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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. A dev has actually posted about the xp system! http://forums.obsidian.net/topic/67500-more-obvious-xp-notice/?p=1486643 Alright folks, well, this certainly answers that: The quest-only xp system is intended this way (perhaps with some long quest being divided into one or two xp chunks before the final xp lump)! So, no mistake, this is what they meant by objective/challenge xp, it seems. I'll be darned.
  2. Just for good measures, l'll re-post some very interesting info/quote that Amentep so aptly dug up: Sawyer implied early on in one of these debates it *was* something that could be changed late in development (how late is something I could only guess) - In short, there's still very much hope.
  3. Amentep: Wow! Nice digging. Now, I suddenly feel much more hopeful.
  4. GreyFox: In part, yes, instead of just bringing together the best pieces and be done with it.
  5. That is one helluva good post! It should really be sent to OE ASAP.
  6. Aluminiumtrioxid: Yeah! I'm quite perplexed and taken aback by that. Like SilentWinter wrote earlier: I had expected at least the rudiments of an intricate and new and fresh objective xp system, where xp triggers went off here, there and everywhere! But as things are now, it's only quest xp as far as we know. It's almost bizarre. I wouldn't be surprised if we*ll see a dev post or some lines in a patch update, reading something like this: "Our fine-meshed objective xp system didn't make the cut, so we scrapped it for the beta build we brought to Cologne. In the next patch, we will have the xp system in place, and we really welcome your feedback on it." If not, I have no clue what happened.
  7. That would be ideal. Then both sides would be happy - like that the slimmed UI, which also has the option to be transformed into an old-school stone slab taking up a third of the screen. As for crafting. Yeah. It so easily destroys game balance. Two examples: MotB and elemental crafting, or Skyrim, just to pick two right off the bat.
  8. HA! Come on Hamster you do not have to be a dev to know when it is too late for massive changes to a game. They want this out asap. Look at the feedback they asked for. Big sweeping changes suggested will simply be ignored. Even if there were a supermajority of backers calling blood it is unlikely Obsidian can afford to delay. We'll see, we'll see. After all, Obsidian's reputation is on stake. I don't think they have to worry about any of you. Also keep this thread going. Helps me entertain myself. I am glad you are not the Dev.Those comments are not so called a respect to all those help funding the project. k' Weird lash out on C2B. He just pointed out that the devs wouldn't need to worry about us in that regard, described by Shdy314 and Mrakvampire. It doesn't make sense. C2B wasn't disrespectful, IMHO. C2B: Keep having fun, reading this thread. Just shrug it off, if you already haven't.
  9. Stun: That's the gist of it, I reckon. A good CRPG shouldn't be good for you. It should be addictive as hell, "a guilty pleasure", like you said.
  10. Is it a full moon out? *Screams and pitch forks* "Oh no! Yet another one is about to transform!!" *Howls in the distance, from the dark side of the hill.*
  11. Hamster: "Gnaw, gnaw, gnaw, gnaw, gnaw..." Translates (in)to power failure!
  12. redneckdevil: Those are fair points. Unfortunately, I'm too set in my ways! My gourmet slow food CRPG combat machine runs on one fuel only: xp. I'm one of those people that loathes crafting of almost every kind (except building epic weapons out of a few extremely rare pieces spread out in four foreign lands). Moreover, I'm not looking forward to that stronghold one bit. I'm not much for money sink hubs of that kind. I'm in it for exploration, story, companions and regular xp and character/party development. Power kicks when playing my party ain't much of an issue. Sometimes, I gimp my pc or my entire party, just because I feel like it. As long as I can give them fun challenges regularly fuelled by xp, I'm quite satisfied.
  13. Perhaps you're right. All I know is that D:OS shifted pretty heavily in the attribute department until the very end, with the release days away. Systemic adjustments, even pretty major ones, are actually pretty fitting to do during lengthy betas, at least for games with unproven systems. The earlier, the better. It doesn't hurt trying, at least if we're being optimistic here.
  14. Indeed. If you rolled up a few monks, then you're in for trouble and a much tougher game later on, for instance. I think this is one point where the ambitions for PoE is trying to surpass the PnP-based D&D system that the IE games were trying to base themselves on. This can't be repeated enough, it seems. It can still be a spiritual successor of the IE games. My suggestion is this: Increase the six attributes to eight, perhaps even ten, if needs be, and make all attributes have at least two unique aspects that are coveted, whether it be healing, critting, elemental defences or what not. It's time for more daring solutions. We are geeks, we can handle complexity and confusion - no, but seriously, stop this crazy cramming of a trillion beneficial effects into merely a few attributes. If this is done well, we will see even more diverse character builds, which is something I'd love to see, at least.
