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atn

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Everything posted by atn

  1. I agree, my point was mostly stemming from the desire to see a RPG in a fantasy setting (in the D&D sense) and a fear of seeing magic fade away and guns/steampunk aspects invading the game. P.S.: I should brush up on my architecture studies...
  2. No idea, I was replying to posts made today. Some wanted guns in the game, others not. Having majority in a representative poll may be viewed as a "victory" by advocates of the majority. This calms my fears and basically is the ideal situation for my tastes. Thanks. Yeah I agree. Note that firearms and canons were present in the D&D setting, they were rare (e.g. in Luskan and pirate ships).
  3. I agree with all of you. @eimatshya: yes, I am aware that there are firearms and canons on boats in the D&D setting (the island of Lantan, Kara-Tur, on pirate ships or port cities like Luskan). My original point was for the game to have a fantasy feel (a la Baldur's Gate, Torment, etc.) and not a steampunk feel (as in Fallout). That would be ideal for me (and that's how I view these weapons in the Forgotten Realms).
  4. I played all the old school fantasy-RPG games at the time they came out so it's been a long time (BG 1-2, Planescape: Torment, Icewind Dale 1-2, Neverwinter Nights 1-2, Pool of Radiance, etc.). I of course played the newer RPGs (Dragon Age 1-2, Mass Effect 1-3, Skyrim, Fallout 3, etc.). My suggestion: Planescape: Torment (go to GOG for a copy).
  5. While I love games with renaissance elements like firearms (e.g. guns, rifles), canons, more modern architecture and atmosphere, I think one of the elements that made the RPGs of old so great (Baldur's Gate, Planescape: Torment, Icewind Dale, Neverwinter Nights) is the setting. All these games were set in the Dungeons & Dragons universe: Fearun, the Forgotten Realms, the Great Wheel (the planes of existence). At that time, the D&D universe was mostly populated by "swords and sorcery" rather than "guns and canons". Which brings me to the following topic. To what extent would you like firearms and more modern weapons, architecture and cultural aspects to be present in Eternity ? What place would you like magic to take ? While I understand licensing issues and other considerations may prevent this game from taking place in the D&D universe, I would like this new world to have the same balance of the aforementioned aspects as in the D&D universe (at the time of BG, PS:T, etc). I would like gunpowder and other renaissance elements to be quasi-non-existant (like in the D&D world of old). What say you ? I totally agree. I had actually started a thread on that topic.
  6. The degree to which this board's input should alter Obsidian's plans is debatable, but even if that degree is huge; judging by this poll the majority of voters would like firearms to be a feature, so your statement isn't relevant in this case. At the time of writing this reply, there are less than 600 posters who voted on this poll. It's a far stretch to think the current results stem from a representative sample of all the people who gave Obsidian money (even less if you broaden to the whole gaming community). I think we should wait before either side can proclaim (poll) victory.
  7. I totally agree. Also, why mention BG, NWN, PS:T, etc if you're not going to make a game in a fantasy setting ?
  8. While I love games with renaissance elements like firearms (e.g. guns, rifles), canons, more modern architecture and atmosphere, I think one of the elements that made the RPGs of old so great (Baldur's Gate, Planescape: Torment, Icewind Dale, Neverwinter Nights) is the setting. All these games were set in the Dungeons & Dragons universe: Fearun, the Forgotten Realms, the Great Wheel (the planes of existence). At that time, the D&D universe was mostly populated by "swords and sorcery" rather than "guns and canons". Which brings me to the following topic. To what extent would you like firearms and more modern weapons, architecture and cultural aspects to be present in Eternity ? What place would you like magic to take ? While I understand licensing issues and other considerations may prevent this game from taking place in the D&D universe, I would like this new world to have the same balance of the aforementioned aspects as in the D&D universe (at the time of BG, PS:T, etc). I would like gunpowder and other renaissance elements to be quasi-non-existant (like in the D&D world of old). What say you ? EDIT: just noticed there's a poll on the inclusion of guns in the game here.
  9. While I feel for you, for their first implementation of the game, I hope they don't waste time even considering a console port. Same goes for online play or multiplayer. Dumbing down the game and interface/controls would, in my mind, contradict one of the core goals of this project: bringing back the quality RPGs of the days of BG, PS:T, NWN, ID. Also, since this game will be made with the "old school" mentality, I'm pretty sure the system requirements will be easy to be met by a relatively cheap PC. To sum up: I'd rather they spend all their limited resources to "bring back the RPG style of old" rather than considering console ports and other distractions.
  10. I think the overwhelming support is a testament to the great games you made and the fond memories they evoke. All the best for this new poject, cheers ! Despite a few exceptions, I tend to agree with you.
  11. If such a concept makes sense in this new world, exploring another "plane of existence" would be great (maybe too much for a single add-on, expansion maybe ?). Haha ! Or a guarantee that Obsidian won't waste a single minute implementing any of the aforementioned features (or multiplayer).
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