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Everything posted by PrimeJunta
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[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
On the contrary, it's the mob control stuff that's been neutered. They're pretty much grenadiers only. -
[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
Thank you for conceding the point so gracefully. -
[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
Right, so you prefer mages to be less threatening than other creatures in an encounter. That's what I thought. Thank you. -
[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
How would you design an encounter that doesn't allow you to do that? -
Content density has nothing to do with the number of peasants wandering around y'know.
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[v278] UI issues when running resolutions above 1080p
PrimeJunta replied to kujeger's question in Backer Beta Bugs and Support
Not fixed in BB392 at least. Inventory paperdolls and character creation models are still upscaled rather than rendered at native rez. Default max zoom on the Mac build is past native rez; on the Windows build it is at native rez (i.e. pulled out further). -
[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
I wasn't making an argument; I was expressing a preference -- that mages be more of a potent threat than they are in BB392. Since you appear to agree, what exactly do your have your panties in a wad about again? -
Why I love PoE so far, based on the beta
PrimeJunta replied to IndiraLightfoot's topic in Backer Beta Discussion
Currently armor is useless because of the out-of-whack damage that (some of) the enemies do. Stone Beetles have 10 DT bypass, which gives plate mail or fine brigandine a whopping 2 points DR. And they graze for, like, 15-20 points. That can be fixed by tuning and/or relatively minor mechanical adjustments (e.g. switch to percentage-based DR or DR bypass). -
[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
Do you prefer that they have no defenses against such things at all, like in P:E now? -
[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
In BG1 it is. In BG2 with spell triggers and contigencies it's not, if you don't get those down first. I bet my dad can beat up your dad though. -
In BB392 Deflection really isn't worth all that much. I just tried making a fighter with maxed-out Deflection. Pumped INT, took all the feats that pump Defl. Got it well past 100. Then I had him and BB Fighter with much lower Defl engage a bunch of beetles. Both went down PDQ, and PC did not even last much longer than BB Fighter. The main problem is that the damn things bite so hard that even Grazes through heavy armor do a significant amount of hurt. The way the attack resolution works, there's no way to get your Defl so much higher than beetle Acc that they won't be scoring a lot of Grazes at least, which means you might as well have put the points into stats and talents that give more DPS. This is obviously not the design intention and I'm quite sure they'll adjust the numbers so there's more utility from Defl. The stat system will look a good deal different after that as well.
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[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
I can only judge by what's in the BB, and what I know about the mechanics. Based on that, mages have no defense against a ranged firearms volley. Whether mage encounters in BG2 were a joke or not is entirely immaterial. Or do you think P:E should replicate BG2's flaws as well as its strengths? -
[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
And therefore, it is perfectly fine that in P:E all you need is vanilla ranged weapons. Is that what you're saying? -
[392] Blunderbuss needs updated reduced accuracy
PrimeJunta replied to Sensuki's question in Backer Beta Bugs and Support
It has 8 projectiles though. If it also has the same accuracy as a single-projectile weapon then it's seriously badass. -
[392] General feedback on classes
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
Josh owns a mace though. -
@Sensuki You know, you're right. Before we had one attribute that's too strong, now we have two attributes that are two weak. That is a step backwards.
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If you say so. I just think it's a good idea that Accuracy is gone since it's so absolutely crucial to everything making PER such a must-have stat. I don't think there really is any way around that, other than re-engineering the graze/hit/crit system which I'm pretty sure would cause all kinds of balancing problems across the board as it's a much deeper mechanical change. You're right that it does make Talents that buff Accuracy more valuable, but the solution to that is to make the alternative Talents that much more appealing. That's easy to do by tweaking durations and such. It's a lot harder to balance other attributes against Accuracy without either nerfing PER completely or throwing the others similarly out of whack.
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This is an improvement IMO. MIG, CON, DEX, and INT are all good. PER and RES seem a little weak though.
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[392] Enemy casters need to be more threatening
PrimeJunta replied to PrimeJunta's topic in Backer Beta Discussion
Oh, BB Mage is fine. But that's just because we haven't seen too many enemies with ranged weapons, and the ones we have don't tend to target him particularly often. I was talking about enemy mages. They're ridiculously easy to kill.