True.That was one of the reasons Feargus gave for making a 20 hour game.
Whether you get more value from a 60 hour game you abandon after 40 hours, or a 20 hour complete game.
If it was a busy area not suprising.
Last parking ticket I got was for parking on double yellow lines which were totally obscured by fallen leaves. Got away with it :D
Still playing Dragon Quest VIII
Just made over 200,000 in the casino , not sure whether to invest it in 4 suits of liquid metal , or the whip for Jessica. Probably the latter as she did over 2k damage on the Red Dragons Graveyard boss (with Yangus helmsplitting it's defence to zero) when she went "Super Saiyan".
I think I played it 3 times. IWD I found more replayable since you could tailor your party from the start.
Six specialist mages play quite differently to 2 clerics and 4 paladins.
It does depend on a lot of things though. Like what other games are wating, or due out. What else is going on like do I have a lot of free time.
Unlikely I would play a game just to see a couple of different dialogue options (or endings).
Time is the thing. Metriod Hunters comes out next week. I'll probably end up getting which ever one I dont order for tommorow sometime later.
Unless someone breaks the tie on the poll.
Replay value is a nice bonus. But it is just that. It shouldnt be used to make a short game appear longer than it is.
Less people replay games, than play games for more than 20 hours.
I just finished a particularly taxing sidequest and now we are kicking back in the casino
Again, whether the length is appropriate depends on the story, gameplay style, and genre of the game, and the approach and dedication of the player.
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Who knows maybe a couple of months after they will release NWN the directors cut.
How exactly ?
I cant think of an RPG where the early game has been as involved as the mid game. Simply because of the way RPGs are designed.
It's not like you can transplant those elements to the early game either. Since growth is a key part of an RPG you have to start at the bottom and work your way up.
Another example would be Oblivions Sewers. The only "solution" as I see it , is to not make that particular area longer than it needs to be. But then you run the risk of weakening your story by not giving it a solid foundation.
Or Feargus does actually believe what he is saying and he wants a compact adventure that anyone can complete.
What strikes me as strange, is this. If the game is created with a construction set unless your talking about outside factors like FMV and VO. It's not supposed to be a big deal to make a module, or string modules together to make a campaign.Thats part of what the package is intended for after all.
I generally dreaded having to go through it again. Pergaus I never minded so much. Being alone , it had a sort of creepy vibe. It was a good chance to get to know the character as well.
In both cases though you are faced with a very limited set of options which really dont change much from game to game. I think thats basically true of most RPGs. I certainly wouldnt want to go through candlekeep over and over. However those areas are still importantant in establishing the story (at least the first time).