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hideo kuze

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Posts posted by hideo kuze

  1. I think whatever they do they should at least put the effort for a major 'theme' song so to speak, just as long as they get the the hauntingly beautiful voice of Malukah to sing it, it will be awesome.


    I know many people like this one, but sorry, please not in the game. I generally dislike "Pop songs" in games, they sound anachronistic and cheesy... and I particulary dislike the piece above only for the strong echo effect that makes it too modern and synthetic. This would be one of the occasions where I really turn down the music in the game. Another popular example would be Leliana's song in Dragon Age: Origins, it made me cringe and turned a lovely companion into a... ugh... I just hated it.

    IF there has to be a singer, please no cheesy reverbs and voice effects, it ruins the atmosphere completely. Go with something classy, when it comes to haunting voices and old music

    comes to my mind.

    I also didn't like the echoes in the Malukah music, if it was more natural it could be something very nice.


    About the Leliana's song, do you mean the song in itself or on how it was added with that cheesy cinematic?

    I like the song, but I don't like that forced cinematic.



    Just an idea, but I think it would be cool if the larger cities had street musicians sprinkled here and there, near markets or around taverns, playing guitar, vihuela, lute, recorder, crumhorn, or viola da gamba sorts of things. I always loved those little instances of diegetic music/sound you would encounter while running around in the IE games, like the monks chanting prophecies at the beginning of Baldur's Gate. It made the world feel alive.


    Was about to mention this as well.

    Not sure if this is possible, but I think a really nice touch would be to have something like this: you're exploring a village and it has its background music. While you get near to a small crowd gathering near a bard, the background music lowers its volume and it increases the bard's music... and his music would be something like

    or the Malukah's music (but without the tech effects like the echo).

    It's not just music, but they're singing a tale. That was how history spread during those times.


    I'm sure there are a few dozen of backers that play some instrument (that fits in PE setting) and wouldn't mind contributing with a song or two for free, as it would also be something for them to put in their CV. Obviously it would need to pass some quality test.

  2. I'd hate to have to decide the visual identity of a game via art style . . . there are so many great artists out there:








    And so many more out there besides the few I can post here, all with touches large and small worthy of respect and use. Way too hard for someone like me to decide. I'd want to use them all and smash them all together. It would be a disaster. :p



    I don't particularly like these images (the first one has a cheesy huge sword dual wield, and the second one is not fantasy-esque), but I do enjoy the style.


    Can you tell me the source for them?

  3. When Obsidian mentioned Icewind Dale in their first video along with Baldur's Gate and Planescape Torment, I was a bit worried. Don't get me wrong - I've played and enjoyed both IWD and IWD2, they were good games, but Icewind Dale was actually something like a big expansion pack to Baldur's Gate, centered on combat. Besides slaughtering monsters and exploring mega-dungeons there wasn't much to do. Obsidian also mentioned games Planescape: Torment, Fallout and Arcanum, so I thought Icewind Dale was put in just for the credits and PE will be more like those games. Guess I was wrong. Developers talk mostly about combat in their updates and on the forums people demand Vancian system and even Justin Sweet portraits. This is the main reason why I am opposed to Justin - I fear that the game will not only look like Icewind Dale, but it will also play like one. And this is definitely something that I do not want. There is also another thing. I remember that Sawyer once talked a bit about Icewind Dale and explained that it was a workhorse for the good old Interplay - it had a short development cycle, didn't cost much but sold really well. Fargo is also a big fun of Icewind Dale (which is not surprising lol). So, I am beginning to fear that PE will be another Icewind Dale focused on combat and dungeon-crawling, not a solid RPG like Arcanum or Planescape: Torment with a lot of options besides combat.


    This post is ridiculous and OP is a silly troll.


    It's as if you haven't read any of the posts at the KS page.

  4. Mouse pad... any chance to replace that with a keychain using the PE uroboros?




    I just regret reminding myself of this now...



    A PE uroboros keychain... it... it... it would be....












    If not, any chance to add the keychain to the higher tiers? >= 165$ (it could make 140$ raise their pledge)



    If the keychain were to replace the mousepad it could be a cheaper one (plastic ember encasing an uroboros pic). If it were to come with the higher tiers (>= 140$) then it could be a higher quality keychain (metalic uroboros, hopefully using some material that doesn't get rusty easily).



    can we have it?

  5. Great update.


    I'm glad we can have Ziets on board.


    About the classes, I'm not a big fan of paladins or bards/chanters, but I'm sure Obsidian will be able to make them interesting.


    Are Chanters also somewhat of loremasters? Or there isn't a distinction from the wizards in that regard?

    They are repositories of folk knowledge and common wisdom, tellers of tall tales and hallowed legends.







    Moved the paragraph regarding the mouse pad to the rewards thread:


  6. It seems that Justin Sweet wasn't the only one behind IWD portraits http://theartdepartm...ty/jason-manley


    Yeah, it was discussed in this topic.


    George Ziets is now (well, not yet, but I think that's only a matter of time) part of the PE team, great to hear that.


    I'm hoping Justin Sweet is still under consideration too; I've asked Feargus on the Kickstarter about it - and the answer was that it's been discussed by the team. Fingers crossed.

    That would be Sweet :)




    I'd prefer if Justin Sweet was not hired. It would feel like Project Eternity would be similar to IWD and think Project Eternity should have its own identity with new artists.

    I'd prefer if Chris Avellone was not hired. It would feel like Project Eternity would be similar to PST and I think Project Eternity should have its own identity with new writers.


    see what I did there? :p

  7. Several comments on kickstarter are bringing up the issue of this expansion being day one DLC held for high ransom and I gotta agree......this move is a bit too greedy and inaccessible.

