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hideo kuze

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Posts posted by hideo kuze

  1.  

    Limited Quantities of Physical Orders Are Back For a Short Time!

     

    It's kinda cliché to say "back by popular demand," but Physical Backer Tiers are... back by popular demand! We are re-opening a limited number of our physical rewards for a short window for those of you who missed out on them and still want to order. From now until January 5th, 2018, if you want to upgrade your Deadfire order to a physical order, or add more physical rewards to an existing order, you may do so. But seriously, after January 5th, those physical orders will be gone for good, no matter how much demand there is – so be sure to upgrade now!

     

     

    Thanks for re-opening pledging season!

     

    Backed and looking forward to receive my big box :)

  2. Back in late August I found out that PoE II was going to be made, with the Fig campaign being already over and the last chance to back via Obsidian's own Deadfire Backer Portal.

    However s--- critical failure happens.

    My fault for not being able to act in time, but IRL has its things.

     

    The Deadfire Backer Portal is still open for the digital rewards... but where is the love in that? :(

     

     

    I'm probably barking up a dead horse here, but is there any chance to enable backing the physical rewards tier until Christmas?

    I'd interested in the Signed Elite Collector's tier with the Pillars II DLC add-on.

     

    And would gladly pay a premium for it, as it would be fair.

    (I'm going to pay a premium anyway, either here or on eBay... would rather pay it here then)

     

     

     

    Christmas spirit anyone?

     

    bF1XQLD.jpg

    • Like 2
  3.  

     

    Hey hideo kuze. Good questions! This is what we currently have in mind:

     

    - Full color everything

    - 4 panel booklet with liner notes

    - 2 sided back panel with track listing

    - Concept art from the game layed out in an awesome way

     

    As far as content, thats a good question.... Let me talk it over with some folks here.

     

    I know this is quite the necro post but just wanted to confirm that I got the proper loot.

    From the rewards I received I only got an audio CD in a cardboard sleeve :(

     

    Is this the expected format for the OST CD?

    Or am I missing the proper OST CD, as characterized by Justin's post?

     

    Thanks

     

     

    Hi hideo kuze,  You're indeed correct, we weren't able to realize our initial plan early on.  Three years passed until release, I can guarantee when it came time to make the CD's, we just forgot this early discussion.

     

     

    Hi Justin,

     

    sparing you the details here, but I just noticed there is a "Audio CD Soundtrack" addon for PoE 2: Deadfire.

     

    Maybe too soon to say, but any chance for the above vision to be realized this time around? :)

     

    Cheers

  4. Hi,

     

    For the past months I've been living in alternate planes and only found out this week about PoE II: Deadfire.

    Fortunately it's still possible to pledge to the project via Obsidian's portal.

     

    I'm thinking on going for the Signed Elite Collector's tier.

    But it's not clear if the Pillars II DLC is included or not.

    As described in the site the Pillars II DLC gives: Early Bird access to DLC for Pillars of Eternity II: Deadfire at a special crowdfunding price. This is a Season Pass for all DLC that will be released for Pillars II.

     

    Looking at the, now closed, fig campaign page https://www.fig.co/campaigns/deadfire There isn't any mention of DLCs. Apart from bears :)

     

    So is the "all future DLCs" addon included in any pledge tier?

     

     

    And any idea for how long the backer portal will be open for new pledges? (I'll be backing it during this or next week, just don't want any surprises)

     

    Thanks

     

     

  5. Hey hideo kuze. Good questions! This is what we currently have in mind:

     

    - Full color everything

    - 4 panel booklet with liner notes

    - 2 sided back panel with track listing

    - Concept art from the game layed out in an awesome way

     

    As far as content, thats a good question.... Let me talk it over with some folks here.

     

    I know this is quite the necro post but just wanted to confirm that I got the proper loot.

    From the rewards I received I only got an audio CD in a cardboard sleeve :(

     

    Is this the expected format for the OST CD?

    Or am I missing the proper OST CD, as characterized by Justin's post?

