Jump to content

IndiraLightfoot

Members
  • Posts

    5653
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by IndiraLightfoot

  1. Here are my posts above. Where does it say that I deceive you that women were equal to men in the 15th cy? A hint: You'll never find it, coz I would never say something like that. All this shows is that you act on agenda of your own.
  2. Which thawed permafrost cave did you just crawl out of? They describe it as an RPG that is not a medieval simulator. So, a female pc is an obvious choice. They have already acknowledged this themselves. However, they are making the game around a male character, much like the Witcher games. I think that is unfortunate, but referring to medieval reality in a game produced beyond the year 2000, really? It's yet a fantasy game, for goodness sake. Should we exclude female characters from all medieval inspired games while we're at it? Then we'll have that cosy, sweaty locker room feeling, where boys will be boys, and women are from Venus. Medieval views of women are best kept medieval. Heh, I just adjusted the amount for you, but that would of course be optimal. I just find that prequel far too little for my taste. Which thawed permafrost cave did you just crawl out of? They describe it as an RPG that is not a medieval simulator. So, a female pc is an obvious choice. They have already acknowledged this themselves. However, they are making the game around a male character, much like the Witcher games. I think that is unfortunate, but referring to medieval reality in a game produced beyond the year 2000, really? It's yet a fantasy game, for goodness sake. Should we exclude female characters from all medieval inspired games while we're at it? Then we'll have that cosy, sweaty locker room feeling, where boys will be boys, and women are from Venus. Medieval views of women are best kept medieval. Ehm no, its not fantasy game, it have accurate historical setting. Yes its true that some blacksmith guy would probably doesnt become king (as it will not happend in game) I dont know how would you like to loose combat as women character and then get raped. Watch Joan de Arc movie and its still flavored fiction. In fact Joan didnt ever fight, she was just icon to boost morale. Wrong: They have stated this many times over. 1) It's a game 2) It's an RPG 3) It's not a medieval simulator 4) And they have no agenda per se vs female characters in that setting I'd love to see something like that. It would be a great game! And historical figures like Queen Victoria or Boudica show that you can rule as a woman in quite different ways. Chilloutman: If every woman just was a pushover and someone to rape, how on earth did a woman come to rule one fourth of the world in the 19th century?
  3. Haha, you just skipped the portal paragraph of the wiki and pasted in a bit you liked. Here's what you skipped: Political correctness (adjectivally, politically correct; both forms commonly abbreviated to PC) is a term that refers to language, ideas, or policies that address perceived or actual discrimination against or alienation of politically, socially or economically disadvantaged groups. The term usually implies that these social considerations are excessive or of a purely "political" nature. These groups most prominently include those defined by gender, race, religion, ethnicity, sexual orientation and disability. Basically, in its modern usage it's a pejorative term when you are dissatisfied with someone elaborating issues or contexts or criticizing stereotypical views concerning the blue underlined words above.
  4. Accusations of "political correctness" is just another way of saying "so, you believe in democracy/liberalism/equality... (all those words that made the world you rely upon today decently fun and nice and not medieval)" Women in and around medieval times usually could take care of themselves. They weren't just crawling along the walls, serving food and getting raped all day. I'm sorry. Read up and that. You'll be surprised! And there were cruel and dangerous women in Central Europe at that time too, for instance: Countess Elizabeth Báthory de Ecsed (; 8 August 1560 – 21 August 1614) was a countess from a renowned noble family in the kingdom of Hungary. She has been labelled the most prolific female serial killer in history and is remembered as the "Blood Countess", though the precise number of victims is debated. The stories of her sadistic serial murders and brutality are verified by the testimony of more than 300 witnesses and survivors as well as physical evidence and the presence of horribly mutilated dead
  5. I'd love to see something like that. It would be a great game! And historical figures like Queen Victoria or Boudica show that you can rule as a woman in quite different ways. Chilloutman: If every woman just was a pushover and someone to rape, how on earth did a woman come to rule one fourth of the world in the 19th century?
