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Felithvian

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Everything posted by Felithvian

  1. Hmm, is that even possible? You might not use blood magic, however exposing your body and soul to the Dream Realm, the Veil is not a great idea, especially for somone who's roleplaying as a follower of the Maker, for demons are drawn to you. They seek to use you as a gateway to this world.
  2. Dude, do you, or your character, really feel that much about a possessed character you've never met? Yeah, ok, killing children is bad; but forced melodrama doesn't help. To top it off the alternative is much better overall, so that scene is even more stupid. The monotheistic religion of Dragon Age nearly felt like a dumbed down version of Christianity, but I still found it very engaging. I don't know, perhaps I mixed up my real faith into all this.
  3. Overdone? Geez man, is your heart solid as a rock or what?
  4. Pretty much. But instead of a strict Inquisitor who's limited by laws created by men, I prefer to be more like a "Christ-Like" figure who enters the Temple to clean and purify it from moneychangers and animal-sellers. A paladin's anger is targeted to sinful behavior and true injustice.
  5. More reason to implement a wide variety of emotional dialogue. By the way, how the hell is a 2d engine rpg gonna be limited in terms of voice acting. What year are we in?
  6. Oh PLEASE NO!! Man, this brings back some pretty traumatic memories. Trials of the Luremaster was madness. I was entirely unprepared going into this particular mini-quest line and suffered for it. It also doesn't help that I did this before finishing the rest of the game, thus making it all incredibly easy with all the great items and experience you get. Please, no more Trials of the Cheatmaster. No more warping Skelewhores, fiendish Harpies or Spectral Guards.
  7. What can I say, I truly felt bad in this scene. I refused the "aid" of blood magic to carry out my faith as a servant of the Maker, but I still felt the pain of her Mother. Let us pray for the child's soul, so he can reach the Maker's grace.
  8. Though they add a roleplaying aspect, the rules of traditional RPGs primarily simulate combat. Any roleplaying or dramatic situations are usually fudged with ordinary voice acting. The traditional model doesn’t support what I would like to experience in a game. I wanna hear people cry, scream, love & hate, in a more theatric way. Baldur's Gate offered some decent lines in terms of love affairs, but they were merely present in the entire game. http://www.youtube.com/watch?v=MsJIU5Sbl1Y&feature=related This video alone of Dragon Age owns most if not all the dialogue in most games.
  9. Just like in Morrowind, where Almalexia, Sotha Sil, Vivec & Dagoth Ur were found to have attained great, even god-like, power.
  10. Wouldn't it be awesome to slay them both and deliver their heads to the dogs? I still think that Dragon Age was better in this aspect. Do you remember the Witch from Icewind Dale: Heart of Winter? Yea, the old woman with vast mystic force, the Seer... Well my Paladin slew her right after her speech. Know what happened later? "Your party's reputation has decreased to 4" WTF?!
  11. I kinda agree with what you're saying as well Farbautisonn, but we gotta remember that games like Morrowind were highly praised for having a complex religious debate between cults and institutions that widely increased the campaign's story line. The ordinary "paladin" class has never existed in Baldur's Gate either. Anomen and Keldorn were never trully righteous at all.
  12. Or perhaps role play as someone who's above the "moral absolutism", someone who goes one step further, someone who defies all forms of organized religious institutions. A more old-schoolish hardcore type of religion, ala "Christ-Like" vs "Catholics". That's a great idea. I prefer this as well.
  13. Be kind to thy neighbor, destroy all forms of evilness with strict moral choices, resist temptation, protect the innocent, the weak, the brother... And finally, consume yourself as a martyr. Sincerely, I only felt like a true Paladin in Dragon Age. The dramatic ending reached such levels, that I had myself crying for a virtual avatar created by my thoughts (Christ-Like) and my choices. Dragon Age offered me the best combination to role play as a highly strict figure with sense of righteousness that no other game achieved before. I truly felt the emotion with the possessed child of Redcliffe. In order to carry my faith, I slew the child. The reaction of her Mother was truly touching, however I felt that betraying the Maker by using such arts as blood magic would doom myself. The Pray for the kid's soul to reach the Maker was saddening and beautiful at the same time. Or perhaps the thought of redemption for Loghain, who nearly killed us all in Ostagar (By the way, I gave him the leadership of my party at the final battle). Killing witches like Morrigan & her Mother was truly heroic and just. At the end, I really felt like I was sitting at the Maker's Side along with Andraste. In the Icewind Dale series, I nearly had the same enjoyment. IWD offers a background edit, full party customization and several other features which leave you to expand your imagination to fullfill your personal role. However, text choices for a Paladin class were merely present. For example, how would a Paladin-like figure speak with wild spirits, evil outter plane creatures and several other bizarre creations. Things in Baldur's Gate I & II started pretty well for me. We are given a wide amount of choices, but the personal story of a Bhaal Spawn during the Bhaal Era truly eclipses any sense of righteousness. For example, I always started as a Paladin, however I always finished as a Fallen Paladin. The simplistic ways of good or evil in Dragon Age give you a better condition of being immersed in a role of a paladin, unlike Baldur's Gate, which always forces you through misery, pain & suffering. I highly doubt any Paladin would survive in the Bhaal Era, mainly due to all the deities of Forgotten Realms, almost every single religion feels like a cultish mess. I understand that we're talking about the madness of a planescape multiverse based upon AD&D lore, this truly twists things in a bizarre manner. We all know the Obsidian are specialists in terms of choices. If I mentioned previously, that I enjoyed Dragon Age, I could almost say the same from Knights of the Old Republic II. Unlike the first game, where you almost reveal your evilness at the very end of your adventure, KOTOR II offers you a more extent/complex way of choice, giving you a Sith experience at the very beginning of the game. The role of a Sith is nearly unmatched. And the same could go with New Vegas & Alpha Protocol. We all know that NV is a whole lot better than Fallout 3, and Alpha Protocol surpasses Mass Effect & The Witcher in almost every single aspect. What I really wanna know, is this: Are you gonna offer me the possibility to be a highly strict religious figure (Call it Paladin or whatever the hell you wanna call it) ? Or am I gonna feel like a crazy a baboon chasing **** around a dark tree where nothing seems what it seems ala "Paladin" of Helm. Is it gonna be a simple world, or are good and evil tainted by somekind of multiverse which darkens each others intentions?
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