     

    Thanks

  6. The stronghold sounds pretty cool. Lots of cool ideas  :grin:

     

    However I do have concerns over the following:

     

    1) economic balance: please don't make it some sort of cash cow that makes you rich to get and buy everything.

     

    --- balance it out with the more valuable the fortress becomes (upgrades/"furniture", item storage, NPCs, prisoners), the more you have to spend on security because the more appealing it will be for someone to try to plunder it

     

     

    2) too much happiness: please don't pamper the player too much, some of us "like it rough", so please make this possible in the difficult gameplay modes:

     

    --- don't warn the player of all attacks, in fact, being able to know about an attack should be only possible because of some successful outcome. Examples: bribed or intimidated someone; listened (skill check) about it on a bar (simple thieves) or a castle (some lords oppose you).

     

    --- on the cases where the fortress is not successfully defended, having partial states of failure would be very interesting, such as: some prisoners escaping, some items getting stolen, losing money, having it completely destroyed (back to square one)

     

    --- for some attacks it would be interesting to make the player choose (XOR, exclusive or) between defending the fortress or something else (eg: rescuing the princess) ---- already discussed in the update, so pretty cool

     

    --- allow the player to decide if he wants to have the resting NPCs protecting the castle or wandering around for fame and fortune. When having those NPCs protecting the castle you would be able to control them during the siege. So you kind of get 2 parties... pretty cool IMO. ---- already discussed in the update, so pretty cool

     

    --- have some of those visitors not be who they are. Have some of them be rich scholars (aka lawyers) and try to buy out the freedom of some prisoner. Or some assassins passing as hirelings or merchants with the sole purpose of freeing a prisoner or killing you.

     

    --- let me play evil and jail some "innocent" people  :devil:

     

  7. Great update Chris.

     

     

    I was left a bit confused regarding the 8 adventurers.

    Are these the ones you create in the Adventurer's Hall? Or are they something else?

     

     

    I really liked reading the following:

     

    For Eternity, we’re setting it up so even if players choose the same classes as some companions, the companions are designed to assist those character types and make them more special (ciphers, for example, can chain, and even priests with the same religion can discuss theology and combo attacks).

     

    some mild Chronotrigger influences? :)

     

    Now I got really curious on what will happen when 3 priests walk into an inn :)

  8.  

     

    Given that this is a game that expects some degree of pausing, and also given that many people select characters by clicking their in-game models, I think screen real-estate and visibility concerns slightly trump mouse efficiency concerns.

     

    Many of the proposed mock-ups (other than Sensuki's) use more screen real-estate than the original.

     

     

    IS7e0H1.jpg

    Something like this maybe?

     

     

     

    This please!

     

     

     

    Regarding screen estate.

    Nowadays the standard is becoming (or already is) 1920x1080. So I think there is lot of screen size to get a hold of the area both for exploration and combat purposes. For those who don't have such a capable display yet, PE should be a great reason to buy one. Which in a year from now will be even cheaper.

     

    In the old IE games the resolution was 800x600 IIRC. And we still survived.

     

     

     

     

     

    But Josh, is there any serious reason for not considering a moddable UI? (including font size and keyboard shortcuts)

    You wouldn't need to release a UI editor. Just releasing the "specs" should be enough for the modding community.

    • Like 1
  9. Making the UI moddable with XML files would please everyone, instead of trying to find one size to fit all.

     

    If not, then please go with this:

    Zed nailed it!

     

     

     

    That UI isn't very good.


    Here's why:

    The portraits are very important: you click them to switch characters, right-click to open inventory or what have you. In-between the portraits and game-screen you put functions and abilities. Missclicks ahoy.

    Portraits also need to be bigger. Why not use portrait dimensions (as used in BG2?) If you're gonna have good-looking portraits, show em off. Also, this gives room to show character statuses on the portrait.

    The dialogue part doesn't look resizable like in the BG games. It really should be. Preferably it should also be on the left, with a scrollbar on right.

