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TheMufflon

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Everything posted by TheMufflon

  1. While I feel that drawing up entire languages is a bit of an overkill, having cohesive naming conventions is important. It helps define the cultures within the game and makes them more distinct. It also avoids the trite fantasy cliché of all names just sounding like random syllables stuck together.
  2. We were somewhere around Loghome on the edge of the forest when the drugs began to take hold. I remember saying something like "I feel a bit lightheaded; maybe you should take the reins. ..." And suddenly there was a terrible roar all around us and the sky was full of what looked like huge bats, all swooping and screeching and diving around the carriage, which was going about thirty miles an hour with the top down to New Heomar. And a voice was screaming "By the gods! What are these goddamn animals?" Then it was quiet again. My barrister had taken his tunic off and was pouring ale on his chest, to facilitate the tanning process. "What the hell are you yelling about?" he muttered, staring up at the sun with his eyes closed and covered with wraparound Telabirian sunglasses. "Never mind," I said. "It's your turn to steer." I reined the horses in and aimed the Great Red Kraken toward the shoulder of the tradeway. No point mentioning those bats, I thought. The poor bastard will see them soon enough. Spoiler: The bats were actually vampires.
  3. Devour Sole This spell allows the caster to use boots (and other footwear-type items) for sustenance.
  4. Copycat (or Greater Feline Duplication). This spell would create an identical copy of the target, under the control of the caster. It only works on cats.
  5. Subjugated! Oh, sorry; I though this was the slavery thread. On a serious note all I really want for races is for Obsidian to stay away from the usual clichés. If I had my way there wouldn't be an elf or a dwarf as far as the eye could see, but since they seem to be "in" already all I can hope for is that the elves won't be aloof archers that live the the woods and that the dwarves wont be drunk Scotsmen with big beards. Also, races whose defining characteristic is that they are an anthropomorphic animals are all terrible. I also think that your choice of race should matter in the game. Picking "Elf" during character creation should mean more than just being a human with pointy ears and a slightly higher dexterity. EDIT: Idea for a race I'd like to see: Changeling!
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