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Well, I can understand the reasoning behind this and I hope that obsidian will implement this for those that want something like this but I have a hard time imagining anyone actually playing through the whole game with the walk toggle on where appropriate. Hardcore role players are something else ^^
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@Sensx There could be reasons why you don't get the coupon now. Since Paradox has to provide the keys it could be that Obsidian hasn't received any keys to give to backers yet. But I think Obsidian should add a note about the availability of the coupon in the paypal tiers (not just the limited time offer note). I wouldn't be surprised if people backing through paypal expect to get the key immediatly otherwise (which would be logical).
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I really like that there'll be a talking weapon in the game. There are several things which I hope Obsidian avoids to do. Gifting the weapon on every play through. Such a weapon should require some effort/exploration to aquire it. Sadly because this is a promised sg I think everyone will get it on a normal playthrough. (Again) Because it is a stretch goal the weapon will be either a morphable weapon to accommodate every class or have a weapon type which is based an the mainchar. I remember finding lilarcor on my first playthrough and my char couldn't use it. On my next playthrough I made a char who could wield it because I really wanted to use it. (This one is a small thing and I understand if the majority thinks otherwise.) Giving the weapon only a few barks during battle and nothing more. It would be cool if the weapon could provide a quest where you could free the trapped soul within the weapon. If you go through with it the weapon wouldn't talk anymore and maybe even lose/aquire some other powers. Thinking about it: You could "free" (transfer) the soul from the sword to a construct like the Devil of Carroc and get a sidekick (companion would be much cooler but completely out of scope i guess ;D) instead of the talking weapon. THAT would be an awesome decision and if the weapon is missable something which would definetly encourage replayability. Not sure why it had to be talking weapon. An armor would have been cool as well. Instead of barks when you attack it would utter barks when you're hit and at specific endurance lvls it could activate abilities accompanied with a set of special barks. I'm looking forward to obsidians implementation and I hope they take the idea of lilarcor one or two steps further
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French Voice Over?
Shiroco replied to Postatos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'm fairly certain that VO in other languages won't happen or at least not before they run out of other things benefitting more players (ye, not only backers). I can somewhat understand why someone would want VO in their language but personally I hope they don't do it. Especially since some players from other countries would like to have VO in their mother tongue as well. -
Well, I think they are kinda careful about their stretch goals this time around. I'm okay with all the stretch goals. Sure I'd prefer other stretch goals but that doesn't mean they are bad. I don't need any translation (english is not my mother tongue) and therefore those things are obsolete for me personally. I don't need better AI because I like doing everything myself and I play on the higher (highest) difficulties. More VO is nice but I can manage without it. Watercolor portraits are nice. So are those now trash just because they don't cater to my liking? I don't think so and I appreciate them. They'll make the game better and playable for more people. Of course I hope that further down the road some stretch goals cater more to my personal needs. But with subclasses, multiclasses and the lvl increase I already got something out of those stretch goals and I'm content.