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Dogma18 started following Devoted/Monk Multiclass Unarmed Proficiency Bug? , [Crash] Old Battleground on the Isle of Tikawara , Bug: Heart-Chime Amulet and 3 others
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Sorry if this was mentioned before but I can't find any answers. So the description for the medium and large shields reads: Use your shield to attempt to block incoming weapon attacks, completely resisting the attack (if successful) at the cost of Recovery Time. Taking careful position behind the large shield significantly reduces incoming ranged weapon damage as well as damage from attacks that target reflex. While active you are unable to move. The text that I bolded seems to me that only equippable weapons (swords/bows, etc.) apply and not natural things like claws/tusks/projectiles from bats. But many other different threads regard fists and claws as weapons for purposes of passives and such. So do the medium and large shields modals apply to all attacks from all races? Thanks!
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Not necessarily planning to create these builds since I'm already playing with a Berserker/Streetfighter, but I sometimes have fun thinking about which classes have synergy and seem cool to me! Mage Slayer / Nalpazca - Liked the idea of increased stride and gunning for the spellcasters. Focus on Deadeye and Potion of Impediment to increase chance to Interrupt since the Nalpazca's passive increases the PL of drugs and the high alchemy you will naturally take will affect the duration of potions too Berserker / Forbidden Fist - Berserker's Frenzy's confusion will naturally give you wounds thanks to the Forbidden Fist passive and the thought of someone losing their mind to primal rage would unleash forbidden techniques uninhibited Berserker / Skald - High crit chance means more phrases! Also I imagine that this is similar to a Maori chanting the Haka but during a fight which I can visualize as being quite intimidating with those crazy faces! Also, Baba Voss from See Tactician / Beguiler - Focus on using Arbalest's Overbearing Shot to interrupt and gain Discipline, and mainly using Phantom Foes to trigger Brilliant Tactician, all the while being far away thanks to the Beguiler's range for Deception skills and the Arbalest as well Devoted / Sharpshooter - Basically Legolas But more importantly, uses a War Bow for super high penetration and slash/pierce attacks and if really needed, take Monastic Training to have some blunt attacks too Devoted / Shattered Pillar - Anji from Rurouni Kenshin with his Futae no Kiwami technique! The idea of shattering immediately reminded me of him And since Unarmed proficiency is available by default, I can choose a sword for slash/pierce attacks Unbroken / Goldpact / Stalker - Super tanker. Any of these classes can combo together to get that high armor rating but I think a Goldpact/Stalker would make more sense since your aura benefits your animal companion too Unbroken / Shieldbearer - This is SO Brad Pitt in Troy! Focuses on disengagement attacks. Equip a shield and a spear with Engaging Thrust enabled and you get +3 engagement and uses Into The Fray to get those cowards back to fighting me! Steel Garrote / Priest of Woedica aka Darth Maul - Since the summoned weapons are fists, makes sense to go dual wielding and hence Darth Maul! This is for the evil route I also love the Shifter class but I can't really find a class that suits it. Would love to hear your ideas!
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Hi guys, I've been searching but I can't really find a definite answer. "The barbarian deals a massive blow, increasing the likeliness and damage of Critical Hits and applying Carnage in a larger area." Self: +20% Damage, +50% Area of Effect with Carnage attacks, 30% of Hits converted to Crits, +50% Crit damage The way the description for Barbaric Blow is worded seems to imply that the bonuses are applied for a duration but it doesnt have a duration in the description. And one would think that "increasing the likeliness and damage of Critical Hits" would mean after the ability was delivered, you get this benefit. Thanks!
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Oh sorry please ignore my post. I finally understood what it meant by Conditional level. Since it's greyed out meaning it's not active unless i equip a non-proficient weapon.
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Hi all, late to the game so pardon me if I miss out some info. I did some googling about devoted monk and everyone has said that it works for unarmed since it's a default proficiency. But when I tried it ingame, I noticed that while Penetration had the Devoted buff, Accuracy showed a -10 Devoted penalty and had the Conditional label. I thought it may be because it was out of combat but even in combat the tooltip didn't change. Is this a bug? I couldn't find anyone that had the same problem so sorry if i am not searching right but i tried my best. Thanks!
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Auto Attack Not Working
Dogma18 posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
As the subject title states, I have the "Disable Auto Attack" unchecked. Always have been. Only after 1.06 went live did I come across my party not auto attacking after killing an enemy. This is seriously annoying. -
Crafting Ingredient Description Bug
Dogma18 replied to Dogma18's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Not any more. My most recent post has the same issue with a merchant's item.