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How to make rogues more ''fun'' to play
Hey guys, I was wondering if its possible to make assassin/melee rogues more fun to play Easy mechanic solutions such as: - Evasion : %10 incoming attacks have a chance to miss or reduced chance to hit the rogue - Rogues can lay traps in combat 2/per rest (with reduced accuracy ofc..since trappin is their main role, also for rangers) - shadowing beyond is 2/per encounter (please? ) - Backstab: also triggers for blinded characters (x1,5 dmg instead of 2 ) So what do you think of these changes? And do you guys have something else in mind which makes assassin style rogues more fun to play ? PS: Can anyone mod these btw ? xD
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Apologies to Obsidian
morrow1nd replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)As a big bad grognard i do love/respect ALL backers and the company that working hard to bring us an epic cRPG experience But i think you are just overreacting. Yes there are tense discussions but never toxic ones (as far as i see ) Afterall we are civilized and passionate group whom has only one purpose and we call it PoE
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How Should Obsidian Market Pillars of Eternity
morrow1nd replied to Grape_You_In_The_Mouth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It should adress the challange of merciless tactical combat and the story that aint about saving the world..again... xD New kids arent prepared for this! (especially against the beetles!) u dig it ?
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Saving the Wizard Class
Has to be quoted.. Well said man.. And i'd like to add Magic is a finite source of asset, you can cast it only few times per rest. In a game with no rest spam, damage of spells should be on par with ''impact'' because you have a casting time and have to choose the exact spell that party needs in the right time and at right place.. (hurray friendly fire!)
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Low int dialog.
U surely wouldn't expect low int dialog be in game xD I bet 4M dollars has already been spent and they work hard for the sake of new IP I just hope Obsidian gathers good amount of income from PoE so they could make a good expansian and PoE II.. Btw is there a joke behind '' Bending the Wookie '' ??
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392 Discussion
^ That paragraf should be taken seriously. Somethings just seem better on paper* ^ I disaggree it seems more manageble right now. ^ No i dont. PoE is the new meta.. u dig it.. ^ If you gonna play PoE you should learn to respect the Beetle Squadron! ^ May be instead of QQ'in we should learn to adabt the hard encounters.. No oldschooler afraids of challanges even when it comes from insects! ^ I WOULD JUST FIREBALL THE SCENE. ^ Dear Nakia, for once write something less sensible... !1!!.. ^ This is the good summary of 392-bb.. Totally agree with you sensuki. Shared health pool makes absolutely no sense. I'm really not enjoying that class. ^ I have to disaggree to that. Place your beast at more tactical position. It's not a fighter or paladin that can carry the burden of heavy combat. Use it more cauitously.. be defensive or be more selective at targeting.. And for the Ranger damage i would say after picking some reasonbale talents/points.. its just ZOMG..i've tried it
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Saving the Wizard Class
I think we should stop QQ'in about wizards now. 392 bb seems to be on the good way for caster classes. I dont know whats happens to me after reading the sensible comments of Nakia...
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A Plea for better communication of changes/better patch notes
I aggree we should be more productive when criticising. May be overreaction causes them to be more careful when explaining the recent changes
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A Plea for better communication of changes/better patch notes
Can we blame Mr. Josh for this one too ? If thats the case i'm with Sensuki :AKA: The Pillar
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Saving the Wizard Class
The game itself is burst damage festial now. I remember times when a brittle fkn npc wizard casting some enchanment spell or scroll, i was wetting my keyboard in fear! how can i stop him? What does he casting ? Is it Chaos, Fear or Confusion... OMG..half the party is gone xD We wanted an IE game guys, please consider what kind of feeling we want when playing the game. New players doesnt gonna play this game more than DA:I or some new sh.t.. All the guys here (*cough.. loyal customers..cough*) wanted to play in BG and Torment kind of game. Bring the old magic system back with reduced duration timers and some kind of revamps. But dont make us play the game with this magic system. Its nothin more than a burst damage festival. No need for tactic or what so ever.. Save the wizard class!! All hail to the spell school system!!
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Should high intelligence decrease spell casting time
Well if we add dex to the formula these attributes should at least have some effect on spell casting time.. shouldnt they
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Should high intelligence decrease spell casting time
Intelligence should add more for a spell casting class doesn't it Also is it possible for us to choose vertically lined spell level list which might widen our options in combat instead of clicking them one by one
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Update #84: Welcome to the Backer Beta
İs there any other fellow backer that has the beta key but cant play the game ? i ll play the beta for him/her. Just pick the class&race and ill roleplay as hired foreign mercenary to give Intel about the new territories.. ;D i will send letters with my limited english ;p (this might be fun)
- Update #71: The Heavy Hitters: Rogues and Rangers
- Update #71: The Heavy Hitters: Rogues and Rangers