower (change fire to force damage and melee weapon to ranged weapon and your set) because they can imbue their weapons with spells and with Kensai you get a free exotic weapon (again DM said replace melee w/ ranged so I chose "Beam Cannon") Now the question is what to take beyond Level 2 the only thing I can currently think of is the Gunslinger Archetype "Experimental Gunsmith" My current plan is to take 7 Magus Levels (Fighter Training+Iaijutsu+Lvl 4 Spells) and 5 Experimental Gunsmith Levels (for Grappling & Vial Launcher) but that still leaves 8 levels to play with (assuming campaign makes it that far) So any suggestions the only requirement is the big cannon and preferably Gnome as the race Image for Reference:
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