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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. ^I was sooo much baiting for that reply!
  2. It's funny that Minor Threat is probably closer to what I'd like to see in all racials, and it's wildly overpowered compared to all other racials. Yes, please! Fix the bug, but don't nerf it, and instead buff all the other racial bonuses pretty significantly!
  3. +100! If I put Baby in the corner, she's supposed to stay there, and not go on some suicidal berserker rampage. I just suffered from I don't know how many instances of this auto-attack madness. If I place my other party members far away, they shouldn't come running into the fray. Worst case: My BB B-B_B-Brave wizard with his little rod enters a tank role whenever he feels like it. Grr!
  4. I have been trying a new high-deflection build using the monk class, hearth orlan. Might: 15, Con: 14, Perc: 18, Res: 11, rest low. It's using rapier with +5 accuracy and fine large shield (stolen from BB priest). It's still pretty sucky in Acc (41), but has Defl 95, Refl 80, Fort 50, Will 35. At level 5: Tal: Cautious Attack, Weapon & Shield style Abi: Force of Anguish, Torment's Reach, Trans Suffering 2, Minor Threat, Turning Wheel Oh, and my interrupt is huge. The good thing is that she is nearly unhittable in that Medreth brawl, and she did almost all by herself. The BB Fighter was used as bait. The bad thing is she hits for weak damage, but very consistently (notice that graze damage and hit damage is almost always the same, but extra crit chance from being a hearth orlan did work later vs beetles with BB fighter beside her), piercing, piercing. She's also slow for being a monk, still overall a very soild survivor build so far. I'm passed beetles and that second party in Dyrford Crossing now. She's unstoppable, almost, with a little planning and luck. The other characters are damaged mostly because they wandered into the fight by mistake, stupid auto AI or whatever. The diff was only normal, though.
  5. Yeah, that's the crux, isn't it? They stand out like paperweights in a world full of tablets and personal computers - stiff and not really part of their world, as it were. I reckon, Silent Winter is on the right track - that would make them fit in much better, no?
  6. I'm also masochistic enough to underline this ^ I don't mind that I have made some wrong min-maxing choice, and if I later, in like playthrough 7, have to resort to some character editor because of something I overlooked, I'm fine with that too.
  7. Popping in for a bit bold question: But since I don't know much about how shaders/lightning work, is this custom stuff, the reason why the character models of our party don't look really lit up in certain areas, and why they have that opaque look to them sometimes? In other posts, I have naively been hinting at how clear char models look in InXile's WL2 - also Unity, but now I realize you have made some custom lightning/shaders, and you also have that clever 2D/3D painted background trick to keep up. No, it really doesn't have anything to do with that and that's a good question. We have an ambient term in our shaders that is added to characters. We use it to make the character fit into the scene better (which in our first batch of screenshots - this was one of the biggest complaints). It just needs to be adjusted by artists where the term is too strong. In other places, the directional and fill lights need to be tweaked to bring out the character silhouettes. But I agree with you. The characters do get washed out in certain places in the game, so I may globally scale down or adjust the ambient term before we ship. Additionally I would like to explore tighter shadowing (including point light shadows) and a slight AO around the feet to ground the characters in the scene, but that's work for down the road on future projects. Unfortunately, I haven't had much time to look into graphics improvements over the past several months. Thx for your enlightening reply! I for one am really hoping that you get in a solution you reckon is good enough into the PoE that ships and then make a more solid solution for it in a later patch or even expansion.
  8. Popping in for a bit bold question: But since I don't know much about how shaders/lightning work, is this custom stuff, the reason why the character models of our party don't look really lit up in certain areas, and why they have that opaque look to them sometimes? In other posts, I have naively been hinting at how clear char models look in InXile's WL2 - also Unity, but now I realize you have made some custom lightning/shaders, and you also have that clever 2D/3D painted background trick to keep up.
  9. I had no idea. What a useful feature! Thx for the protip!
  10. While I certainly get your optimism, BruceVC, I also get why Nonek is concerned. I actually wrote this in the comments section just now: I agree with Mieu, Dablue and others about their emphasis on devs being active here at Kickstarter, in the comments section, in updates, and via cool vids, in a Kickstarter campaign. And I agree with Gothmog about perhaps ditching the MP feature, and go all in on the SD features instead. You guys have a lot to live up to. A fellow forum member wrote this about the original UU: "Recreating Underworld seems to me an almost impossible task now, the game was so rich with content, features and depth that it makes modern 3d games still look like sparse tech demo's. The spells alone provided massive amounts of differing effects, the items and their manipulation was the equal of most modern crafting systems, the characters and their dialogues and reactions were impressively varied, while the gameworld itself was enormously reactive, detailed and full of atmosphere and narrative excellence." I also agree wholeheartedly with British: "Regarding Co-op/MP, that would be an abberation for any kind of Underworld game. The point of the initial games was that the player was on his own, trying to get out (allow me the simplification). No sidekick (that I can remember... it's been a while) over your shoulder as you discover the places... and no need for it. Just because MP has been all the rage lately, doesn't mean it HAS to be everywhere, in whatever shape. Or maybe you also want some social network shenanigans ?" It reflects three of the concerns that have been raised over night, and I took the liberty to use Nonek's nice post to the best effect, by bringing it straight into the lion's den. I hope he doesn't mind.
