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wickermoon

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Everything posted by wickermoon

  1. it drives me nuts that people say use this from that game or i want it like this ...not my cup of tea... What is wrong with doing things new?!!!... New system etc ...Innovation and progress not borrowing.... It drives me mad some comments on this thread ...Deus Ex mechanics, Icwind ****ing Dale etc... Might as well just repeat them all ... Obsidian is doing something new in old format to make relevant ... they should be allowed and celebrated ...!!!! not encouraged to do copy and paste .... Well, they lured with promises of old and copy, to be honest. But that shouldn't be read as you're wrong. I think Obsidian should try to innovate and improve on mechanics. But please, be reminded that they still promised a game in the style of yore, so to speak. It's not only the graphics we're talking about. They, themselves, are referencing "Icewind ****ing Dale", so it's only natural people are focussing much of their time on trying to get their most beloved features from that game into this one, as they, when they read the kickstarter, were told that this here game would be in the likes of the old ones. I, for one, would love to have a game which is still quite similar to BG1/2, but still distinctive enough to not be an exact clone. And I'm also pretty sure that Obsidian is not going to get influenced by the ideas around here, if they don't think it would make sense. They're not going to be bullied into a game they don't want to create.
  2. If murder XP has to be done, this is probably the most tolerable way of doing it. Very small amounts would be the next. But generally, I don't like murder XP. It encourages killing things too much and sometimes even makes it feel like that you have to kill things. For example, there was this one NWN1 module for rangers I once played. The plot was that some ritual or poison (I don't remember which) made animals go bersek and attack anything. They went back to normal once the problem was dealt with. Now your average ranger would probably try to avoid harming the animals, but the game granting XP for killing them encouraged the opposite. Really people, can't you think further than to the next street lamp? How about quest XP rewards being higher the more NPCs live so that those quest XP culmulate to the same amount as another player who killed all NPCs and finished the quest? Or to keep it simple: 30 kills + quest = 30x50XP + 0500XP 00 kills + quest = 00x50XP + 2000XP Oh look, no matter which way you go, you get rewarded the same. \o/ ------------------------------------------------------------------------------------------------- Oh, there's a quest giver who'd rather not want you to kill anyone? Make the quest reward/xp reward substantially higher because you met an optional quest goal. A quest where you're encouraged to kill people? Make the quest reward stay the same. Both examples seem unfair and railroading? No they're not, because you're supposed to do something and if you didn't do it, you screwed up. And if it's your decision to go all munchkin on this game and trying to get the maximum amount of XP in the shortest of time and this is killing your enjoyment of the game than this is entirely your fault and you should think about your RPG play-style. But hey, let's castrate players by trying to "enforce" a certain play-style, which isn't better than "enforcing" the other one, because f*ck you diversity, that's why.
  3. What if you could also get XP just for hanging around in town, interacting with NPCs? It would be another form of grinding I guess. So someone who didn't grind in combat could conceivably advance as fast or faster than your guy on a wilderness rampage. Would you accept the argument that your grinding isn't affected by the existence of an easier path to XP because it's a single player game? Wait wait wait wait wait...you GRINDED Baldur's Gate? That's ridiculous.
  4. I'm sorry, but I don't really see the problem? Do you want this option for somebody else or for you? Because the people that don't want to use this option aren't going to use it and the people who do want that option could start to build up some self-control. Just.don't.****ing.scum.save. This seems more like trying to enforce a play-style on others, rather than enhance the game.
  5. I still remember my reaction to NWN2, which allowed me to play a poor little DROW which was raised in the starting village...yeah, that made sense...not. Or the time I thought about how ridiculously gratuitous it was to be able to write a background story in BG1 and BG2 (I think) when the whole background had been pretty much explained before. So for me it'd be option number 2. Also, I really like the DA:O concept. Very immersive
  6. Oh, if that is the only thing keeping you from playing this game then you MUST play Planescape. This game is in so many ways better than any Baldur's Gate or Neverwinter Nights game ever could hope to be. The story, the characters, the freaking places you'll get to. I still remember the "brothel of slating intellectual lusts" very fondly. One of the coolest ideas in the whole Forgotten Realms universe.
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