It's interesting how limited the concept of fantasy has become. Fantasy is totally open by definition, it's limited only by imagination, so it really shouldn't just automatically be about elves, dwraves, etc. Fantasy in literature is not as limited but I think that games tend to incorporate the most popular, mainstream elements of fantasy literature and create a sort of paradigm where expansion tends to be resisted. It's not necessarily about creating a lot of new races, more about the exploaration of new possibilities for characters and races, different forms of communication, different alternatives for dealing with dialogue, character relationships, etc. One of the things I really liked about Divinity 2: The Dragon Knight Saga was that it was very flexible, you could fairly easily add a few skills from other classes outside your normal class to create a different kind of character. I would like to see that flexibility in a new RPG, rather than getting locked into certain traditional roles.