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hideo kuze

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Posts posted by hideo kuze

  1. I consulted the omnipotent oracle known as "google image search" and found some examples of the kind of stuff i'm talking about!


    BG vets won't need any reminder, but it's not inconceivable (and rather melancholy) that some of our younger PE supporters might not have had the pleasure of seeing item descriptions with art like this in cRPG's before.











    Carsomyr is particularly beautiful imo - although i'm not sure how you would hold it without skewering yourself on those downward protruding needles on the hilt! :no:


    Come to think of it, Celestial Fury also seems to have some dangerous pointy bits pointing in the wrong direction :blink:



    You forgot the most important part: lore!







    Now, for what I'd really like to see is for the player to be able to, in some way, to interact with this pieces of history.


    Example 1: you get into your hands a magical item (by killing some powerful foe or stealing it from a lord's house or some other way). Your skills allowing (Lore or Speech through NPC conversations), you discover the story behind it and the location where his owner/crafter lived...

    So you get a small dungeon to explore for more secrets, history and maybe some loot too.


    Example 2: you're exploring a dungeon (now infested with critters) that was the center of operations of a bandit group. His leader was famous for his cunning and deadly ways. Luck can only last so much... eventually he was killed in a deal as he failed to comply with a gentleman's agreement to deliver the supposed goods.

    Again, your skills allowing (Search), you are able to find a parchment under a brick. In it, you find a riddle where he tells where the non-delived goods were buried (Cartography, Outdoorsman).


    NOW! This is what I'd like to play. To be able to discover things, solve puzzles and embark on different adventures!

    IMO these are great side quests examples.

  2. tl, dr: Feargus give the green card to Justin Bell

    Just to clarify, we haven't announced who's doing the music yet. This is still TBD.


    Well, this one really surprised me.


    Considering the positive feedback from the backers in regard to the music at the forums and the KS project update #14, I was seeing this pretty much as a consolidated fact.

    Also because of the results in the poll we had here at the forums.


    I already expressed my thoughts about this on that thread so... :deadhorse:

  3. Iv'e been saying they need to put something really awesome up so we can make a massive reach for it. Im willing to upgrade even further from 140$ if its something really good. But obsidian isnt taking a hint. I can see there will be other stretchgoals by looking at the "road so far" art on the front page, hopefully that mountain means there is something big coming up.

    If a developer is reading this DO NOT MAKE THE INTERVAL A MEASLY 100K!! If you do, people are going to go "meh, its not so far away, you'll make it without me". Instead give us something to panic over like "Breadth and depth of game exceeds Baldurs Gate and Planescape: Torment at 3,2 million". Everyone will go: OHSHIIIII!! IF I DONT PLEDGE MORE WE WILL NEVER REACH IT!! COME ON WALLET, BRAAACE FOR IMPAACT!

    I hope that illustrates my point. We know what we get when you compare it to BG, IWD or PT. Not to say the mega-dungeon and new classes arent awesome of course. But they dont paint the walls with my mind either.




    And they should also add the "now is the chance - (pause) maybe that one time chance - to make it happen" and the "every dollar in your pledge helps making a better and bigger game" tidbits for extra tension and hype.




    If they could really "WOW!" people with a video, I think they could get more backers and people upping their pledges. Mega dungeon is just a boring idea that doesn't inspire as there is nothing that sets it apart from any dungeon in any game (from what we know).

    That is not true.

    A lot of cRPG players like that type of thing. Including me.

  4. OP, you should have quoted this post

    In terms of cost, the range can vary quite a bit. I did say in that one post that Orchestras can be prohibitively expensive, and they can. That said, there are some Orchestras in Europe and Russia (like gakmen suggested) that are less expensive and will still sound great.


    I wonder though, what about just having some live musicians mixed with the sampled score? Small ensembles would definitely cost less and would still have a positive effect on the overall sound. That can add a lot to enhance expression and realism, in fact I did that on one of the campaign trailer tracks with some of the Horn parts... For those concerned about budget, what do you think of that as a solution?


    I was kind of stupefied with some of the comments on that thread where people say they turn off music when playing a game... just WTF is that madness! I don't even...


    I love videogame music. But I don't have that much of a good hearing. And

    what you can do with software, it just gave me another reason for going without an orchestral score.

    Don't get me wrong, I do love them (one of my fav tracks performed by the Moscow Symphony Orchestra and choir -- Outcast still has one of best VG OST), but the budget for it concerns me, and I rather have 100 minutes of great music, than 50 minutes of great music played by an orchestra.

    Or even see that money invested in extending voice characterization or more portraits and artwork for narrations.

    The problem is, we just don't know how much we are going to get and if that feels "enough".



    In any case, regarding my vote and keeping in mind Justin's opinion on this (since he is the expert after all =) I changed my vote from "none" to "half".



