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Mrakvampire

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Everything posted by Mrakvampire

  1. In DMG 1st edition there was actually a table to generate random prostitute for a character. And a lot of D&D novels and modules involve romance. And about argument. It's good idead to respect games, that started an era of IE games that Obsidian is trying to recreate.
  2. Read his post again, if you don't understand.
  3. You should choose your words more wisely. BG and BG2 - are Bioware's games. And there would be no PST or IWD without BG.
  4. It's hard choice, but I tend to agree here with Patrick - but it's really 'close call'. The more choices we have in the game - the better. Romance - is a type of choice, basically. But it should be done well, as other things in the game.
  5. You should have switched to Easy if you had difficulties during combat encounters.
  6. Ah, I thought that you would mention 'Regenerate' spell or special magic item. Even trying to compare this to ordinary health regen is soo fattttt trrrrollling that I can't see my screen from the fat that you generate.
  7. Okkkay, maybe you will provide this insight on humble hamster? Cause I played BG2... maybe 10-12 times, and I got character with 19 Constitution (max for dwarves) and hadn't got any kind of regen.
  8. So basically you prevent people being munchkins. Getting double XP, extra loot, using bugs and glitches to win combat - it's all part of the fun for these people.
  9. Don't forget that there should be also race diversity, cause it's... you know...
  10. I don't know. I personally want a dungeon. No communities. Just old-good dungeon. With intricate puzzles, traps and monsters.
  11. I just don't understand when game creators try to force some kind of play style. Look. If player want to be munchkin - he will be. If he wants to roleplay - he will roleplay. To limit something is bad game design. Provide more choices - good one. Period.
  12. Absolutely agree! Romance lines for these characters perfectly show the development of this characters and are really really deep. Maturing of Aerie, changing of Viconia... Mmmm... oh, those dramas, banters and stuff...
  13. With such attitude, dear friend, I recommend you to logout from this forum and delete your account. After all, it's their game, and you shouldn't discuss it. Regarding topic. I want romances. But I'm against 'DA' style romances. All NPCs should have prereqs to be romanceable! And they should be hard as stone. No more 'I will love you no matter if you are male or female or elf of dwarf'.
  14. Yes, you are 100% right. I don't have so much faith in Obsidian, cause I've seen Arcanum already, and it was a mess (if we are talking about balance, combat and game rpg system).
  15. HP system is not only D&D system. It was used in Fallout for example. If Obisidian have a lot of time and resources to invent new, balanced and fine-tuned system that will be better than proven by time systems - fine, ok, let them do it. But I really doubt it. They (I mean Troika of course) tried it with Arcanum and failed miserably. Want to experiment again? Ok, but don't call it 'Oh, we want to revive BG, IWD and PST'. It would be better if Obsidian will focus on fine-tuning existing system and spend more time on story and quality control. But, again, maybe they simply have different priorities...
  16. From my point of view - it's better to make a statement for developers that not everybody are happy to jump into 'dumb-casual-train' of regenerating health and changes for the sake of changes. The earlier they will hear this, the better, as it could possible save a lot of time, that will be spent on silly and unnecessary experimentations with the system
  17. I never played this 'game of the 90 that is clearly hardcore oldschool'. And if it has HP or Stamina (doesn't matter how it's called) regen - then it's definitely not hardcore oldschool rpg. I played IE games (and others from golden age of RPG, like Fallout) and they had nothing to do with hp regen and with some silly addition like 2nd health bar. I understand, that developers have warm memories of Arcanum, but Arcanum combat and rpg system was really a mess (with redundant stats like Beauty, unbalanced skills and totally crazy unbalanced combat) - but trying to ressurect this idea of Stamina from Arcanum (yes, yes, you are correct I'm referencing Arcanum as I believe that roots of this 'idea' go no to 'that old game of 90' but to Arcanum)
  18. I replayed PST 4 times. Each time with different type of character.
  19. When I said that XCOM doesn't have save-or-die spells I meant that XCOM don't have spells at all.
  20. So we basically have regenerating health, but only renamed and reflavored. Basically they try to sell us the same casual and dumbed down mechanic under new name. Baldur's Gate, Icewind Dale and Planescape Torment didn't try to sell us dumbed down casual mechanics. Yes, they are right. I miss those games. For sure.
  21. Irenicus from BG2 is the best antagonist. Ever. Period. I'm really quite... worried about antagonist part. As, let me talk frankly, I'm a bit not happy with antagonists from previous Obsidian games (except Planescape Torment and... okkkay, IWD2 had pretty normal, not good, but normal antagonists.) Obsidian, please give us epic story. And epic enemy to fight.
  22. Guys, what are you talking about? Save-spamming? Save-or-die spells are bad? Try newest version of XCOM and you will feel 'random death' and 'inability to save spam'. And it doesn't have any kind of save-or-die spells! Don't like saves? Use Ironman mode.
  23. Definitely there should be shift during the transition from low levels to mid levels, and from mid levels to high levels. BG1 and BG2 (with Throne of Bhaal) - are paragons here, use their tradition well.
  24. Just stick to old-good Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. No to experiment! Yes to fine-tuning, balancing, deeper story, quality control!
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