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Sakkura

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Everything posted by Sakkura

  1. GPU temperatures are not an issue: CPU temperatures are in the 40s. DxDiag attached. DxDiag.txt
  2. I'm already running MSI Afterburner, the card doesn't even reach 70C in any game I've tried.
  3. The -force-d3d11 parameter seems to reduce or eliminate the crashing. Thanks for the tip. The in-game map has some glitchy graphics, but I can live with that.
  4. More crashing. Changed to the Catalyst 15.4 beta driver, no discernible difference.
  5. You've misunderstood how hyperthreading works. It's not like there are 4 real cores and 4 simulated cores. There are 4 cores, and each core can run 2 threads. It doesn't matter if one or the other thread is using the core. Looks like Pillars of Eternity can't really utilize the upside of hyperthreading, which is letting two threads both perform work simultaneously, as well as letting the cores switch between threads when one thread is waiting for data. But being able to effectively spread the workload to 4 cores is already pretty good.
  6. Seems more like bad item design than a bug. Different sources of the same defense are not supposed to stack, so putting two sources of the same defense on one item will always suppress the lower bonus.
  7. Intermittently during gameplay, I'm getting a crash or freeze where the screen goes a solid color with vertical lines. Audio keeps playing, either normal music continuing, or a loop. No response to Alt-Tab, Alt-F4, Ctrl-Alt-Del or anything short of the reset or power button. Not getting any crashes or artifacting in any other games or stress tests like Prime95, IBT, Furmark, 3DMark, Unigine Heaven, I have to assume this is not a hardware issue. Temperatures are also not an issue. Hardware specs: Core i5-3450 Asrock Z75 Pro3 2x4GB Corsair Vengeance DDR3-1600 CL9 MSI Radeon R9 270 Corsair GS600 Running 64-bit Windows 7 Home Premium SP1, and with Pillars installed on a 256GB Crucial MX100 (less than half full). Latest release GPU driver, AMD Catalyst 14.12. I've attached an output log from the latest crash. output_log.txt
  8. I've seen it happen when charming 2 out of a pack of 3 spiders. One of the charmed spiders didn't even have time to walk over to the one that was still hostile.
  9. When a ranger companion lands the killing blow on enemies, no experience is awarded for the party.
  10. Yeah the charm beast spell seems to be WAY too brief.
  11. And then you would double back and disarm them for experience. I mean, hypothetically speaking.
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