
RushAndAPush
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Hard mode is too easy.
RushAndAPush replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why are are certain people like Luckmann and Sensuki fanboying over a system like DnD that's not even made for computers and its not even good. you shouldn't even be able to criticize game systems if you think Baldurs gate system are good. You're just nostalgic. -
The Gamespot review
RushAndAPush replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lol, you shouldn't be shocked. Pillars is a way better game than D:OS. I can't count the amount of times I've read that people couldn't make it past the ten hour mark. If D:OS can't keep people engrossed for ten hours, I consider that a failure. Considering how expansive it is. -
Why the hype?
RushAndAPush replied to SKull's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'll give you a crazy answer. The game is great. -
O btw the music is good
RushAndAPush replied to Longknife's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah the music is fantastic. I have to say that it was amazing how it managed to transport me back to when I used to play the infinity engine games everyday. It also has a lot of originality, so that's cool. -
Review Watch?
RushAndAPush replied to Fenwick's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Congrats to Obsidian! -
Keys ? When ?
RushAndAPush replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The people complaining about not getting the game on the same day as reviewers don't care about the future of this game/games or Obsidian. It's all very shortsighted. -
So? In any RPG that lasts more than 10 hours, combat ITSELF is a time consuming ritual. But that doesn't mean it should be removed. The point is that Prebuffing is one element of many that comprises combat. Eliminating it is no different than eliminating any other part of combat. And in this day and age where every new RPG removes something that used to exist before, all in the name of 'streamlining', Here you come again, Gromnir, advocating the virtues of the DUMBED DOWN Modern mechanics that have ruined the entire genre. prebuffing is an element o' ie combat and you ain't established that it is a particularly compelling aspect. the dumb thing to do would be to add in a largely mindless and ritualistic feature for no other reason than that it existed in previous ie games. and again, prebuffing ain't being removed from anything. the question is whether or not such a thing is worth including in poe. the mere existence of prebuffing in ie games does not give it merit. freaking golden calf. HA! Good Fun! "the mere existence of prebuffing in ie games does not give it merit." I think this is what we should all take away from this discussion.
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I can show you an entire backer beta forum with hundreds of threads that prove that it's not just "me and sensuki". So maybe we can dispense with the silly argumentum ad populum attempts already? Most people who plug their ears and scream "I can't hear you! I can't hear you":, typically won't hear any good arguments. Thankfully, Josh Sawyer isn't as deaf as you are. Even HE has seen a few of our arguments and made some adjustments to the beta. Why do you think the Inventory has 2 rows now instead of 1? Why do you think stat bonuses go into the negatives now? Why do you think you get Bestiary XP now? That's right. Because WE complained that the Original design for these things was crap. So it was all eventually changed. No, I heard you. It's just that I haven't heard a solid argument against the points I've made previously. Please dont insult me. I really dont appreciate it. This is a discussion about if prebuffs are worth keeping in the game. I'm not saying all of the criticism for this game didn't have positive impacts. Everything wasn't changed because this game isn't an exact replica of BG2
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How does the element of planning enhance the tactical and strategic feel of a combat focused game? How does giving the player a bunch of tools and then giving him the choice of which ones to use and when to use them enhance gameplay? Nada. It brings nothing to the big picture. Much better if games just take the Pavlovian, Dragon Age 2 route: React please! Combat preparation goes counter to the awesome button, fools! Don't bore yourself by thinking ahead! PS: bite your tongue. Sensuki is doing God's work. When a game's beta is messing something up, there *should* be people around to expose those mess-ups. You and Sensuki say that they're messing up. Still haven't heard a good argument from either of you for keeping pre-buffs. Giving yourself every prebuff in the game before you go into battle doesnt seem like a good way to enhance the game. In fact it seems a little scummy. I just want say that doesnt make me want a Dragon Age 2 type of game. P.S: I'll keep talking about how this isn't a "mess up".
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Sensuki is so dramatic about everything in this game along with everybody on the Codex. I still cant understand why they have such an obsession with prebuffs. How did they enhance the gameplay? What good did they bring? I have not heard a good reason for keeping them in. This is all emotional and not logical.