
ohmygodsquad
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Mystery - As a Mechanic
ohmygodsquad replied to Luridis's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This was one thing I thought Arcanum did extremely well. There were so many different avenues through which quests were found: Newspapers, items, notes, rumors, stumbling upon locations in the map while randomly exploring, talking to people, reading books. Stuff like the ancient gods quest where all you had to guide you was a cryptic book given to you by a researcher. It was up to you to puzzle out the meaning of the symbols and find the various alters. He didn't give you a detailed description of what to do because it was a mystery even to him. Planescape did it nicely as well. Stuff like- 8 replies
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Just because they said they're separating combat or non-combat skill points doesn't preclude the option of creating a character that focuses on one or the other. All you need is a toggle at character creation that lets you choose a focus (War, Peace, or Balanced). That'll determine how even/uneven your point spread is between the two skill sets.
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We have different definitions of "boring" - slaughtering people does't entertain me. It's all in how you do it. I enjoy noncombat means as much as combat depending on circumstances but I really see nothing else to do with a cult unless I could persuade them to worship me and investigating it seems redundant....they're a cult....what do you expect they're into, baking cookies? I dunno, you could prove to them their deity is actually a manipulative mage using illusions and tricks to gain their adoration? Not every cult is an evil, baby killing cult. It could apply to any relig
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Couldn't disagree more. The investigation/trial quests in BG2, KOTOR, The Witcher, NWN2, were some of the best quests in their respective games. I always love a good mystery. And you're acting like the main quest is the only quest in the game, nothing wrong with side quests.
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Rarity of magic items?
ohmygodsquad replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I loved a lot of the little touches in PS:T that didn't actually effect gameplay, like all of the descriptions you got for trying the different drinks and candies sold around Sigil and the little trinkets in the curiosity shop. I'd like to see more stuff like that to add flavor to the world. As far as actual magic weapons and accessories, the less generic the better. I'd personally rather not see plain old enchanted swords or swords +1 around. I feel like any magical item should have some sort of background or special name to it at least. Even something as simple as a flaming sword could b -
I thought AP did romances well. Everything about it was pretty casual, almost to the point that calling it a romance might be too strong of a word, which is what I think you'd expect if you were trying to date some kind of secret agent. That said, janky gameplay aside, I loved the game for its choose your own adventure sort of feel.
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As long as its done as tastefully as torment I don't mind romances, honestly. If they're anything like Bioware I'd rather not see them at all. And don't see why you guys got so up and up on the bromance or whatever. Having a loyal comrade as opposed to a lover or a partner can be pretty powerful as well.
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I just don't see the appeal of the romances, or at least romances as they've developed in modern RPGs. It honestly annoys me if I'm just trying to find out a characters story and all of a sudden there's a big wall that comes up because I have to bone them to unlock their next chapter. Look at Jack in ME2, if you're playing as a female there's a point where she pretty much just stops having anything to say and you only get the rest of her story if you romance her as a male. I'm not mad that I couldn't romance her as a female, I honestly wasn't looking to. It was just abrupt and I'd like another
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Story vs Choice
ohmygodsquad replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I kind of like the way Alpha Protocol handled endings. Essentially it was always the same, the only things that changed were who got to the end with you and how much of the truth you knew about them and the situation.