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HeedlessHorseman

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About HeedlessHorseman

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    Malaprop of the Obsidian Order
    (3) Conjurer

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    In the box with Schrödinger's cat

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  1. I'm glad to hear that I'm not the only one who had difficulty with it.
  2. I agree. Typing in colors is fun. Your color does seem pink-ish to me as well.
  3. I would like a baby dragon companion. Aside from that I want big dragons. Dragons that take up a map just for their body.
  4. Okay, I like that. I guess I tend to expect tie-breakers to end in everything being rosy. I do like the idea of ostensibly good options. Although I still want choices without any factor that tips the scales in one direction. I don't think the majority of choices should be like this, just some of them should be. I am talking more about a moral quandary than an evidentiary one. The previous Witcher example seems like an evidentiary one. At the moment I cannot think of a good moral quandary, but if I think of one I will post it.
  5. That sounds absolutely wonderful to me. Although without the tie-breaker. I agree that moral quandaries are hard to implement. But I think their sparsity is primarily due to only a minority of gamers actually wanting them in their games. I have a tendency to expect something like what you wrote when "ambiguous moral decisions" are advertised in a game. Unfortunately, I am perennially disappointed. I hope that will change with this game.
  6. I've always been partial to the absent-minded professorish wizard.
  7. If I play the beta, I will play a psychopath with multiple personalities. That way I will not be doing anything I would in the normal game. I will try killing as many people as possible. Basically, I will try doing things that most people would not.
  8. So you haven't played A Modest Proposal: The Game?
  9. I agree. I want more obviously good and evil decisions. Most games tend to give justification to the major evil decisions (if there are any). Or "evil" basically amounts to being a jerk. With the assassin's guild in Oblivion, I felt they tried to make it palatable. It seemed like you were only killing other "bad" guys. However, I also want moral quandaries that the player will struggle with. I have not found any game which had such a decision. Although, I tend to give my characters a code which they live by. That tends to make most decisions easy.
  10. I agree that the game should use unpaid volunteer labor. Unfortunately, many people would decry what I consider to be unpaid volunteer labor as slavery.
  11. The game needs to have that anyways. They should be joinable companions. Or, possibly, a rival adventuring party.
  12. I should be able to play the super-sexy Baron Harkonnen. Instead of being supported by a device, he should be supported by magic.
  13. If there is an option to play a real estate tycoon, then there should be the option to have ridiculous hair. I also want the option of summoning (or dressing up as) a monster to scare people out of their property. That way you can buy it cheaply.
  14. If done right, then this could work. It would require the game to be fundamentally different than most other MMOs. The plot would have to be integral to the game, rather than just a reason to kill things. You would not see people doing the exact same quest that you are. The game's plot would come from the interactions of the various players, rather than a script. You wouldn't find a group just to be able to kill big things or get better equipment. Basically, it would be similar to a table-top game, just with many more people. The game would be one large "roleplaying server." It would require a melding of the minds between both the developers and all the people who play the game. I think it is unlikely that such a thing would happen, but if it does, then it could redeem MMORPGs.
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