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Cpl Halsbart

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Everything posted by Cpl Halsbart

  1. Its a very easy game, but fun too. There was a lot of grousing over lack of unit variety, but combat AI is so pitiful anyhow it can't utilize variety.
  2. Fire Emblem Binary, an overhaul of FE4's ui to gamebody advance format. You can find the .iso at serenesforest, translated from the original martian.
  3. Why call it a game when its Bioware?
  4. Setting About the only variable in storytelling is the geography: its people and environment. How those diverse people believe they and the world came to be is also important, even moreso in fantasy. Tekumel and the Dark Crystal are my favorite fantasy settings, with Fallout my sci-fi choice. I'm not afraid to see genre blending, I actually love it (not steampunk, though). Art is next on my list. I'd like the style to complement the setting, but still let me stretch my imagination and infer. I can think of the Van Buren and Morrowind concepts, both its developer letters and drawings. Of course, those concepts never made the game 3d artists on frequency with the concepts helps. Once I'm immersed, the mechanics of leveling and range of dialogue keep me in. Music is nice the first playthrough, then it gets switched off.
  5. Oathmen and professionals would last longer in a party of adventurers, or characters with an established past. Independent and self-serving characters should generally be passed in recruitment, because they'll most likely leave, rather than "change heart." And because people are typically nonconfrontational, the independently centered companion is most likely to be ignored by the others, even left on their own in combat, rather than supported. Their value is going to be in spite of their independence, so probably not a trusted or permanent companion. I'd like to see as little change in the characters' core personalities as possible. The player shouldn't be able to manipulate everyone's emotions, world views, and destinies around them, like a chosen one. (There must be wards even against ciphers, unless they're bystander, otherwise society would breakdown, because of a want for trust. Counter deception would be sweet...) But I like a lot of control over the party, with companions mostly deferring to a leader in combat, staying on each others good sides for the sake of a job and safety.
  6. Opening the lowest tiers of the dungeon ought to affect the surface world: at least to introduce creatures, materials, maybe new lore and sorceries (a faction?) that might otherwise be brooding or lost to thought. I think slowly "excavating" a trickster god's prison, then deciding what to do with it could be an impacting way to incorporate it into the plot. So it's walking a different path to the conflagration. I mean, it's a dungeon - only the biggest - so for verisimilitude sake, Who built it and who is/was dungeon'd inside?
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