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Carados

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Everything posted by Carados

  1. The legendary Chain Mail of Eleven... once owned by a party of great bards known collectively as Spinal Tap. Until the creation of this set of armors, it was thought that the highest armor value of chain that could be produced was ten. hahah
  2. Absolutely. Stuff like that makes magic feel more magical
  3. Yea it would be better and mine was merely a vague example. It would certainly be more enjoyable if mages could cast while using armors. I never understood why it was so strict in d&d. Yet there were those uber armors like eleven chain that allowed casting.. Not really. I don't think multiclassing in baldur's gate was inferior. It was certainly a bit more difficult, but later on almost any multiclass build became really versatile. If multiclasses didn't have any penalties, weaknesses or downsides, there would be little point not to multiclass.
  4. I could imagine that a slow firing, but powerfull musket would certainly freshen up the classic fantasy formula and bring an extra dimension into combat. I like the idea of musket breaking mage's magical protection shield for example. Better wear some metal underneath the robe wizzards! As long as those firearms are rare, expensive and difficult to master.
  5. I'm personally in midly favour of multiclassing. I tend to favour pure classes, but once you've completed the game twice or something, why not spice things up? Then again first priority is to balance the pure classes and make sure they are fun to play. Only then start worrying about potential class combinations. If multiclassing was allowed, it should come with limitations (not all classes could be multiclassed together) and severe penalties to overcome (like warrior-mage unable to master weapons/spells or cast while wearing armor). Most importantly it should make sense lore wise. Khelgar's sidequest in NWN2 is a perfect example. The dwarf had this ultimate quest of becoming a monk and you as a player had a choise to help him fullfilling his dream or not. Or like in bg2 where you could help Anomen to redeem his honour and become a paladin. What if few project eternity companions had similar quests. Certainly not all of them, but one or two. As for PC, why not let player unlock the multiclass options in similar fashion. Like if a warrior wanted to learn magic, he or she would need to find some tomes about the subject and maybe ask training from a mage guild or something. Or ask guidance from a companion. Naturally one would have to earn companion's loyalty and ofcourse have the required stats.
  6. 8 is a nice round number. Quality over quantity is what I'm praising too. I rather see few well writen intresting companions than lots of generic mercs. Besides we have the adventurer hall for that, don't we? In any case don't you wonder which classes of those companion are going to be. Weren't there a ranger, a warrior, a priest. a monk and a wizzard in the concept arts? Not that those were necessarily all companion, but it still makes you wonder the party composition. Well in any case when I think about the class variety, any balanced party of adventurers needs atleast. -warriors -magic users -stealthy types Thus I have placed the eleven classes in three major groups: 1) Fighter classes: Warrior, Barbarian, Monk and Paladin 2) magic user classes: Wizzard, Druid, Priest and Cipher 3) Stealth classes: Rogue, Ranger and Chanter (to me it sounds like a bard whom is a mix of magic, stealth and combat) Now this obviously doesn't mean that classes couldn't overlap eachother. I recall obsidian saying that you can have a wizzard in plate armor or a priest for example who is more intrested in combat arts rather than spells. Still to me those 3 character architypes give some idea where obsidian is going with companions' classes. Also because combat skills are seperated from non combat skills in leveling, it also offers you more options. So my quess that we are going to see 2 companions from each gategory. From group 1 I'd pick warrior and monk. Warrior because well its a classic choise and monk because monks are freaking awesome From group 2 the classic choises would be wizzard and priest. I personally would like to see Cipher as companion since, the class sounds like a very unique concept. Or heck why not replace both classic choises? Druids are much cooler than priests anyhow. "This city is a blight on the landscape. Better to have let the land grow wild!" From group 3: Rogue is the most obvious, because if the player isn't a rogue, who else is going to do all the backstabbing. Every classic rpg has had a ranger companion too. And the concept art seems to hint that direction.
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