  11. A fantastic piece! I love this new clean, almost bare-bone orchestral recording, where the vibrant instruments almost tell us a story in a foreign language - that's especially true in the soloish sections.
  12. I don't want to choose from more, I want to choose more. I still don't feel like I can personalise my build enough with such a low number of talents and abilities. We're definitely on the same page on this! I'd love to see much more to choose from than what's currently available.
  13. My general feedback is that the pacing of combat is almost not frantic any more on Normal and at normal speed, which is a great relief. There are more talents to choose from at level up for those classes I've checked - the BB ones and the druid. Graphically, everything is great, down to new character models and hairs and new icons and UI elements. Even the spell effects have been toned down a lot. Thanks for that! I'm very happy with it all (except for one thing, those greyish-slightly transparent models in game, for instance the Medreth gang and the beetles - they don't look solid enough. I'd so very much would love to see this be on par with WL2 in this regard.) Unity seems a bit slow when it comes to text elements, for instance on my loading screens, I see the texts first breaking out of its window, only to get reformatted into it, one second later. I know this will be a game I will savour for a loooong time, and it certainly screams replayability. Finally, as for the robot army problem of our party, I still reckon it's there, so it would need some random algorithm to make it look more natural (once again, WL2 is a nice ref point). And indeed, we have idle animation in combat - very nice and handy. Yay! A big thumbs up!
  14. More on the sound issue: I decided to save and then restart the game and load that save. And now all ambient sounds seem to be working except for perhaps NPC voices in the inn. No music has been playing, and I've gone from the Inn, through the town and back into Dyrford Crossing. Perhaps this is some start-up glitch as well, just like my game freeze the first time I started a fresh 435-game. I have no idea. For reference, I have played another game before PoE beta today, and also used a video software, and both worked perfectly normal, no freezes and no sound problems.
  15. I've been playing on 435 all the way, not 434. Triple checked: Yep, it says 435. And I also checked that when I first started the game today.
  16. Description of the issue: I picked BB Priest's modal per encounter ability, and then went to pick BB Fighter's Defensive Stance. This caused a greenlit contour shadow version of the BB Priest iqon square to remain on the BB Fighter's tab, and also criss-crossing lines being projected from that greenlit contour, into BB Fighter's modal square icon. This glitch remains when picking other characters modal abilities too (the ones where light is circling the square icon).
  17. All I'm saying, give peace a chance, hehe, no, but rather, why not have both?
  18. Description of the issue: I thought I had killed the music, but then I realized I heard no ambient sound effects either. I checked under sound options, and saw that music and all sounds had been on the whole time. Unfortunately, no music and no ambient sounds have been playing. The only sound I have heard is at the very start of the game, the character creation screen, and oddly enough, when I move about objects in the invo screen.
  19. Then I propose a select all toggle revolution for this CRPG!
  20. I absolutely adore those crackling inglenook fire place rest screens when you rest at the inn. However, on my system, I get to see it for 1.5s (EDIT: make that 3-4 secs), which is far too fast. 5 or 10 s, would be fitting, I reckon. It's a wholesome rest, after all.
  21. This is not exactly bugs, but rather reflections after reading the combat log using two Druids focussing hard on their shapeshift forms, bear and cat. First of all, seeing your huge bear getting knocked down over and over by a cowled dwarf isn't very fun at all. There should be some godly resistance to knock down if you have shapeshifted into a grizzly bear, just saying. Also, seeing my huge feral cat getting interrupted and sneak attacked by Medreth feels awkward and wrong, especially, when my cat was facing Medreth all the time. A shapeshift feral cat should be nearly un-interruptable and almost immune to sneak attacks if face-to face. EDIT: A more prolonged fight with the beetles had my shapeshifters suddenly deactivate their shape at the same time, presumably because the ability reached some end point of a countdown. Here I thought, they could be shapeshifted throughout entire encounters. What gives? I've even checked and right-clicked on the description, and nowhere it says "lasts for like 30s". Perhaps I'm blind as a bat?
  22. I sure will. Fingers crossed, it was just a hiccup after Steam downloaded the latest beta version. I hadn't verified the game cache or whatever it's called.
  23. Description of the issue: Naked male elf has light blue head and transparent yellow body List of steps to reproduce the issue: Example: 1) Remove all armour on male Pale Elf Druid 2) Click plus sign and enter level up screen 3) Naked male elf has a non-transparent light blue head and transparent yellow body Expected behaviour: All of the body of the male Pale Elf should be light blue and non-transparent.
  24. Description of the issue: I pick Select All Party, and then I do some individual character stuff, but when I get on going with my party, I find that it's a one man/woman's show. List of steps to reproduce the issue: 1) Start New Game 2) Select All Party, move about 3) Then click on a char portrait and do some levelling up or invo stuff 4) Then when you're about to keep moving about with your party, the All Party selection is gone, and only one single character is selected. Expected behaviour: Clicking a portrait for single character business showed not affect if All Party has been selected. That should be a toggle that stays on or off, regardless.
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