Jump to content

Co0n

Members
  • Posts

    57
  • Joined

  • Last visited

Everything posted by Co0n

  1. About finishing moves: I agree that they have to take the same amount of animation time. For example Skyrim or even Dragon Age always made you feel like you lost total controll over your character. For example a melee fighter could just turn 360° around and chop the head of his enemies shoulders, or stab his enemy with his dagger and quickly kick him away afterwars. A nice bonus would be to have a slow motion effect (which you of course could turn off for all the haters :-P ). 1 big mistake about finishing moves I see a lot in games is, that they just happen too often. If you have 4 different moves and in every major fight you see at least 1 of them it gets boring after a few hours. I dont need an awesome finishing-move to slay a cat or a rat or even a goblin. Slaying an awesome and powerfull wizard in the heal of the battle may get a better atmosphere with a finishing move. A finishing move should be something like a critical critical hit -> throwing a 20 right after a 20! A finishing move should not be a oneshot ability like in skyrim (if you deal a certain amount of damage to your enemie while below x% health you get a finishing move and kill him instantly)
  2. true, totally forgott about that point. this way it makes bossfights even better. You will have to admit your defeat and come back at a later point in the game to finally beat the boss. great achievement!
  3. Variation is the way to go! Not every boss is super powerfull, and not every boss drops super powerfull items (not even the super powerfull bosses ^^) There SHOULD be some super hard bosses ofc. They should be challenging because of tactics the require, not simply because they oneshot your party. (except there is a way to protect yourself from that) A bossfight should NOT be like every other battle in the game. maybe you have to use a certain item at a certain point in the fight etc. short: bosses need to be challenging and offer some variation.
  4. I fully agree. The BG 1 NPC Project actually was the best game experience I ever had, along with the Longer Road mod from BG II TOB. Although on the latter, tastes might differ.. It isn't. Must I say much more? I don't consider the half-empty maps as something bad. I mean, that's just how it usually is in the wilderness. And of course you're entitled to your opinion. But many people regard explorability as one of the good things in BG I, even if they don't like the game much as a whole. I figure that if one has first played IWD and BG II combatwise, BG I might appear rather underwhelming. But overall, it's not a bad game. It has not all elements that a modern game should have, so naturally, today's players find it lacking. But the things it does, in my opinion, it does very well. BG1 was just the most believeable of the series. The "half empty maps" gave the players a feeling of real exploration, whenever you found something - or somethign found you - it was a big deal and you got really excited. You had to be carefull out in the wilds, otherwise you might just find an angry wolve who rips 1 or 2 partymembers into pieces. The cities were crowded and there was so much to do - the wilds where what they were supposed to be: wide and lonely, but still very interesting because you KNEW there is something in this area thats going to be exciting. You also were very poor from the beginning which fit perfectly in the amazing story. "Father" dead, left alone in the wilderniss, no clue whats going on or what to do - and it felt right.
  5. BG1 has awesome look and feel, a super stunning story and great characters. The music still reminds me of the good old times of playing BG1 with my brother and when I replayed it last year it was still better than any modern RPG
  6. In fact, this can make the game look truly incredible. For showing some bitmaps, you dont need super awesome computers. The image is already 3d rendered and your pc doesnt need to do that work again. So PE can use super high quality images to create an awesome world. And the best part: It makes the game easier to mod :D (my favourite point ^^)
  7. I like the idea of different locks and their current state, but too much is too much.
×
×
  • Create New...