  6. Which thawed permafrost cave did you just crawl out of? They describe it as an RPG that is not a medieval simulator. So, a female pc is an obvious choice. They have already acknowledged this themselves. However, they are making the game around a male character, much like the Witcher games. I think that is unfortunate, but referring to medieval reality in a game produced beyond the year 2000, really? It's yet a fantasy game, for goodness sake. Should we exclude female characters from all medieval inspired games while we're at it? Then we'll have that cosy, sweaty locker room feeling, where boys will be boys, and women are from Venus. Medieval views of women are best kept medieval. Ehm no, its not fantasy game, it have accurate historical setting. Yes its true that some blacksmith guy would probably doesnt become king (as it will not happend in game) I dont know how would you like to loose combat as women character and then get raped. Watch Joan de Arc movie and its still flavored fiction. In fact Joan didnt ever fight, she was just icon to boost morale. Wrong: They have stated this many times over. 1) It's a game 2) It's an RPG 3) It's not a medieval simulator 4) And they have no agenda per se vs female characters in that setting
  7. I can't test it right now, but I am almost certain that the IM wagon deals out 6 rations just like the Goblin Inn. That's why I was surprised to see a new sentence at the wagon "...for a total of nine". It made my day, as when I faced that end boss in Act 1 I hadn't rested for that entire floor, and I had one minor mana potion left. But now I have 35, plus a few medium ones. Those hidden treasure troves don't just shower gold on you, you get potions too. :D
  8. Heh, I just adjusted the amount for you, but that would of course be optimal. I just find that prequel far too little for my taste.
  9. Which thawed permafrost cave did you just crawl out of? They describe it as an RPG that is not a medieval simulator. So, a female pc is an obvious choice. They have already acknowledged this themselves. However, they are making the game around a male character, much like the Witcher games. I think that is unfortunate, but referring to medieval reality in a game produced beyond the year 2000, really? It's yet a fantasy game, for goodness sake. Should we exclude female characters from all medieval inspired games while we're at it? Then we'll have that cosy, sweaty locker room feeling, where boys will be boys, and women are from Venus. Medieval views of women are best kept medieval.
  10. Yay! I just finished Act 1. Here's a screenie of my party after the end boss. It was my first try, so still a decent outcome (MILD SPOILER): * * * * * Look who's standing tall, and see which whimpy elves got what they deserved. At the least the human just was poisoned an drendered unconscious. My intrepid dwarf somehow dragged them all the way back to Sorpigal and resurrected and restored them. In my defence, I had been saving up loads of money for upgrades in skills and certain items. I ddn't even have earth mag expertise and posion spray when that screenshot was snapped. Well, the OCDer in me had to go back into all the dungeons and lick the walls one more time, just to make sure I hadn't missed any secrets. Well, despite my "thorough" playthrough, I had missed five of them! A tip: Make sure you rotate the party on each tile, and speaking of tiles. You know that OCD-thing of hitting every tile on the map? Well, in the great outdoors that's a chore, but it's well worth it. Ubisoft has hidden small "search" sites on the ground that you only see when yo like stand on them, and then you get to dig up treasures. I had missed like five of those too. So, I left Act 1 quite rich. EDIT: Another tip: Buy those rest rations from several places and you can have more. If you buy from one vendor (the goblin inn) you get six, but if you buy from another (like intinerant merchant), you get three more, a sweet total of nine.
  11. A few favourite episodes (don't recall their names): -The one with the wax dolls and that mean one taking the fight all the way up on the roof. -The one with that weird pensioner ghost couple in a store. Their disdain for teenagers is legendary -And the finale of season 1, with the dream demon that enter Stan's mind to get the safe code for the deed in Mystery Shack But all of those I've seen are good and very unpredictable.
  12. Yes, I recall this too. They were almost always beast in that D&D ed, nad often in the fights that mattered the most. But like Tsuga said, reaching level 17 in PnP was extremely rare the way we played. Our campaigns usually ended after level 12-14, and the characters retired or died. I agree, IWD2, along with ToEE, are veritable pinnacles of party combat D&D in CRPGs.
