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Posts posted by Stun
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I've noticed that playing on easy is actually more difficult than playing on Normal.
But that's probably just a bug.
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Why? Do they not exist? are they not hostile? Do they not attack the party? Did the devs not specifically place them in the party's way?the lions example is pointless with quest xp.
HA! Good Fun!
They're not part of any quest, and therefore cannot be Double-dipped, exploited, or talked down. Nor does attaching an XP value to them break balance, since they will always be available to everyone who chooses to explore that optional map in between questing.
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What a load of baloney. There's nothing stopping the devs from utterly separating combat from quests.
sorry mc, but it kinda is binary. a primary value o' quest/task is that it avoids balancing. if you create categories that include kill/combat and quest and whatever, you has invalidated the point o' quest/task. you has necessarily reintroduced balancing.In fact *some* of the quest xp-only people are deliberately painting this as a binary choice when it isn't.
The *vast* majority of 'combat xp' proponents are in fact (as Msxyz points out) 'wider spread of xp reward methods' proponents, amongst which combat is only one.
Take the Ogre quest in the beta. That one is worth 2000xp (or whatever) regardless of how you complete it. Therefore, the Gromnirs of the world are happy.
Now, what about the totally-unrelated-Lions on the other map? Hmm? Oh, I know! we can make them worth XP if they stomp on the party while they're exploring. Problem friggin solved.
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Sawyer has been known to form his design decisions on a whole lot LESS than this. He has flat out admitted that his reasoning behind PoE's bizarre Inventory design (for example) was based on IE game 'Lets Plays' he's watched on YouTube.Good point, you glorious wretch! Okay, so assuming you can see exactly how many people downloaded the demo, see how many people played for a substantial amount of time, see how many people post on the topic here in this forum, and then comparing it to the number of people who even generated the key, do you really believe that the number of people represented here should carry the day? Dude, how many people have even voted in this poll, let alone posted in this topic?
There is no science here. And it wouldn't matter if he personally talked to all 73,000 backers and got their opinions on everything. (he's already called us irrational grognards for daring to like BG2's design) He Perceives in a vacuum, and it still must be.
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That's the female paladin, right? The Paladin with a vagina - aka. Pallegina.How clever. It's got that beat-you-over-the-head-till-you-get-it quality to it. I love subtleness. I approve!
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5 out of 4 people don't understand statistics.
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Depends on the issue, of course.Do really think I thought for a second that my "/thread" would stop anyone from posting, my point is that we can be sure that every dev is 100% aware of your positon in this argument. They all know it. Do you really think that pointing it out in every thread in almost every post will change a thing?
But if your response to 'pointless' posting is to just give us an admittedly pointless retort like "/thread!" Or "stop whining!" or "I'm Sawyer's spokesman/mind reader, and I've come to proclaim to you that he's aware of your concerns so stop posting them already!", then you're wasting your time...and you're also not using this board as it was designed to be used.
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Obsidian did not create this BB forum to be an outlet for bootlicking fanboi praise gushing.im talking about people that have around 50 posts revolving around one specifc thing they disagree with
They created this Forum for FEEDBACK. Do not for a minute think that your "/thread!" retorts and tireless attempts to shut dissention up is doing them (or anyone else) any good at all.
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Wow. So this most definitely isn't a question of If they're going to release it this year, but very much WHEN they're releasing it this year. And even more interesting is that the release date seems to be dependent on when Bioware is going to release DA:I.It seems they're pretty committed to releasing this year.
You mean the BG series Item sketches. (Only the BG series had them) Indeed. They were a minor thing but they were so very cool.I wonder if we can just mod in the IE item sketches..
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Like I said, that is of no concern to me. I'm not your tutor.am thinking something went wrong with your post: point not found.
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You are mistaken. But that is of no concern to me. I'm not your tutor. I'm just someone who takes pleasure in responding to silly posts.
That's an odd comment from someone who insists on communicating in an imaginary dialect.HA! the game will tank because of quest xp? okie dokie. is this another certainty you folks have on "Planet Retardia"?
HA! Good Fun!
In any case I....kinda agree with you. Implementing a system where combat is rendered a pointless exercise likely won't cause the game to tank. Instead, it'll probably cause the game to suffer the PS:T syndrome.... everything is awesome except the combat.
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It didn't need one gromnir.
And...it doesn't matter. You quoted the post that had a link, and STILL played dumb about it. Or maybe you weren't playing.
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No it's not. It's working perfectly. It links us to my post from the last page.
which post from last page? the link in the quoted post here is new, as you no doubt realize at this point.I said check my post from the last page. I'm wrong for agreeing with you? lol.
Ps: BWHAHAHAHAH!
HA! GOOD FUN!
HA! Good Fun!
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I said check my post from the last page. I'm wrong for agreeing with you? lol.
we did, and you is wrong,I'm not. Check my post from the last page.
Ps: BWHAHAHAHAH!
HA! GOOD FUN!
