
Espadon
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Everything posted by Espadon
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I completely agree with you. I don't think the OP deserves all the hate he gets in this thread, although i can certainly understand where all that hate is coming from since the consoles has been the primary focus for many of the big developers for years, and as a consequense the pc fans has been left with inferior and dumbed down games... that is, if they even get a version of the game. I have a similar hate to multiplayer for much the same reason. But that's not the OPs fault. He just want to know if he can play the game with a controller since that's his preference of control, mine too infact. I'll almost always choose the controller if the option is there no matter how inferior the experience might be. For example, at the moment i'm playing the original XBOX version of Morrowind on my 360 despite owning a copy of the game for PC aswelll. I know the pc version is better in every way, it looks better, runs better, any bugs it might have can be fixed and i don't have to wait in over a minute every time i load a save game. Yet, it just feels better and more relaxing to play it with a gamepad so that's what i do. That said, i want to see Project Eternity succeed and be the best it can be, if that means i'll have to play the game with mouse and keyboard, ill do that.
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I agree, monster variety is important. What i would like to see is a healthy mix of mythological creatures (Werewolf, Goblin, Troll, Spriggan, Minotaur etc.), real life animals (Bear, Boar, Wolf, Deer, Horse etc.), creatures based on real life animals (Giant Spiders is an example of this) and completely new and original creatures. Too many mythological and real life creatures makes the world feel uninspiring and cliché while too many original creatures makes the world feel too alien and strange. But that's just the way i feel.
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I love Werewolves. They are easily my favorite mythological creature. I'm okay with Vampires too. But perhaps that's just because i haven't seen/read Twilight. It sounds like it can make any person hate them. While Werewolves and especialy Vampires is certainly far from uncommon in movies and games. I'm far from having seen it so many times that i'm becoming tired of them. Zombies is an entirely different matter though. But then, i was never able to see what's so cool or scary about a bunch of sluggish death people. I would like to see them in the game, certainly, especially Werewolves, assuming of course, that they are done right and fits into the world. I would also love if my character was able to become a Werewolf, again, assuming they can make it work and make sense in a party based story driven rpg. I've never played one where the player could become a Werewolf though so i don't know if it's possible.
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It really depends on the game. I think it's hard to say when i haven't even tried the game yet. But it's rare that i want to continue playing after beating the main quest. This is particular true in story driven rpgs. If the game was to keep me interested, it would probably need plenty of guilds and sidequests, and they would need to be close to the main quest in quality. Even so, i usually prefer to do all those things before i beat the game. Obviously, it also has to make sense. The world after the main quest has to reflect the ending. My character would have to be alive, my party would still need to be together, or atleast most of it, and i should be able to see the consequenses of atleast some of the choices i made during the main quest whenever it makes sense etc. That's not how i look at it. To me, a strong single player roleplaying game is kind of like a virtual novel, as much as it is a second life. So when i finish a game, it feels more like finishing a good book. It can be bittersweet of course, but every story has an end. Also, i think games with a clear and meaningful ending has more potential to stay with you long after you're done playing as opposed to games where you just keep playing untill you get tired of the game. This isn't necessarily true of course but i think the potential is bigger when the developer doesn't also have to worry about how the world is gonna react to the player after the ending. Besides, we already know there will be atleast one expansion and perhaps even new games where you can import your character, so it's not like it's completely over when the closing credits roll.
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But you can look at it nonetheless. That's good. Facing your fears can actually help, though it's not something i would recomend to do without professional help. I don't know you ofcause but If you can't even play the games you like because of your anxiety, i think it's worth considering. Ofcause not. Infact i agree with those who think giant spiders is rather cliché (and Dragons even more so). I don't really care if they are in the game or not but the decision shouldn't be based on something like that. And i'm sure some people actually want to see them in the game. Most of us probably have a favorite animal/creature/monster and would prefer to see it in the game. I just happen to like Wolves and Werewolves.
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Not this again. Before Skyrim was released, there was threads about this at Bethesdas forums aswell. I have arachnophobia aswell, though obviously not to the same extent as you. But i also suffers from OCD (fear of bacteria and dirt in my case) so i know how it feels to live with anxiety but i cannot comprehend how people can be so afraid of spiders that it would be a problem seing them in a game. I mean, i know anxiety is rarely logical but i just can't understand how this can be a problem. You know the spider is entirely fictionel, and there is no way it can hurt anybody but your character in the game. Sorry if i sound like an ass but that's the way i feel. In any case i agree with Cultist, they can't just remove it because it might offend or scare some people. If they did, where would it end? Should mountains be removed too? after all, acrophobia (fear of heights) is relatively common. Besides, as far as i know, we don't even know if this game will have giant spiders yet though they are relatively common in medieval fantasy rpgs.
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Do you like the idea of new game plus mode? Not really. I have never bothered to use it in games where it was an option. If i'm gonna replay the game, i want to start at the bottom and fight my way up. That whole journey where a starved wolf cub can kick my ass and where a wooden sword seems like a mighty weapon is part of the fun. I want to earn the whole thing again, otherwise i think i would feel like i cheated. It should be all the choices i didn't get to make the first time, all the things i didn't see and the quests i never tried that makes me want to play the game again.
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Living world?
Espadon replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It adds immersive flavor. I'm pretty sure BG's implementation was around #2 in the poll, and that'd be fine with me. Keep in mind that it's very possible (BG did this) to create quests that are tied with some basic "living" mechanics like the day/night cycle--like you can break into the smithy after dark and steal that sword, or sneak into that house during the day when the owners are at work to look for evidence. etc. Adding variables like this helps with the variety of quest types that can be implemented. I'm not saying the NPCs necessarily have to just stand there and wait for you, or wander aimlessly around 24/7. Ofcause it would be preferably if they atleast slept at night. All i'm saying is that they don't have to be very complex to make me happy. Not in this kind of game, not when there is so many things i consider more important in making a gameworld believeable and not when the game has a limited budget, atleast compared to games like Skyrim. A living, breathing world is so much more than just complex NPC schedules. -
I haven't played Planescape Torment, so obviously, i don't know the companions in that game. But considering that there is only 8 companions, i'll prefer if most of them is normal/humanoid. I voted "No. I hate weird guys." but i should probably have voted "Yes. But one special companion is enough for me." I prefer Humans, Elves and Dwarfs over Dogs and Golems as companions.
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Living world?
Espadon replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Meh NPC schedules are overrated IMO. It's not that i am against it mind you, but it gets old very fast, and i don't really care whether they can work, drink, eat, sleep and so on if the character themself is not interesting, i mean, the illusion will be ruined the moment they open their mouth. I am all for a living, breathing world, but NPC schedules is one of the least important things to make a world believeable. When it comes to making a game world feel alive, i think things like interesting characters and companions, an exciting and diverse world and good lore is far more important.