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Captain Shrek

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Everything posted by Captain Shrek

  1. Josh has decided to cleverly sidestep me or he has missed my post. I think the reason there is a failure to convince him that Cooldowns are not good for tactical gameplay is coming from the need to so in one post or with one example or with a few lines of text. It is at least clear in my mind that this issue can not be dealt with so easily and requires walls of texts to be communicated right. But this forum seems to be a bad platform for such discussion.
  2. Those are all great ideas for addressing backtracking and resting in a tabletop game. I have used many similar approaches in my own tabletop games. But this is not a tabletop game. It's a computer game that runs primarily through systems. We script a large amount of custom content, but scripting every location to react to the player retreating and resting would be like designing and scripting every area 1.5 times. I like your argument about avoiding tedious rest sessions. I think it can be improved even further! Just skip the entire cool down thing and just allow auto regenerate after the combat. I mean why waste time doing nothing, right? That is the path of least resistance. Also a good idea to call the game Baldur's Age. Seems best fit to the model you have in mind.
  3. Who made this poll without Fallout as combat option??!!! Really dude you must be a noob.
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