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And this is supposed to mean what, exactly? Are we all supposed to hold Cain and Sawyer to some undisputable high authority on what constitutes 'superior' game design simply because they decided to observe a group of QA people playing a beta?the fact that the developers who actual see the QA folks playing the game, folks such as Sawyer AND Cain, believe that quest xp is the superior mechanic.[/size]
I'm not. Check my post from the last page.BWAHHHAAAHHHAAA!
are you serious? poor helm uses the Planet Retardia nonsense, and so when he suggests game will tank simply 'cause it uses quest xp, we offer him his own "Planet Retardia" comment in response. surely he can't complain, so why would you?
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Er...that "planet retardia" comment was directed at the devs. So why did you fire it back at us 'folks'?
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First, Lets stop pretending that combat will always be tied to an objective, when we've already witnessed a beta that demonstrates otherwise. Ok? Second, lets stop splitting hairs. If an unrewarded combat's only point is to block something purposeful, then we've got something worse than pointless. We've got a pointless hindrance. Third, putting a bunch of encounters on maps that contain no quests/quest objectives whatsoever, and then compounding this by not even rewarding XP for exploring those maps, is the very definition of Pointless.If you use the word "pointless" in a manner that makes the word pointless, you're not really making an argument.
First of all, if it's fun, then it does serve a purpose. Secondly, if combat serves to increase the difficulty of accomplishing a task, as in being an obstacle between point A and point B, it's once again serves a purpose. Third, combat in PoE serves purposes beyond giving you XP. Story progression, loot, crafting, quest resolution, etc. Even "trash" mobs serve a purpose as a risk factor involved in exploring.
Trying to hide behind the word "pointless" as if not explicitly writing what you mean will somehow save your argument doesn't actually fool anyone, you know.
Stop defending stupid design.
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I imagine it has almost nothing to do with whether or not anyone will play the game.Aaah yes. It's time now for the meaningless but ever entertaining rebuttal of: "combat is for the fun!". "combat is for roadblocking point A from point B in a quest" , and my personal favorite: "combat is for the roleplaying"!
And that's why nobody ever plays any game unless it has Kill-XP.
On the other hand, Whether or not they see its combat as pointless....
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nevermind.
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Aaah yes. It's time now for the meaningless but ever entertaining rebuttal of: "combat is for the fun!". "combat is for roadblocking point A from point B in a quest" , and my personal favorite: "combat is for the roleplaying"!
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That's an odd comment from someone who insists on communicating in an imaginary dialect.HA! the game will tank because of quest xp? okie dokie. is this another certainty you folks have on "Planet Retardia"?
HA! Good Fun!
In any case I....kinda agree with you. Implementing a system where combat is rendered a pointless exercise likely won't cause the game to tank. Instead, it'll probably cause the game to suffer the PS:T syndrome.... everything is awesome except the combat.
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Yes. Couldn't have said it better.Then why is there this divide between chit-chat and fighty-fighty attributes? If you pump Resolve, you'll have to forego some points in either might, con or dex. The concept of avoiding a system where you have to decide is really strange, considering that PoE is about decisions. If Obsidian focusses on a game in which to solve quests in vastly different ways then creating a system where you have to decide on what to spend your resources on is mandatory, or otherwise you'll have a character that can do everything at once, making stats absolutely obsolete in the end. (edit: Also it makes the game a "Choose-your-own-story" like the Yawhg. I like the Yawhg, but that is not what I want from and what was promised for PoE)
Also, to whoever used VtM:B as an argument for the Quest-Only-XP: VtM:B was a vastly different game, geared to a vastly different playstyle and has nothing to do with BG,PS:T or PoE. It could never be compared to any of those games. In PoE, monsters exist to be slain. In PS:T encounters where rare and fine-tuned, but that is what makes PS:T special and PoE is nothing like that. PoEs encounters are more in the vein of BG1 and BG2. They are aplenty, some of them are rather random and they cannot be avoided or justified in some cases. Then there is the logical aspect that combat experience does exist, no matter what kind of fantasy universe you come up with. And the argument that every way of solving a quest should yield the same amount of xp is also invalid, as xp rewards can be tuned towards that. There are encounters every group is able to fight, whether the wolves in the south of Dyrwood or the freakin' beetles/spiders to the east of it. Loot, mostly, is not the reason to fight these battles, as the monetary gain is almost neglegible and not every battle can have a meaning behind it. Some are there because the fauna of the world is simply hostile towards almost anyone.
In D&D's Forgotten Realms there are many creatures who're just inherently hostile to almost any intruder and will attack, no matter what you do. This is, of course, partly due to the concept of D&D. But PoEs fauna is very similar in that regard. Again, PS:T, is a very rare exception and while we're at it, taking PS:T - the ONLY exception in all of this - as THE archetype for PoE is ridiculous, sorry to say that. You take the one exception and act like it's the norm (and yes, that is headed towards Gromnir), but it is not and this is just ridiculous. You act like you are the authority here yet your arguments are non-existant.
Clarity, after 24 pages. Who could have imagined such a thing?
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Aaah yes, the ever famous Potion of gunpowder enchanting.Ok I repeat myself but let me dip arrows into poison or magic potions
Or: hey if you want Arrows of lighting, there's a poison for that!
Do you want experience from combat?
in Backer Beta Discussion
Posted · Edited by Stun