Jump to content

Danathion

Members
  • Posts

    35
  • Joined

  • Last visited

Reputation

35 Excellent

About Danathion

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Badges

  • Pillars of Eternity Backer Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Luckmann: Thanks for the direction.
  2. Why not just cheat? Modding PoE isn't the friendliest thing in the world, and it's much easier to use CheatEngine or the Console to achieve what you want. I don't know anything about the console and would prefer not to interfere with what I don't understand. I can just about handle dropping a file in a folder, if someone edits it for me (if its possible), which is why I made the request to someone who actually knows something about it. Again, thanks, in anticipation of that persons help.
  3. I have a small mod request, if it's possible...will someone who knows what, and how, to edit whichever file governs attribute points at character creation, please upload the file so that there are 20 attribute points to spend instead of 15. I keep restarting the game because I cant get over the feeling that my character just isn't very good (I'm one of those people who take the time to get a good roll when playing BG). Thanks in advance for the help!
  4. Could we have also Extra and Crazy options for those of us who want game to be bit more fun?Oh please, LoL! If it's not enough as it already is, you've got some serious issues.Why is it that people who want to hear profanity evey two words have serious issues, but people too delicate to hear even one word are totally fine? I mean, neither works in real life. You can choose not to play a game with profanity, but what do you do when you hear it from a sibling, friend, colleague? On the bus? Standing on a street corner? In the line at the bank? Profanity is a fact of life--because real life for adults is, get this, rated mature. It's because of the 'maturity' of 'real adult life' that I play video games - to escape, if only for a while. A fantasy world can be 'real' without confronting you with the realities of the world in which we live that, I hope, we all wish weren't the realities of the world in which we live.
  5. I'm in favour of a mod censoring strong language, for me never mind children, and commend the effort! Rather than invent new swear words, I'd suggest replacing the f's and s's with d's and h's respectively. For voiced lines, if clipping out the offensive word/phrase from the audio file is too difficult, not playing them at all would be okay with me.
  6. Kana Rua's portrait is my favourite so far - I like the atmosphere of the darker portraits. For that reason I agree with Tartantyco about Aloth's, but it *is* a work in progress - darkening the background and adding more shading to define the features will add depth. I really like the style and hope the character portraits will be more like these!
  7. This one I know was done by Enkida (you can find her work on devintart). It's included in one of her BG2 portrait packs. The character's name is Kiyone and the model is Bjork.
  8. Thanks for the help Zansatsu Edit: I should know who did the baldurdising, but it escapes me at the moment.
  9. How d'you attach an image here?
  10. I will be nicer than other posters.... Some of those are pretty solid, but it is off putting seeing a portrait based clearly on a famous actor that is just a touched up photo of them. Also while some of them are actually really good, an equal number are actually pretty bad. Still there are some solid ones to make use of there for sure. On behalf of the artist, thank you for tempering your criticism. Many of them are forum members' personal requests and others were commissioned for NPC mods, so they are the way they are because that's what was asked for. Art being really rather subjective, it's understandable that they're not to everyone's taste. I agree that personally I wouldn't use all of them. In fact, I prefer not to use custom portraits - I totally agree with the feelings expressed in the second post by pointfiveo. So, that I would even consider using any of them is significant (if only to me ), I do think those are outstanding.
  11. For those here who are not also over on the Baldur's Gate forum (don't imagine there will be many), you may be interested to have a look at Isandir's work. He has been creating portraits for the Enhanced Editions in a style faithful to BG. In my opinion, they are outstanding. http://isandir.com/
  12. Well, what I was going to say was that, if I were standing in the room with him in possession of a similarly loaded gun I know who I'd shoot twice That may be hyperbole though... Edit: I should say I agree about the portraits - BG's are, by far, superior!
  13. I suggested a name change along those lines: Having thought more about it I'd still suggest renaming but also getting rid of the 'Endurance/Health' relationship, so that: When 'Health' falls to 0 you are rendered unconscious and 'maimed' - causing penalties. Each time you fall unconscious you accumulate another 'serious wound' and associated penalty, which you can only get rid of by resting. The longer you put off resting the less effective your party will be, but it's up to you. Talents/Abilities/Spells have a cost (per encounter abilities are obviously less taxing than per rest ones), when you're physically/mentally fatigued - 'Endurance' falls to 0 - you have to rest to recuperate your 'Endurance'. That could be over one encounter or however many encounters, depending on how many abilities you choose to use. That way it doesn't have to always be your battered 'tank' that forces you to rest. Also, you can be tactical about how effective 'maimed' party members are and how often you use, even per encounter, abilities.
  14. As I understand, a fundamental design goal has been to not allow players to 'fail' - or even to 'perform poorly'. To achieve that, classes 'have been designed on rails'. We cannot think, as we did playing the IE games, that attribute choice is defining our character's success in a given class - the classes have already been built for success. All the player does using PoE's attribute 'modifiers', is tweak the classes efficiency - to improve performance in a desired role. Adding efficiency in an area, however, does not change the fact that what we started with would be successful. So even if trying to play against our attribute choices the issue is not one of success or failure, but how efficiently we succeed, because success is guaranteed. Admittedly, it took me a while to get my head around that - I expected to have the same level of control here as I do in BG, but I've come to terms with it. I'm now far more anxious to see how the skill and talent systems evolve, as they are where we will have control over customising our character 'build'. The stats, in PoE, are not important - it seems, to me, they were not designed to be. Attribute requirements for talents then, would be an undesirable contradiction.
  15. Hmm, yeah, that might be better with the current effective range of the attributes. I think the reason that Perception and Resolve seem under powered now is that the other stats all directly attack or defend against deflection. Resolve and Perception do too, but indirectly and not as much (or, at least, it is harder to quantify their effect w.r.t deflection). Perception could be made OP - use a fast weapon and make the stat sufficiently powerful and an opponent will never get an attack off. If that were the case, Resolve would be necessary too. It's a compromise, rather than removing them altogether, with the benefit of taking a further step away from the IE games to make that comparison less likely (people see 6 attributes and expect them to work the way the 6 attributes in BG do - they're just not designed to though). It would still allow for tweaking of the effective ranges as you suggested, if that's decided to be neccessary. Personally, I'm far more interested in the skills and talents etc for class customisation - I think that's where the fun in designing your character will be. According to the wiki, 'Deflection' is not influenced by the attributes - It seems that it's built into the class and adjusted by armour.
×
×
  • Create New...