  15. Fallout. 1997. Baldur's Gate. 1998. Yeah, genre was dead when BG got released. Yes, it was dead. LOL. Yes it was, do you know why I know that? Because I experienced it. ALL the big rpg series where dead, no company dared to make new ones, their was not a single good RPG for years. There was a hiathus then, that's actually true - but if you kept up PnP RPG-ing, and kept playing the SSI games, you didn't really notice it too much. BG came out like a deliverance. Except from some Sega game, and some bad Menzoberranzan, the gap was pretty wide, if we're talking D&D CRPGs here, something like 1994-1997( .
  16. In Obsidian's F:NV, you're character progression happened all the time, for each action - it's even more than what I want to see - some small-increment xp being rewarded. Granted, Josh's personal mod slowed progression down, but it's not even near this Time Stop spell that has been cast on the PoE beta build right now.
  17. WOW. That is ... <makes diplomacy check> bold. I expect no less, because in all actuality, it's indeed the truth, and nothing but the truth, so help me Gygax.
  18. At the very heart of most CRPGs and ARPGs, there's a cellar, and in that funky basement, you see two fellas moving about figurines on a board, feverishly crunching number and having their immersion of their lives. Who might these obsessed gentlemen be? They are Gary Gygax and Dave Arneson. PnP RPGs, with combat rules, dice and figurines, were sprung out of miniature warfare games. We wouldn't have CRPGs and ARPGs without this. Nothing, everything we love about them, gone: no gameplay, no fun systems, no xp progession. It may sound weird, but World of Warcraft, League of Legends, Dota and Diablo have D&D at its heart and its combat/xp systems. Those games are more related to the core of RPGs and D&D and whatnot, than Planescape: Torment. I know it's hard to believe, but it's true.
  19. But you most likely wouldn't have bought them when they came out, if some text on its cover said: "No experience points will be rewarded for killing opponents, picking treasure chest locks and disarming traps. Only major quests count."
  20. Yeah. Spell power linked to Might is more reminiscent of some JRPG traditions. Cf., for instance, The Last Airbender, and how elemental magic is described there. It often needs to be rooted in strength, if you want to become a real powerful elemental magic wielder. I reckon, this is pretty cool, and I hope they keep it in.
  21. Mayama: Yeah, when I had played that game for the third time, I had a pretty great grasp of everything, and soon enough, I even soloed it for the challenge. However, in your very first playthrough, and at a time when Internet didn't flaunt cheat sites everywhere, you couldn't, unless you were very lucky, wring those scimitars from Drizzt, or find that hidden Ring of Wizardry pretty near Candlekeep, etc. That first time, I played it just the way I felt like - and my weird loops over the maps are still to this day legendary.
  22. Not true. Except for the town Baldur's Gate, which was indeed literally locked, exploration was very free (much more than the rather linear BG2) you could easily step into places where you were seriously outgunned. It didn't have any level scaling. Already in my first playthrough, I got in a fight with Ankhegs, and the entire party was almost wiped out. I loved it!
  23. All those options will be tried out by my parties over and over. However, as things stand now, I have yet to get a single xp, and I have taken upon me to solve any quests that I come across. I'm 100% sure, they will fix the xp quite a bit from what we're seeing in the beta right now.
  24. You may think that other systems could be better, and you may be right - it's certainly a valid opinion anyway. But that statement is completely, objectively, laughably, indefensibly ridiculous. Great. I cannot wait for you to effortlessly (because it is indefensible) prove me completely and laughably wrong. Objectively. Objective proof: There are literally thousands upon thousands that still play these games years after they were released, and partly for those very xp reward systems that you call "tried and tested failure". Btw, the same systems are also still played by even more PnP players all over the world. BG2 has been voted the best CRPG of all time, by players, as well as by gaming journalists, time and time again. You claiming anything but "tried and tested success" shows that you value your own subjective opinion so much that you mistake it for objectivity.
  25. Thanks, PrimeJunta! It's taken quite some time for me to come out of the closet as a D&D combat simulator addict, but I feel free now. I really love that connoisseur/gourmet slow food analogy. I also play ARPGs from time to time. Titan Quest perhaps being my all time favourite, but to me they pale in comparison. They are the fast food, so to speak. If one's lucky, they have at least some decent story to them, but there's nothing that can beat having a slow food super-varied, super-fun combat simulator and fantastic story, historical and cultural depth, as well as great companions on top. It truly is the best of both worlds.
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