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SlithyTove

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About SlithyTove

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  1. And I think people sometimes underestimate just how *good* real people can end up being. Absolute dominance is rare, but it happens. Tesshu claimed to have killed over 100 trained swordsmen unaided in his lifetime, sometimes with odds as bad as 10 to 1. It would be easy to write off as braggadocio, but given the time and place in history that he lived, it's not only plausible, but probable. Or someone like Jelly Bryce who was effectively superhuman with firearms of any kind. Every tall tale told about him usually ended up being a fact once people started digging. Sir Richard Fra
  2. Not a PE suggestion, but I always wanted to try a game where you had inverse scaling. Say, like you were a lvl 1 Paladin Truthy McPureHeart, and had a lot of zeal but were, effectively, kind of crap at the whole Paladining thing. Then a dying, desperate god sacrifices itself and gives all its remaining power to Truthy who, overnight, becomes a God and pretty much amazing at everything and generally going toe-to-toe with evil dude Gods. But, being mortal, he cant contain all that power and it dissipates making him weaker as the game progresses. Rather than gaining new abilities you ha
  3. I am shocked, shocked I tell you at your insinuation that I may lack some of the specifics on such a common and worldy important subject as, er, um the specifics of D&D 3.5e rules as it relates to tackling large armies of runts. Out of curiosity I did a search for D&D 3.5 Strategic Flight on google: only 15 from various forums and you were posting on about half of them. That is comedically esoteric. Save that line for something like basic misunderstandings of the scientific method, statistics, or history. *blows rasberry at gavinfoxx* Also.... BG2 (the reference frame)
  4. A high level fighter would be a "best case". All the casty classes would run out of spells pretty quickly. That level 1 dude will always have at least a 1 in 20 chance to hit. With 1000 archers behind some meat shields on an open field he is eating 50 arrows a turn. And most respectable armies would include at least a few single-digit level knights, wizards, priests, etc. Eventually one of them would get a hold person or what not through. If that high level fighter could hole up in tight quarters where they have to come one at a time to him he could do for thousands of level 1s be
  5. I have actually usually found fully voiced over 3D games to be LESS immersive to me than the BG2 or PS:T games. For 3D it always seemed fairly obvious as to why. Instead of having a character that I have a picture for and am imagining speaking, I have a clumsy cardboard puppet-creature pretending to be human. Lips and emotions don't quite match and even the best stuff just goes into uncanny valley territory. And I spend a lot of time thinking about how that part of the back isn't meant to stick out like that (or some such) when the puppet-creature is trying to show me something import
  6. A lot of interesting ideas here. I always thought the method of buying and selling Legendary magic items should mimic how it works in real life: the art auction. No art store in existence has the kind of cash on hand to just flat buy a Van Gogh. And no one who just happened to walk into the store would be able to buy it. There are relatively small numbers of people who can afford such things. Hence, the art auction where they get possible buyer types together to figure out what it is actually worth. You can give the player the ability to put items up for auction, and to bid on
  7. I rather liked the power rise from levels of BG through ToB. By the end you are very very powerful, but still not strong enough to take on a medieval army all by yourself and it took a long time to get there. I also very much like the XCOM: Enemy Unknown style of leveling. Rookies are just useless, and a full Colonel is very strong, but the Colonel can still only take about as many hits (read: very few) as the Rookie. His power comes from the utilisation of his and the rest of the team's abilities to make sure they don't get hit much. It's the complete opposite of the jrpg
  8. VTM: Bloodlines was a great game, but it was quite small by comparison to PST, BG2, or Arcanum. If they had taken the same budget and put it into content it would have been much larger. Ideally we want huge depth and full voice over, but that won't happen until computers are capable of reverse engineering peoples voices and saying what is needed on the fly with the correct dramatic inflection. In the meantime it is all about want vs budget. As I recall too, the first half of VTM had great dialog and could be navigated as easily by a socialite/diplomat as a thug (just like the pen and p
  9. I definetly like crafting, but mostly for consumables like ammo, potions, oils, grenades. Be nice to see some class specific crafting as well, like holy-oil for priests. But I much prefer BG2 style epic weapons where they are found/forged by masters from located pieces. I still remember the Flail of the Ages, Crom Faeyr and the like a decade later but I haven't the slightest clue what I was just swinging at people in Skyrim even though I had to denude every mine in the realm to get the ore to make it. I also prefer magic items of any kind to be comparatively rare with more gradations of
  10. Hello! My name is Indigo Montoya. You killed my parents, Blue Montoya and Violet Montoya. Prepare to die. Sorry, had to. :D Going with cipher since it is an unusual archetype. Also, interested in how priests play out since there will be no curative magic. Druids and wizards are my mainstay though.
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