Everything posted by Mrakvampire
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"No Bad Builds" a failure in practice?
I have a feeling that the average 17-year-old modern player will have less difficulty understanding the system, because they haven't had the previous experience with D&D to cloud their understanding. Yeah, sure. they had other systems with similar stats. It's not always 6 stats, yes, still, from game to game they deviate slightly and I've never encountered non-intuitive stat system in modern rpg. Even in Dragon Age 2 stats were self-explanatory and better, and it's a disturbing sign!
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No experience from combat
What you say? Of course I realize killing and getting numbers releases dopamine surges in your brain. What you fail to realize is just because you enjoy something doesn't make it a good idea. I mean I enjoy stuffing my gob full of pizza and pie but it doesn't make it a great idea. Sure keep telling yourself that. We can get them to give exploration xp and similar (I think... maybe) but kill xp is not happening. Wow, wow, wow, concealed developer in the thread. All must be aware!!! Maybe it's fake account of that guy.. How was his name? Something with Sawyer.
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"No Bad Builds" a failure in practice?
That is why it's better to stick with old-proven Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma + make sure that each class will have 1 primary stat that should be obviously (intuitevily) maxed and 2-3 secondary stats that will be the fuel of diversity.
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"No Bad Builds" a failure in practice?
One more thing. If we (backers that have access to beta), geeks, have difficulty understanding this system (at least huge % of us) - do you expect that your 17-y-old modern player will understand?
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"No Bad Builds" a failure in practice?
Yes, it's good idea to create non-intuitive rpg system and then say "This system is not bad, it's you, people, who think wrong and just can't understand it's brilliance!"
- No experience from combat
- No experience from combat
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No experience from combat
Hey look. Mrak is the fourth person now to make the same intellectually bankrupt argument! Congrats Hamster. Yeah, I'm just hamster after all, I couldn't be compared to those PoE-fanboy elitists that will defend any idea from Obsidian, regardless of its quality. Are you implying moi is a fanboi? Damn. How did you figure it out? It was because I disagreed with you wasn't it? I knew that would make it too obvious. Only a retarded blind and deaf fool would argue against the genius that is Hamster. Of course you have found me out. Everything in PoE is awful. I just love corporations. The way they shield individuals from legal liability. They are people too! The supreme court said so and people just need to be loved! Of course you are a dirty killxp fanboi. So I guess we both suck and deserve each other. Wow, wow, wow. I've never said that you are elitist fanboy Actually I implied other ppl
- No experience from combat
- No experience from combat
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No experience from combat
No I won't give it a try. Cause I've paid my money for a game that should be successor of IE games and that would use best mechanics from 3 of them (BG, IWD and PST). I haven't paid my money for experimentation and 'giving a try'. Yes, I understand that this guy (J.S. Sawyer, if I remember his second name correctly) as a game designer likes to try new mechanics, likes to experiment. Fine. Go to publisher and ask their money for new 'experimental, revolutionary RPG'. No. He went to me. And said: "Hamster! I need you money to create successor for IE games that you like so much! Give me you money, hamster, and I will do a game that will include exploration as in BG, combat as in IWD and story as in PST."
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No experience from combat
Way to hyperbole. They never said they will make old game. They said they will try to recapture magic of old games, not their flaws or mechanics to the boot. It is 2014 after all. Unless you want all of 2000s stuff and 640x480 resolution to go with it as well ? Oh, so granting XP for kills is flaw? Maybe you know some popular modern RPG that doesn't use this 'flawed mechanic'. Witcher maybe? LOL
- No experience from combat
- No experience from combat
- No experience from combat
- No experience from combat
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More like BG2 please
Ok, for the sake of whomever needs to learn what "spiritual successor" I'll say what it means: Spiritual successor, also known as spiritual sequel, is a successor to something which does not build upon the story/lore established in the previous work, but feature many or most of the same elements. MANY OR MOST - key words here. I see neigher 'many' nor most.
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More like BG2 please
Except that it was fairly easy to end up with a character/party that did not have the counter when encountering the situation, and no way to backtrack to get it. I believe that's Josh's main objection to the mechanic. It was impossible. NPCs (that guy hates them, btw) were created with idea that they fill all required roles in game. You just can't create a party that is not able to complete the game on easy difficulty.
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"No Bad Builds" a failure in practice?
That guy on video talked about D&D wizard and 'Oh how it restrict his roleplaying genius'. And I'm saying that idea to roleplay dumb wizard when it's clearly stated how this wizard operates is dumb. It's not fault of game mechanics, it's pure lack of lore knowledge. It's like to say 'I want to play blind sniper in Fallout' and then demand that this build should be viable in combat. And yes, your roleplaying choices MUST be contained by simple logic, cause logic is god of everything and it can't be beaten. Right now we have really funny situation that all wizards in game should be like Arnold Schwarzenegger. Oh you say that Might is not strength? Strange, cause it affects melee and ability to apply physicall strength as well.
- More like BG2 please
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"No Bad Builds" a failure in practice?
It's nonsense. Whole concept of classic wizard (that comes from D&D obviously) is a guy who LEARNS spell formulae. He is like medieval version of scientist. It's like an idea to play as dumb scientist and expect that he should win Nobel prize.
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"No Bad Builds" a failure in practice?
I think the problem is that a muscle wizard and a glass cannon spell throwing wizard would have the same stats. Both would stack might, you actualy cant make a "muscle wizard" without making him a good spell nuker. Josh made a video about that back in February, FYI: http://jesawyer.tumblr.com/post/76165227151/do-you-think-it-is-important-for-attributes-to-allow Weak willed Cleric? And he defends his questionable design of attributes with this? maybe he wants to play dumb wizard? These archetypes are illogical at best.
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"No Bad Builds" a failure in practice?
Somebody, please give this gentleman glass of your best wine! I'll pay.
- More like BG2 please
- More like BG2 please