    I'll draw a mock-up of what I think would be a better solution.

     

     

     

    alright here's my mock-up for a much more baldur's gate-ian UI

    (never liked iwd's ui)

    • chat is on left - chat navigation is closer to "click-centric area" of party management etc.
    • bigger 4:3 (or whatever) portraits. not ugly square ones.
    • uses the horizontal space given by widescreen reso + incorporating BG ui elements everybody loves. doesn't look as "wide" and awkward.
    • still scalable.
    • allows for resizable chat for all those walls of text and combat txt overview

     

    5r8ml23.jpg

     

    • Like 1
  10. The village looks pretty cool.

     

     

     

    My only request is to make it as plausible as possible.

    What I mean is it needs to have farmers (or instead each house has a small patch of land), a blacksmith, a healer/shaman/druid person, enough population, etc

    I really enjoyed the Hommlet village in ToEE (although not in terms of quests :p). It felt organic and representative of a real community.

  11. That concept art by Kazunori Aruga looks pretty cool too.

    I like it.

    And can live with it :)

    What I really didn't like was the art for the characters shown during the update (you know Cadegun, etc). I hope they don't use that.

     

     

    Maybe Justin can join the next time.... mmmm... BTW, who will be doing the portraits for T:ToN?

    Karranthain you may just have another fight to battle :)

  12. PLEASE fix the video image quality.

    I don't know if that just because of the 360p resolution or if there was some problem with the recording... but it really diminishes the enjoyment of watching it :(

    Even to 480p the difference is abysmal.

    Please do consider 720p, and split the video in 30m chunks.

     

    Also, you should have gone with the fan patches which fix lots of bugs.

    Well... I guess we'll just have to enjoy you regretting it then :)

  13. youtube LP FTW!

    This will allow for his live commentary on Arcanum and also talk about ideas he'd like to bring into PE.

     

    But 10 minutes isn't really much... nobody plays an RPG for 10 minutes and quits... 20-30 minutes chunks are better.

     

    It would also be great if Tim occasionally showed up and teased/joked Avellone about his game choices.

    And maybe give him some tips as well, which would translate in a more interesting path (for LP purposes).

     

     

     

    just wondering... what would the best setup be?

    100% game screen, or a hybrid setup (game screen + webcam) similar to what Adam did with IWD?

    I think I would prefer the last. His reaction must be captured for all Eternity.

  14. One Week Left for PayPal

     

    The Project Eternity PayPal donation period will be ending next week on Monday, December 3rd at 6:00PM PST. After December 3rd current backers can add shipping and handling costs at our backer fulfillment site (coming soon). At the backer site, you will be able to select your add-ons and fill out your shipping address, so make sure you keep an eye out for the email that explains how to use the backer site. As a reminder we will let you know when the emails go out in a future update.

     

    After next week we will be accepting slacker backer donations via PayPal for $29 for a Digital Download Copy of Project Eternity for Windows, Mac, or Linux. Get in now for a discount this week if you haven't already! The higher tier rewards and physical items offered on the Kickstarter will not be available past December 3rd, 6:00PM PST.

     

    I just want to be sure on this...

     

    I pledged during the KS campaign at the 250$ tier.

    I now would like to add the Limited Edition PE audio CD.

    Should I do it today and put KS email in the paypal "special instructions" notes (so you can relate my paypal add on with my KS pledge)?

    Or should I wait for the backer site to go online?

     

    Thanks

  15. Hey hideo kuze. Good questions! This is what we currently have in mind:

     

    - Full color everything

    - 4 panel booklet with liner notes

    - 2 sided back panel with track listing

    - Concept art from the game layed out in an awesome way

     

    As far as content, thats a good question.... Let me talk it over with some folks here.

     

    Hi Justin,

     

    is there any new update in this regard?

    Has the audio CD "concept" be finalized?

    Will it be a single CD? A double CD?

     

    Thanks

     

     

    Since this is the final week for paypal add ons, I must make my call now :)

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