Jump to content

Veevoir

Members
  • Posts

    215
  • Joined

  • Last visited

Everything posted by Veevoir

  1. Also one weapon set more, which is substantial in this build. Out of curiosity - were those any special blunderbusses? (also, to reiterate previous question: why blunders, not arquebuses?)
  2. Judging by Sensuki's video of blunderbuss build - it is powerful, not broken. There is no workaround for reloads (after firing guns are empty). But if you fire 4 guns into fray one after another with just 0,5 sec weapon change between that - most of the fight is over and you can reload freely. If you roll sucky on damage though.. the character is reduced to a single ranged weapon per usual.
  3. Now imagine a party of 6 such fellows. Sure, reload times between battles will be a killer, but making a public execution out of every fight might be fun! The munchkin in me squeals with joy.
  4. What about getting an Aumaua with arms Bearer, Quick switch and 3xArquebuses + some melee set? You'd get an automatic rifle out of the slowest weapon in game (though it would be costly). Theorycrafting here, might be this have some fatal flaw (eg. no weapon switch during recovery)
  5. Possible future patch? This is a really well thought interface which also carries a very strong IE vibe Kaz's interface lacks.
  6. I wonder why there is missing option #3 - do option #2 *but* give those backers digital key so they don't have to wait. This way the collection is totally complete and no one has to wait for it to arrive to enjoy the game. Or is it implied in #2 that the key will also be given?
  7. It is extremely nice to actually see the spells on selected level all the time, instead of popup. This UI is very neat and well laid out*. It needs to happen! *the left bar seems a bit overwhelming when you added all formations. So many buttons. It looked better in revious version (the one with statue in the middle of the bar), imho the only thing that needed fixing there is making the buttons bigger or reduce the width of the bar (no symmetry, I know).
  8. Note SR:R is also a tablet game, so tehre are limitations from that. But there should be no excuse to have worse framerates than fully 3D Wasteland 2 (which,arguably, had terrible FPS during beta).
  9. I don't count them as companions neither, for obvious reason. Just pointing out that having companions leave you for being a douche is not mechanically gimping player - you can always order a replacement. On the other hand, were there 10, 100 or 1000 companions to choose from - if it is possible for them to leave - it is equally painful, as they represent unique content that will get locked. So it is not a function of no. of companions to choose.
  10. Note though that we can always hire a replacement in the Adventurer's hall.. So such options would not cripple players from mechanical standpoint, they'd "only" miss content related to that companion. And that is irrelevant to the number of companions.
  11. That's my point exactly. One obvious antagonist from start to finish is an outdated concept. So is The Big Bad. plot twists, motives and point of view change. Circumstances change, putting the protagonist often in situations that were previously unthinkable and giving choices that often require hard sacrifice if you are trying to stick to own beliefs. Im no fan of games being incredibly dark and gruesome, but then again I hope Obsidian goes into mature territory - and mature touches the ambiguity of the world around us. But fortunately, we are talking about Black Isle folks here, so Im not worried. There is a reason I could find my box with BG2 cds blindfolded, but newer games.. I never remember where Ive put them
  12. The next few stretch goals will be absolutely crucial - and they don't have much time left, they need to announce them before the current one is reached. A set of enticing goals could result in a spike of pledges. Surprise us, Obsidian! I think the inclusion of a Toolset would be a nice stretch goal option. Or perhaps guarantee of at least one Expansion Pack being released about year after the game releases. Toolset would be nice. Or adventure creator, way NWN had it and Shadowrun Returns intents to have. On the other hand Expansion Pack as a stretch goal is a terrible, terrible thing to do. Why can't this content go into initial game? Anyways - yay, 2 mil, need moar stretch goals as there is next to nothing to drive imagination of future backers ( I know we already have plenty, but humans tend to 'achieve things' and get a great more deal of satisfaction from reaching next goal than 'just' backing the project cause its awesome)
  13. I disagree with concept of main antagonist being a Big Bad Evil/ Final Boss to beat. I don't want another game in which despite of what I do - I am the good guy. I could be the worst **** on the planet, but at the end I bring back the water chip and save the village. Or destroy the evil treat of put_name_here by accident, cause my evil empire was running low on milk and I went out to get some and *this* happened. Screw that, there was enough games where the main character is (like it or not) the savior. Sure, story needs a culmination and resolution, but it doesnt have to be "stab-the-ubg' kind. Being more on topic, The best antagonist is the one that either: 1)has a conflict of interests with you. He can be a good-doing paladin, pure at heart and unquestionable in his ways - with the only trouble being - he/she sees you as the villain (perhaps even is right about that ). It could be the 'convincing' guy - see Letho from Witcher 2, who in the final scene pitches you a variation of the old line "we are not so different you and I" - and worse, he is most likely right. Or Loghain - after you hear him out it raises the question "if I were in his position, knowing just what he knew, wouldn't I do the same?" (also known as "Nothing personal, just business") Or this (pretty forgotten) guy, CBG Spender: Not to be confused with another smoking fella from ME2 - who also fits the archetype. For both of the smoking guys, the agenda was to resolve the same conflict you are trying to - just the means and ways were outside the comfort zone. But RPGs being about choices, an unique opportunity to see their way arises. Shades of grey make perfect antagonists, black and white makes hack-n-slash games. 2) the second type - it's personal. For you or for the antagonist, though better if for you. Irenicus in BG2 is a perfect example - Some may see the plot as player's attempt to save the world (a-gaain), but I think for many of us it was personal. Not because he is to be hated, but because he went after the main character and his friends at one point. And doesn't seem to stop there. See also: Vlad in Max Payne 2.
  14. Warsaw, Poland Fun fact: CD Brojekt was a small publisher by the time Infinity Engine games came out. Their first big hits was translating Baldur's Gate 1/2, Icewind Dale 1/2, Planescape:Torment to polish (and doing it perfectly, instead of a hack-job we usually get). It was such a big hit that they decided to go into developing RPGs themselves. So.. without IE games there would be no Witcher series or GOG.com.
×
×
  • Create New...