    Justin, just how much money are we talking about? How much would 1h of music cost played by a more "cost friendly" orchestra? 200k?


    fake edit:

    No no, not that much at all. A budget for a hollywood caliber orchestra can cost as much as 80-100k+ for a full orchestra (80+ musicians), conductor, engineer, orchestrator, copyists etc for about 60-ish minutes of music. Which is lots of money, especially for a game like Project Eternity.


    But there are ways to bring that price down significantly. The size of the ensemble, their international location, and other factors play into that. In otherwords, there are options, and the example I gave of the "prohibitively expensive" orchestra is definitely on the higher side of those options.




    This is a good opportunity to clarify instrumentation. We will not limit the instrumentation pallet to just orchestra for Project Eternity. My policy on this is that we'll use whatever most effectively supports the narrative. I consider CRPGs like PE longform art, and you need to keep the sonic presence of the score refreshing in order to have that succeed over the course of time. Instruments are like colors on an artist's pallet. If we were to paint the music of the entire game "red", there's a risk things will get boring. To keep things new and refreshing, its in our interest to evolve that pallet in interesting and relevant ways.

    So if its a renaissance era Sackbut, then its a Sackbut. If its Vangelis Juno patches, its Vangelis Juno patches. String quartet, tabla, classical guitar, 12 string guitar, didgeridoo, orchestra, choir, synths, banging on a metal bridge with drum sticks.... Whatever it takes to make the music awesome, we'll put it in.

    In the end the score will be cohesive, and nothing is off the table at this point.


    Well, what are we waiting for?

    In that case I'm all up for it (like it was discussed in that thread) for themes that make sense to have live/orchestral elements.



    tl, dr: Feargus give the green card to Justin Bell

  5. eybBM.png



    We aren't doing bad, but I was expecting a lot more than what W2 and DFA projects got.


    Even though Tim Shafer is the adventure games man, RPGs have a larger fanbase. So more power to PE.


    And even though Brian Fargo had W1 done, he hasn't exactly made worthwhile RPG in a long time. While current Obsidian members have done a lot! So even more power to PE.

    Did W2 had more success because it will be a pure TB game? Maybe because it was able to draw from FO3 and FONV success?


    The irony is that W2 was able to get a big spike when he announced that CA would be contributing to W2. And PE was unable to generate any hype-spike during the campaign.

    See March 30: http://www.kicktraq....d-2#chart-daily

    An the corresponding update: http://www.kickstart...-2/posts/199078


    There was another spike on 4th April, when Fargo announced these stretch goals: http://www.kickstart...-2/posts/202023

    - increase the overall size and depth of the world, [and it also] translates to more story lines and more player options as well

    - shipping a polished and deep game

    - more NPC portraits and equipment artwork as per what the fans have requested in the forums

    - increase the music budget to allow Mark Morgan to layer in even more atmosphere

    - this kind of budget ensures that Wasteland 2 is BIGGER than Wasteland 1

    - mod toolkit at 3 millions, only to be released after W2 is shipped to make sure things are done well



    Initially I was seeing this project going for somewhere in the 4 million lane, maybe a little over 5 million.

    But now, I see it topping at 3.5 millions.

    Unless they're able to shake things up.


    Committing to a mod toolkit at 4 million would be a very good move IMO.

    And if they're able to say PE will be bigger than X game or will have Y hours of gameplay, that may also reassure people that were on the fence.


    Releasing in-game footage could also be neat :)

    • Like 1
  6. I'd like to poiint out Kieran Yanner - who did the recently released PE wallpaper. He's really good. It might mean he'll do some more art for the game, or not. Whichever, the dwarven ranger suggests they have artists more than capable of doing colour portraits.


    Justin Sweet would be a nice nostalgia trip, but might also clash with the rest of the game's art created by Obsidian staff artists.


    Here's Kieran's website btw:




    as for the cost of artwork, it's true the fantasy game market pays less than others. But big established artists like Sweet probably get a bit more than the average Joes. So for something like 20-30 portraits it could be quite a sum of money.

    (depends on the detail and size, but a colour page could be anything from 300 USD to 1000 USD)



    I really liked the wallpaper by Kieran Yanner. Pretty cool IMO.

    Karranthain, what do you think of it?





    Merlkir since you're also an artist, and I'm curious about this matter (for other reasons as well), how many work days does it take to do a wallpaper like the one Kieran Yanner has done?

    And a pack of 20 portraits like the ones in IWD* and BG*?


    As for the price I'm guessing it varies a lot, depending on the artist's location.



    And is there such thing as reusability when making portraits?

    For example, suppose making 1 portrait takes about 1 day of work. How long would it take to make 5 different facial reactions (neutral, laughing, angry, shocked, mischievous) of the character in that portrait? 2 days?

  7. The face looks feminine but the body shape looks masculine (no hips), and the hair could be either


    That's why we need boob-plate. (just kidding...or am I ?)


