Jump to content

Kuroneko

Members
  • Posts

    10
  • Joined

  • Last visited

Reputation

3 Neutral

About Kuroneko

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. Currently, I run at 1920x1200 windowed mode. Full-screen, any of the currently supported resolutions look rather squished and unnatural. My monitors are 2048x1536. I realize that's a rather unusual resolution and so unreasonable to test for explicitly, but 1600x1200 would be good too, which many monitors can run.
  2. You're misunderstand again--this has little to do with extreme hardware enthusiasts, because we have mid-price-range systems today that outdo 1440p resolution. The gap is already exists; all we're saying that it will widen further by the time the game is released. That's not at all controversial, since there are several giants that say that they intend to do just that. I like classic RPGs (and with the only exceptions of the Fallout and XCOM reboots due to their classic appeal, I've not bought a game that was published in the last eight years). But IE games always had richly detailed area art, and that's one envelope I'd like to see actually pushed into the future, rather than going retro as with the rest. If it doesn't happen, well, I'll live with that too. But if it comes down to it, higher-detail art would be something I'd even be willing to pay premiums as a DLC (or whatever) if it stresses the online distributors to have really humongous games.
  3. That might be just the auto-save option. Turn it off to see what happens. I've tried XCOM on Classic difficulty, and it proved a bit too difficult for me (also, bad decision to skip the tutorial), so for a while I started save-scumming whenever I lost too many people before just toning down the difficulty. I've never had any saves over-written, but I haven't played with any auto-saves, only manual saves.
  4. Unicode is a really good for localizations in general, as codepages are a pain. An alternative to UTF-16 might be UTF-8, which would probably make it slightly easier on the original writers because of ASCII backward-compatibility. That would still support CJK characters, even if it's not quite as compact for CJK-range code points.
  5. That's about right for the time-scale these things develop in. It's been over a decade since 4K resolution monitors have been available to professionals or those with deep pockets, so it's actually more than the time lag as you're complaining about here. Frankly it's about time. More importantly, Sharp has 3840x2160 displays that already entered production half a year ago and is fully intending to introduce them into the PC and laptop market and is betting that there will be demand for them, which will also come in smaller sizes. I think we can both agree that they're in a better position to evaluate the situation than we are. Tablets aren't themselves important. I'm simply saying that where they go, PC companies like Intel are going to want their Ultrabooks to be competetive, and hence laptops will have the same technologies. And where laptops go, PCs will not be far behind. The fact of it is that Intel is pushing for this resolution on laptops in 2013, so even if that's too optimistic, it still looks like Sharp will make make it happen at around this game's release. Well, that's quite a conscession from 10 years, at least. But I think you're seriously underestimating the situation if you think 2160p is a large jump for two years from now. To that end, I will make it really simple: Right now, MacBook Pro supports 2880x1800 resolution, and is not so expensive as to be prohibitive. Some people actually do game on those things, e.g., Skyrim and whatever else. This game is supposed to support Macs. Therefore, if this game were released today and aims for 2560x1440 display resolution, it would actually fall short of not-too-uncommon displays some people would play it on. Today. Put in that perspective, aiming for 2160p not a pie-in-the-sky "10 years from now" target. It will simply ensure that the game looks the best it can in 2014, exactly when it's supposed to make the best impression.
  6. You're mistaken about what fractal compression is. It does not at all require literally repeating imagery, nor is that its normal use. For example, it was used in a version Microsoft's Encarta encyclopedia for its images in order to fit it on a single CD. Typically it's used to pack images into very tiny filesizes (and hence quite lossy, though typically better than comparably-sized alternatives), but it works for any level of detail, so it doesn't need to be that extreme. There's even a Photoshop plugin that uses it to resize images, as an alternative to bilinear/bicubic/etc. interpolation. Fractal compression is very slow to encode, but very fast to decode, and it works for practically any kind of image. I suspect that the real downside is that the good automated algorithms would likely make Obsidian pay through the nose in licensing and be complicated to implement, so just going with normal methods and swallowing the file sizes may work better in the end.
  7. As mstark explains, they're not theoretical for 10 years from now. The ball is already in motion, and it has a very good chance of passing us before the game is released, and if not then definitely soon after. Intel was already targeting 3840x2160 in 2013, which Sharp has done half a year ago through its IGZO LCD panels. So you have hardware industry giants like Intel pushing for upscaling of single-display resolutions and use of multiple monitors, already present in Ivy Bridge with intent to upscale for later processors. Not the realm of ultra-high-end graphics cards like the NVIDIA Quadro, or even middle-range ones, but on-CPU embedded graphics, and display makers like Sharp have already jumped on the bandwagon. It's easy to see why Intel would care: they want a piece of the tablet/MacBook market, and naturally so does Microsoft in the Windows 8/Metro, and that means stepping up their game in meeting or exceeding Apple's "Retina". That isn't Apple fanboyism; it's just the way the market is going. Whatever you think of it, Ultrabooks are already expected to have 3840x2160 using Sharp's LCDs and Intel's Haswell sometime in 2013, as Sharp was already making 13.5" panel demonstrations at that resolution a month ago, and physically larger ones before earlier in the year. And PCs are not going to be lag that far behind. The expectation of reasonably affordable 3840x2160 monitors around the time this game is released is not unreasonable at all, because such panels exist already--they're just not affordable for non-professionals right now. Making the target display resolution higher than 1440p is simply sensible at this point.
  8. There are algorithms to encode arbitrary images as fractals/iterated function systems. They recursively look for similarities between different portions of an image and encode a mathematical function such that iteratively applying it reproduces the original image. The result is extremely space-efficient, or at the same compression factor much better quality than jpeg/etc. Because it's encoded in terms of geometrical operations, it can be decoded at any resolution, with the resulting image typically looking a lot better than ordinary interpolation methods. Too bad that last I heard its licensing is pretty draconian.
  9. I think there's been a miscommunication somewhere, because I didn't see you even mentioning his left leg until now and you emphasized Forton's right knee as being close to your examples. I took that to imply that you thought Forton's right knee was well-positioned. If that's not what you meant, sorry.
  10. Actually, your examples demonstrate the very stark difference between Forton and a more proper stance. His stance looks nowhere close to the the ones there. You've misunderstood what hideo kuze said. The foot should be with a 90 degree angle, not the leg/knee joint, "with the knee cap basically over his heel (or just a little bit more)." You can actually try the stance yourself--with a knee right over the foot, it's comfortable (unless you go too low). But if you put your foot our as much as Forton does, you'll feel the stress in your knee joint. That's true. But the art has a high chance of being used in the official supplementary materials, such as manual/almanac/etc., as we see Cadegund already doing in the updates. So while fixing the concept art is not by any means essential, it would still be very nice for Forton to not look very silly in those places. Because right now his stance conveys the opposite of 'master of martial arts'.
×
×
  • Create New...