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Purely isometric, or mix of isometric, third-person and cinematic?
What the gosh darn heck ( keeping within forum rules here) would close-ups and zooming hurt? Or a rotating camera? Would that destroy the tactical combat? If so, please explain. nothing at all. the rotating likely won't work with the 2d prerendered backgrounds, but there is nothing wrong with rotating cameras in general. Yes it is. To this day I can't touch NWN2 because of camera controls from hell. So no thanks.
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Reddit Q&A Part 2 with Tim Cain
Summary for the latest update: - Combat is going the way of the casual. Bad. - It will not be as retarded as DAO. Good. - Sawyer is to blame. Expected. - Tim Cain is doing all he can to keep Sawyer in check. Expected - Tim Cain is going to try and fix this **** in expert mod. Good luck. Fictional quote summary : "Ma' wizzads got noting to do if he ran outta spellzors. Fix pleaze !"
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My fwiw kickstarter economic analysis regarding the rift between the traditionalists and evolutionists
That is not the only use or definition of the word maturity. “Maturity is a psychological term used to indicate how a person responds to the circumstances or environment in an appropriate manner. This response is generally learned rather than instinctive, and is not determined by one's age.” Know what you are talking about before posting, thank you. And who decides what is the appropriate manner ? You ? The majority ? Society ? Liberals ? I think I'll decide for myself, thank you.
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Should encounters have aggro mechanics?
You bring them along to soak up damage Is that what they teach you in WOW school ? Fascinating.
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Should encounters have aggro mechanics?
Smart AI = good Fighter with taunt/aggro abilities = full retard
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What do you wish not to see in PE
andreisiadi replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)- no streamlining of any kind - no hand holding - normal mode should not be market speech for easy mode - hardcore mode should not be market speech for "almost normal" mode - anything that Electronic Arts' Bioware did and called it innovation is a DEFINITE NO - anything that Betheseda did and called it innovation is a DEFINITE NO - anything that would make it console-friendly is a DEFINITE NO - anything that would make it casual-friendly is a DEFINITE NO
- [Merged] Cooldown Thread
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[Merged] Cooldown Thread
We do not have a spellcasting system designed. This is not something we have to "change" because the majority of what we have developed for things as complex as the spellcasting system are ideas. It's three weeks into a fundraising campaign to make this project. I cannot tell you what final form the spellcasting system will take, what elements it absolutely will or won't have. All I can tell you is the sort of goals we have and general ideas of things I'd like to see and avoid. I'm trying to create the feeling of strategic spell selection and tactical spell use in D&D while avoiding the constant rest spamming that was so prevalent in the games I made. There are probably a number of ways to solve this problem. I have some ideas on this, but we haven't settled on them. I want to tell people about general ideas and opinions I have, but I don't think spending a day trying to design the system in the forum is going to produce good results. Got it. Thanks. In this case I'll be eagerly awaiting your future updates. You have to understand Josh, for the last couple of years we've been buried in console-ports RPGs. We've gotten a little twitchy that's all.
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[Merged] Cooldown Thread
I have a legitimate question Josh. Now I know I have been rather rude to you in this thread but bare with me. First I apologize. It's great that you actually take the time to have a conversation with us fans. Second - the question : Seeing how this whole cooldown thing has garnered such a strong reaction on all sides, does that mean you guys will have a brainstorming meeting or something to take every angle into consideration ?
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[Merged] Cooldown Thread
I've been playing D&D for 25 years. I also hate Vancian magic. I've also been playing D&D for roughly 25 years, and I don't hate Vanican but I've never liked it, and very early on my friends and I in Jr. High devised a spell point system for 2nd ED. So, yeah, you just house rule. You should have gotten a chess-timer and implement cooldowns. It's the best solution you know.
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- [Merged] Cooldown Thread
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[Merged] Cooldown Thread
How old are you? Old enough to have been playing D&D for twenty years or so. Which, it turns out, is plenty of time to develop a deep-seated hatred of Vancian magic. Okay. Just curious. In the early 80s I dont recall too many alternatives for PnP fantasy RPGs. So if you hated them then you pretty much hated PnP RPGs. just because he says he's been playing for 20 years don't make it true. people may lie on the internet don't you know.
- [Merged] Cooldown Thread
- [Merged] Cooldown Thread
andreisiadi
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