    Muscular arm, masculine jawline. I'm strongly guessing it's a he...







    It's a TRAP!





    BTW, for those saying the wiz is holding a fish... :lol:


    It's a scroll dummies :p



  8. Registered 1 October... 6 October... 172 posts O_O


    1-Shopkeepers should not have unlimited money and be smarter


    A system like FO 1/2 would be good.

    And most traders should be able to follow the laws of offer and demand.


    I think the best solution would be for normal items to be cheap, so it doesn't pay off to go with pack-mule-everything-to-sell-merchant schemes.

    Magical items should be rare, so that you think twice before selling them.



    2-There should be more than one kind of currency

    I don't agree.

    Look at history, like 4000 years ago. Precious metals were always used as a common currency.



    3-There should be traders that only barter and do not accept money

    I doubt this will fit the game.



    4-The player should be able, if willing, to try and become a 'door to door' trader

    On particular instances that would be ok.

  9. Guitar holds a special place for me, no question. I started playing when I was 13, and I later dedicated about seven years of my life studying classical guitar performance. I've performed solo, in a quartet, and with chamber orchestras... It was amazing and I wish I had time to do that more. So yes, I'd love to figure out a way to weave guitar in. I miss playing in a quartet most of all.......


    I'd absolutely love it if you'd find a way to incorporate some guitar work into the soundtrack - 12 string please ;)







    Oh man... Tristram... so many memories.

    D1 was still the best of Diablos. Dark fantasy done right. And the gameplay was also great for a roguelike.

    Most items had their advantages and disadvantages, and magical/legendary items really felt that way.


    That theme really captured the events and set a great mood for the game.


    It's one of my favorite videogame musics.

    • Like 1
  10. These songs rule.


    Please include Armand Mirpour's Bard Songs in the game somehow! This guy is a big fan and has some talent. I envision a bard character sitting around a pub and the PC can pay him to recite some of his songs.



    This would be great! I like his songs and his voice is beautiful, I think.

    And this kind of excitement and support needs to be rewarded :D


    Make it so.



    I would also love to see Sawyer's poem that he posted on his youtube.

  11. 50 minutes seems to be a bit short for a game of this scope. Would it be feasible do you think for an expanded soundtrack to be set as a stretch goal? (subject to Mr Bell's concurrence, of course).




    One more thing I'd like to add, it's fairly obvious, but cannot be overstated :


    Combat themes, even if they're masterfully composed usually get old really quick; I thought MotB handled this issue just about perfect, with a new combat theme for every major area. While that might prove to be impossible for a game of this scope, it's worth a try.




    Good music pretty much makes 50% of the atmosphere in the game.

    So true.


    Besides a good soundtrack gives you reasons to listen to it when you're not playing the game :)

  12. I don't agree with a single big goal, unless it's there to signal something, like "for 4 millions we'll be able to give a world the size of BG2".


    Instead they can, and should, put out several goals going up to 4 millions. This would create visibility and the eagerness to reach them.

    Otherwise if they only show them in the last 2 or 3 days some people may miss them.


    I have to say I am enjoying these 100k goals, because you can see the game grow every couple of days.


    Justin Bell... can we have a Barbarian theme song? :]

    Something that puts Conan to shame.


    I'll play a Barbarian on my first playthrough. And on the second one a Cypher.



    Regarding Paypal... could you guys come up with something similar like what Revolution did?




    *achievement unlocked: new wallpaper*

    It looks awesome.

    kudos to Kieran Yanner!



    Excellent update!

    • Like 2
  14. If you haven't, do check this thread: http://forums.obsidi...-stretch-goals/


    It's pretty clear that most backers want more "game".

    More locations, more factions, more NPCs, more quests, more C&C, more replayability...

    On another note, BG2 is a hallmark and, for better or worse, is still probably among the top #3 RPGs of most people.



    So, go wild and say it "for 5 millions he'll give you a world with the same scope as BG2".




    Backer rewards are fine with me.

    Maybe add something extra for a bit more backers... "For each 5,000 backers past the 50k, we'll add a new companion and a new race."

    The problem is that this may kind of overlap with the stretch goals.

    You should also make a documentary like DF, with a 20-30 m video per month.

    At first I wasn't convinced by this, but now I love it.

    Add a new $45 tier which gives access to the monthly video documentary. (this small increment from the $35 would make a though choice not to upgrade, also for the $25 which would get both the OST and documentary for just another $20).




    Add a stretch goal at $4 M for TB combat, capable of matching ToEE. This would please and win the old school faction... you know, the ones who backed W2 and are on the fence about PE (especially after the latest news... random loot and cooldowns -- more info is needed on this).

    This would integrate with the Advanced/Expert options 2.3M goal.


    Justin Sweets and George Ziets as stretch goals?

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