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freche

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Everything posted by freche

  1. Because everyone likes the exact things that you do ? Ohh wait!In DAO I enjoy creating tactics for my party and control my maincharacter. If you don't fine, you don't have to use the tactics. I do hope there will be some kind of tactic system for PE, supporting multiple conditions (with AND / OR) for actions (there is nothing wrong with having the ability to setup complex tactics as long as it's possible to do easy one too, maybe even let us share tactics (file))
  2. This is all depending on what abilities and spells will be available. But inspired by how my BG2 team usually ends up. A) Wizard, Tank B) Fighter, Damage C) Barbarian, Damage D) Rogue, Damage E) Priest, Heal Support, Semi Tank F) Chanter, Support, Damage Wannabie F) Wizard, Damage (F can be different depending on what you think you need or what kind of party members you like) [F] A - C - _ [F] B - F - E [F] _ - D - _ Fighter at front to take a few hits while Wizard casts tank spells (if not pre-casting). Wizard is un-kill-able for a little while, so the team unloads while tank spells are active.
  3. Never played PS:T but I somewhat liked your example, though as other have said could be a bit better. Something like: You see a young girl, her stance emanating a desire to run. She looks at you with widened eyes, an expression you can only deduce fear being the culprit for; Girl: ...what do you want? 1. ... 2. ... 3. ...
  4. I voted Against. Personally I think majority of the XP should come from objectives regardless of outcome. However a decent amount should be rewarded for killing things. Otherwise combat will just become tedious since most battles don't reward usable loot. If they want to avoid genocide and unnecessary slaughter then there could be wanted/unwanted events tied to doing such things. Killing every wolf you see could bring a grudge against Druids while at the same time give lots of reputation with the local farmers. Doing a lot of "unnecessary" killing could make people weary/uneasy around you. etc.
  5. A) Fighter, Offensive Semi-Tank B) Paladin, Support Tank C) Rogue, Damage & Trickster D) Chanter, (too early to decide role, depends on Priest & Paladin) E) Priest, Support Semi-Tank F) Wizard, Damage & little CC (Support can be either defensive or offensive, can't say without knowing abilities) [F] B - D - _ [F] A - F - E [F] _ - C - _ Damage soakers in the front and the tankish priest in the back to defend the more squishier party members from any direction. Keeping all members at melee / close range for quick re-position.
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