    Well, those comments are not very bright, are they?

    I would even dare to guess that people saying that never played an "old school" expansion.

    And anyone will be able to buy the XP when it comes out, so there is no ransom.


    What we are also doing is adding the first expansion pack for the game to the $165 Tier (and above). The expansion will come out approximately six months after Project Eternity is released and is not being funded by this Kickstarter. That’s right, it’s not DLC, but a real honest to God RPG expansion pack.


    Also, my thread on Stretch Goals, check 'em... And what do backers see as the #1 most wished for feature?

    Larger world and more content (locations, factions, NPCs, quests, items) (159 votes [35.49%]


    I'm guessing the reason they're not saying "larger world" is twofold: they have already been saying/doing that, and Obsidian may want to explore a slightly different setting in their new world.

    Imagine that you get to explore another continent, one that is more advanced technologically, where the people have mastered the power of steam... ARCANUM 2!

  8. This pet idea pretty much sucks.

    It could be an interesting thing from a gameplay perspective, but instead it's backer exclusive, which means you really won't be able to do anything with it :(


    I don't remember any game that implemented familiars/pets properly (haven't played them all). Mostly because they are supposed to be neutral to enemies, but always get attacked on sight *sigh* But they could be so interesting.



    Hawk - you would be able to scout an open area during the day

    Owl - same thing during the night

    Rat - scout dungeons and spot or even trigger traps

    Cat - scout inside houses and also dungeons (but not so good because of traps)

    Snake - once per day allow coating with poison 2 blades or 50 arrows

    Chameleon - allow you to spy someone (with the souls mechanic you could connect to it and see or listen what he does)

    Dog - during combat would allow you to create the a diversion, enough for one of you injured members to distance themselves



    And their attributes and skills would increase while you level up.

    And maybe you could even *haters gonna hate alert* allow them to evolve at some time.

    Chameleon is evolving... Chameleon has evolved into Komodo! He learned poisonous bite.

    *deal with it*


    Now I want familiars damn it!



    Anyway, what I wanted to say was this that is posted on the main KS page, but not on the forums


    Oct 7 - New Backer Goal - 20K Likes for Obsidian on Facebook adds another level to the Mega Dungeon.
  9. After reading an interview with Chris Avellone I was surprised of his view on saving/reloading in games.


    I also was disappointed in several computer interface mechanics – the idea of saving and reloading, for example, struck me as pointless and nothing more than an excuse to stop playing the game rather than continuing to have fun.


    How are your feelings on this when playing RPGs?


    thread is bad and you should feel bad!



    My interpretation of those words is that you should stop crying like a baby (because you had to use a potion or a NPC died) and instead should continue playing and see what the game has to offer according to your actions.


    And regarding the combat, I want a strategic combat that relies on logic instead of quick reflexes.

    Or whatever they can come up with with RTwP :/


    Reload count means nothing.

  10. Feargus from the Kickstarter Q&A Oct 6:

    Question: I know you've decided against full voice acting - does that apply to the companions as well? Or will it be as in NWN2 where the companions were fully voice acted (which I personlly think is great)? Thanks )


    Feargus: I think the companions will have more voice compared to other NPCs in the game, but I don't think we will be voicing every line. We want to give the writers the ability to "go nuts" and not worry about bleeding into another voice session (300 lines = $3K to $5K with SAG, director, studio, etc...).[




    This is exactly what I want.

    Partial VO for character characterization and key moments that require more dramatization.


    PS:T had 800,000 words. I wouldn't be surprised this game having more. Let's say this game will have 1M words.

    That would mean $1M to $1.5M just for VO!!! Which is insane! Not to mention plain impossible.


    If you cut VO to 20%-25% of the text, then you end up with a more manageable figure, and get the best of both worlds.


    And truth be told... how many of you skip half of the audio because you've already read the text and listed to this NPC hundreds of times.

    Another thing is that partial VO make those moments when they speak even more engaging.


    It's the same thing with music. Some people ask for a full epic orchestral music soundtrack. But the fact is, if you have that all the time, then after a while it becomes dull and is no longer able to serve it's purpose... you know for those special "epic" dramatic moments.

  11. What is this thread!? I don't even...


    I'll take the liberty of adapting Vargr's comment and make it even clearer, which I'm very surprised it wasn't in the first place when Obsidian announced this stretch goal.

    Maybe a troll post?




    In PE you gain companions with fully fleshed-out backstories and personalities, who will banter and be responsive to your actions. Just like in PS:T. Chris Avellone will be writing those, you know the guy who wrote PS:T.


    PE will allow you to have a full party of companions (you + 5 companions at a time (*)) with banter and soul, just like in PS:T.

    (*) If I recall correctly, the party may get temporarily bigger due to quest NPCs joining in (eg: escorting someone somewhere).



    The Adventurer's Hall is OPTIONAL, in case you don't like some (or all) of the NPC's, or whatever else your reason might be.

    • Like 1
  12. I think they have a fantastic rewards system currently, however if I had the funds to give I would give more knowing they were doubling their animations and particle fx, or maybe I'd also strongly consider giving more for a swashbuckler class. ;) Really though, I just want them to put in a lot more polish than the past several games they've put out. Honestly someone else brought up a good point on the Reddit forum about bugs in Obsidian games. These guys have had a history of putting out some glitchy games. Although to be fair, Icewind Dale and Baldur's gate games were some of the most fun RPG's I've played to date in spite of the bugs. I saw recently Fallout 1 was made for $3 million. That was a long time ago, I kind of wonder what we'll end up with here with 2/3's of that budget? Although it's possible they could still break $3 million yet.


    It's hard to compare figures.

    Different times.

    Also FO had talking heads, and IIRC that had some serious costs.

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