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Karzak

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Everything posted by Karzak

  1. He was da man!
  2. Oh, that explains why NWN OC is a better roleplaying experiance than PS:T.
  3. You know that captin kirk could have defeated vadar and the emperor and bedded leia all within a one hour show.
  4. Nope, it is why the ****'s implementation is so poor.
  5. You are sidestepping the point. That KotOR has a longer character generation has no bearing on RPing, you can RP just as well with a pregen PC as one you made yourself. So now that we have nullified the claim that KotOR is better because of its PC generation scheme, we are back to which is a better RPG as based on the games themselves. Here DE is clearly the winner, both games are completely linear till the end, but DE has three endings, KotOR two. DE also has a better plot, better story and a better PC.
  6. LOL, KotOR is an over the shoulder shooter with crappy combat. DE is a generic title, if KotOR didn';t have the SW lable we wouldn't even be discussing such a sub par game.
  7. Yea, if you are passing out autographs, just wait till you got a projX beta, burn it, sign it, and send it to me. The sig is optional.
  8. Nope, I can spend allday rolling up PC's and won't have RP'd a bit. Both DE and KotOR have lcompletely linear stories, they work out the same no matter what, both have mutiple endings, DE has 3. But DE allows you play the role of JC Denton better than KotOR allows you to play Karzak the sith.
  9. Yes, as you've asserted several times with no actually valid examples or arguments being put forth. Not very convincing. LOL, if playing both games doesn't convince you, then nothing will. For most people playing both games is all that is needed to see that DE is more of an RPG than KotOR. "Because I say so" really isn't a winning argument I've played Dues Ex.. and no, it's not more of an RPG than KoTOR. It's definately more of a FPS than it though. "Because I say so" really isn't a winning argument I've played Deus Ex.. and yes, it's more of an RPG than KoTOR.
  10. Both have character creation, true that KotOR has nore choices, but they are largely meaningless choices in the game, and there is no real RPing in KotOR, or I would be running the sith school with that young wookie lover as my personal sex slave. DE has more RPing, character creation isn't RPing.
  11. Yes, as you've asserted several times with no actually valid examples or arguments being put forth. Not very convincing. LOL, if playing both games doesn't convince you, then nothing will. For most people playing both games is all that is needed to see that DE is more of an RPG than KotOR.
  12. OK, who's got a roomful of monkey available?
  13. Jedi defense! Remember KotOR is 4ooo years before the SW saga, obviously early lightsabers were much weaker than the ones puke thighlicker and garth gator used. If I only had an uzi I would have been king!
  14. DE had as much or more RPing as KotOR. And the use of stats in a CRPG is seldom if ever properly implemented, in fact, there is no way to play your 6 int PC properly because the game doesn't allow it.
  15. Even when stats are in the game, they are not enforced. When they are not in a game like DE they make no real difference, since like PS:T, you are playing a predetermined PC. I think you miss the point of what role playing vs. role playing really means.
  16. There was one +1 buckler in a game with huge amounts of overpowered shields. In TotSC there was Kiels buckler, what happened to that? Did Bio think that was overpowered, or did they just want to screw the thief class?
  17. The problem with a game like KotORII is that it is a console game. It won't vary significantly from KotOR. This kind of games success doesn't depend on a good story. or a good plot, or good NPC's. They would be better off improving combat rather than focus on anything else. Hopefully they will make it as best as it can be done, it will be a huge success and then they can make a better game.
  18. Stats are secondary? What a joke. How do you determine a character's success in roleplaying? Not combat, not just focusing on stats to become uber, not "rollplaying", but roleplaying. Interaction. Dialogue. Options like intimidation, bluff, convincing, etc. If you think that stats are only there for "rollplaying", you are sorely mistaken. Without stats you can't determine if a character succeeds in "roleplaying" as well. How do you determine if you'll bluff someone without a stat to determine, say, charisma? That goes for either a fixed value, or a percentile value. Do tell. Unless you're of the minset that simply choosing dialogue lines is roleplaying? LOL, you think rolling a charisma check is role playing? Again, it is clear that you confuse role playing with roll playing. If you ever did freeform stuff you would know the difference, but I am not going to try to explain the elephant to the blind man.
  19. So what? Deus Ex is a role playing game, you play the role of JC Denton, just like you play the nameless one in PS:T or jedi doofis in KotOR. Or how you play a plumber in Super Mario Brothers or a Hyperkinetic Smiley in Pac Man. I mean you're playing a role... right... Dues Ex is a first person shooter. Period. LOL, DE is more RPing than KotOR.
  20. I haven't finished KotOR and I am already bored with it, I got my dark side mojo maxed but everyone treats me like I am some puswha litesider. The game is boring, I would like to see KotOR2 more along the lines of JA type combat with a deus ex type PC advancement
  21. LOL, tell it to the rolling billboards and the walking billboards that drive them.
  22. LOL, posting an error in volume doesn't correct it, in DE you play a roll, having stats is secondary unless you are confusing rollplaying for roleplaying, which I guess you are.
  23. You expect advertising in racing games, that is what racing is all about!
  24. No, completely different. In DE you PC does advance with selectable skills, and the story has three endings depending on which side you choose. Did you ever play DE?
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