  13. Hi, Bryy! I do, just take a peek in my Cartoon thread further down in this subforum! It's one of my favourites!
  14. Alright! I played the game for the first time with headphones on and in a dark room, and it was slightly creepy, actually. I was startled twice, once by some critters coming around a cave bend, and once by a piece of furniture exploding and giving me a mad monster instead. The soundscape is pretty good, with ambient sounds being a bit loud, but still unsettling. Keyrock has already praised the party banter, and I'll happily chime in that praise. By the way, it turns out my elven ranger speaks Scottish too. I had no idea. It's a first in a CRPG! And yes, Keyrock, magic is expensive, not only the mana potions but some of the more useful magical items at the shops as well. And a WARNING: I found a pretty nasty bug. I was in a fight and my freemage felt the need to quaff a mana potion. I took the blue one, but nothing happened. No mana, not even the combat log registered any action, but my mana went from 29 to 3, permanently!!! So, what actually happened? It wasn't a mana potion I drank, it was one of those, you get a permanent point in Spirit-potion. I had missed that I had found, so I mistook it for a mana potion in the heat of battle, but like I said, it erased all of my mana, instantly, and without any record of it! Luckily, I had a save just outside the fight, or rather, the door, that immediately triggered it. Thus; I reloaded it, and then I redid the whole thing on purpose just to see if it was just a hiccup, but nope, rather a bug, coz it happened again. You CANNOT drink that kind of permanent spirit potion in combat. I reloaded once again, and then drank that potion when the monster alert-light was off, outside the door. Then I got my point in Spirit, and this was also recorded in the combat log. Another bug, but this time in my favour: My shield dwarf had her board worn, and we were close to Sorpigal, so I thought, why not? Let's go there and repair it. My party went straight there, and there was that yellow hammer on the portrait of the dwarf. But when I entered the town, and then went to the armour smith, the yellow hammer token was gone, and so was the worn shield. The proprietor had the option "repair items" greyed out.
  15. Josh: For those of us old enough to have gone through all D&D versions, we do remember (more or less vaguely), the class changes and how they first often upset us, and then usually became bearable, only to become great later on. And classes good in combat and distinctive from other classes are great starting points. I, personally, don't demand any full recognition of earlier implementations of classes in CRPGs (especially in D&D, even if it's nice with some kind of fuzzy similarity), but I do wish for as much diversity as possible. The new info you just revealed about the rogue makes it a versatile class, it seems. But I simply must ask: Will there be further divisions via choices after a few levels where there are subclasses or prestige classes of these "distincitive classes". And if so, can you give us an example or two? Cheers!
  16. Indeed. I haven't played WoW, but I'm pretty sure the game appeared around 2004, all the while we'd been playing NWN then for like two years and used that term all the time. I think it was widely spread in PnP-circles during the 90s, and probably much earlier. I can't recall. Back in the 70s, we called them "tin cans", "tin men" or "plates".
  17. Yeah, this is the intent. Ah, I see! Thanks for letting us know, Josh! Well, I may end up picking a rogue for my first playthrough then. Interesting...
  18. You got me! Heh, I was just trying to get the picture of slightly unorthodox classes across. In itself, it doesn't mean it's bad, but sometimes it goes against the grain too much, at least for me to getting jiggy with it. Now, that's a word you don't get to use very often. Unless you're a Smith, then you Will.
  19. Incoming updates: Chanters - the Silent Killers Paladins - the Meticulous Tinkerers Monks - the Careless Scoundrels
  20. Just a little thing, but how do you know this when we know so precious little about them, while D&D is running through our veins? So far, they seem to be pretty inflexible and cookie-cutter-like ( I hope I'm absolutely wrong).
  21. In a way, yes, but this has also been done to death. I much prefer quests based on how you roleplay your character. Say, if you've done one bit of thieving too much that opens up a quest. Or perhaps you have gone too far on that last killing spree in some troll-infested hills, and now it's payback time.
  22. Ditto on all things! M&M X with Unity is performing quite alright. I've also played Ballpoint Universe on it. It works like a Swiss clock. Don't you worry about a thing.
  23. I picked the front line, coz I wonder what they will be if not heavy hitters?
  24. I was just about to post something on the word choice "heavy hitter"! To me, rangers and rogues, no matter how you design them and what weapon you give them, they will simply never be heavy hitters. This is a heavy hitter: I think warriors and barbarians are the classes that should be the heavy hitters, heck, even paladins smiting away.
  25. Yeah, that first one I even had in Sorpigal, perhaps the third time I returned there. It's classic!
×
×
  • Create New...